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3D modeling for C&C RA2 / TS
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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Thu May 20, 2010 3:58 pm    Post subject:  3D modeling for C&C RA2 / TS
Subject description: What's worth using?
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So, I wonder what "nowaday's" common tools for 3D modeling and rendering for C&C Red Alert 2 / TS are.

"Back then" I used 3DS and rendered using my own modified version of Flyby's script, then used meself's Downsizer to spit out an SHP.
I didn't find that to be an exceptionally convenient method, especially because the result SHPs still had remap errors here and there, so I'm not really looking to go back there.

I could imagine people have found new ways to model and render for RA2/TS, that's what I'd like to ask around here.
Are there any modeling utilities you can recommend (preferably free stuff Wink ), any tools you could provide (scripts, template scenes)?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 20, 2010 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu May 20, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT has done some amazing work with Blender, and I know he's got scripts that might be useful.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu May 20, 2010 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread


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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Thu May 20, 2010 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

einfachste weg remap-fehlern aussem weg zu gehn, is deine remapfarbe beim rendern pink zu machen, und dann deine unit*.pal editieren, daß das remap-rot nen pinker verlauf is

short in inglitsh:
render with pink remap
edit your remap in unit*.pal to be pink

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just a simple logo by bricks @ raminator, on Flickr

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Thu May 20, 2010 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks all. Wink

raminator wrote:
render with pink remap
edit your remap in unit*.pal to be pink

Yeah I think after a while I've done right that rami. Smile
But I hate detail work and love automation, I'd love one click from model to SHP really, but well, things aren't always that easy it seems. x)

Lin Kuei Ominae wrote:
Though imo there is no way around 3ds max if you can afford it.

Well, there's ways... Wink
3DS is the most convenient to use, especially as I'm very used to UnrealEd which has similar controls.
Just thought there could be a really nice free way by now.

DonutArnold wrote:
I offer custom colour schemes to fix remaps and 3dsmax templates for TS and RA2 building rendering.

Those templates will be pretty useful I guess, thanks!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu May 20, 2010 9:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

pd wrote:
I'd love one click from model to SHP really


If it were only that easy, huh?

anyway, I had that same remap problem, but the way I do my remap now is, I made (5) 200x200 images in psp "any art program will do the same" and just made Red Remap textures by flood filling them with the first 5 red remap colors in the Unittem.pal, Then I use editmesh/poly to place it with a touch of blur to blend them together. Works perfectly!

Reds I use are:
252,0,0
220,0,0
192,0,0
164,0,0
132,0,0

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The enemy shall be injected with toxic poison - Venom

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