Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 7:30 am
All times are UTC + 0
About CASLAB
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Wed May 12, 2010 1:13 pm    Post subject:  About CASLAB
Subject description: is this possible with secret lab?
Reply with quote  Mark this post and the followings unread

is it possible when you captured a secret lab all the country specials are granted instead of only one? (aside from america's of course; can be added as its superweapon.)

Back to top
View user's profile Send private message
EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Wed May 12, 2010 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes that is possible. Of course it will require editing prerequisites and forbiden houses, techlevel and prequistite overrides. U can consider just making clone buildings and units. And have the clones disable for the normal country they are granted for.

_________________
Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.

Enjoy Everyone!

Back to top
View user's profile Send private message Visit poster's website
snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Thu May 13, 2010 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

can't i do it without cloning units/buildings?

Back to top
View user's profile Send private message
Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu May 13, 2010 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

no cant be done, Though I think you can have 2 Supers on one structure by using SpecialWeapon2= and an AuxBuilding= Kind of like how they had the ChemicalSpecial set up.

_________________

The enemy shall be injected with toxic poison - Venom

Back to top
View user's profile Send private message Visit poster's website Skype Account
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 13, 2010 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add PrerequisiteOverride=CASLAB to all of the country specials, also add SuperWeapon=AmericanParaDropSpecial to [CASLAB] & remove SecretLab=yes.

_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Fri May 14, 2010 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

that may work.. ill try that.. *grabs rulesmd.ini*



EDIT: hey its working...

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [6 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1566s ][ Queries: 11 (0.0086s) ][ Debug on ]