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Could someone tell me how to fix this! PLEASE!
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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri May 21, 2010 1:59 am    Post subject:  Could someone tell me how to fix this! PLEASE! Reply with quote  Mark this post and the followings unread

So i make a model in 3DsMax and use 3ds2vxl and in VXL_Editor I color it and so on... then when i put it in the game its like 4 million random colors...

And I dont know how to fix it. Please help me.

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High Templar X
Cyborg Firebomber


Joined: 26 Apr 2010

PostPosted: Fri May 21, 2010 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks almost like its being corrupted, or there's some sort of funky compression being used. I generally see things like that with some sort of compression enabled.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri May 21, 2010 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

These are voxels?
Well... I've never seen this before. I would suggest checking voxel bounds and making sure that they aren't bizarre, and check the various modes in the header, but apart from that I can't suggest anything.

If you can't fix the voxel, I would suggest creating a new voxel of the same x,y,z sizes and C/Ping each layer from the corrupt file into the new file.

EDIT: post weirdness fixed.

Last edited by Orac on Sat May 22, 2010 4:33 am; edited 2 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri May 21, 2010 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks really interesting. Please upload the voxel so we can have a look at it.

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Palkia323
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Joined: 10 May 2008

PostPosted: Fri May 21, 2010 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's the vxl. I use the 'bggy' as a test for new small voxels. This will not replace the Buggy

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Fri May 21, 2010 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Normals mode was set to 0. Needs to be set to 2 or 4.

In VXLSE go to Section -> Voxel Header -> Normals Mode.



bggy.vxl
 Description:
fixed vxl

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 Filename:  bggy.vxl
 Filesize:  24.98 KB
 Downloaded:  113 Time(s)


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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Sun May 23, 2010 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay thanks a bunch!

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 23, 2010 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just remember when using 3ds2vxl make sure to choose the normals for the game you are using it for. Saves alot of headaches.



3ds2vxl normals selection box.png
 Description:
 Filesize:  22.59 KB
 Viewed:  1839 Time(s)

3ds2vxl normals selection box.png



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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Sun May 23, 2010 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks a bunch! I'll make sure to use that from now on. Thx for your help! I was gettin so frustrated.

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

3ds Topic
Clicky

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