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Few modding questions
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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Fri May 21, 2010 12:44 pm    Post subject:  Few modding questions Reply with quote  Mark this post and the followings unread

Sorry for the poor topic title, but I don't think each of these questions is worth a seperate topic so I'll just post them all here:

1. Are mods compatible between the original TS + FS and the First Decade version (which the freeware release is based on)? What are the differences between these 2 releases? Are all the INI files identical between them? What about game.exe and language.dll (my mod uses edited versions of these files)?

2. Can you put your mod's INI files in a MIX file, so they don't clutter the game folder? I've tried putting them in ecache02 and expand02 and neither worked, it seemed like the game simply didn't use them.

3. How can you change the title and loading screens from the original ones? I created a title screen for my mod, named it title.pcx and placed it in ecache02.mix. I run the game and it still has the original title screen.

4. Is it possible to remove the option to play the original tiberian sun from the menu screen when you launch the game? I mean the selection between tiberian sun and firestorm, I would like to make it possible to select firestorm only. I removed the button in language.dll (Dialog 3004) but it still shows up when I launch the game.

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri May 21, 2010 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) I think they are the same, there aren't any sync errors when someone with a free and someone with a normal Version play together - or am I wrong?

2) There is a .mix called 'patch.mix'. It may be, that these overwrite your rules, or you just copied them into a wrong .mix xD

3) Name it the same and place it in the directory. If its the new screen, then it may be, that your .mix is corrupt. Got no experience there, though

4) Sorry, I really dunno about this.

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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri May 21, 2010 1:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

1 Yes they are compatable, the only difference is TFD version doesnt require a CD and The Free version doesnt require a CD or Check for a serial code (there is a tool to fix custom exe which need a cd)

2 You should be able to Confused

3 try editing the gmenu but i would wait for other better answer before you do that.

4 you could try editing newmenu.ini (inside gmenu.mix/ gamenu.mix inside expand01)

Removing the Tiberian sun menu item might work

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Alurcas
Soldier


Joined: 29 Jun 2008
Location: Germany

PostPosted: Fri May 21, 2010 3:24 pm    Post subject: Re: Few modding questions Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
1. Are mods compatible between the original TS + FS and the First Decade version (which the freeware release is based on)? What are the differences between these 2 releases? Are all the INI files identical between them? What about game.exe and language.dll (my mod uses edited versions of these files)?


I think they are. All the mods i made for TFD also worked with a "normal" TS installation. Note that the TFD version is already patched to 2.03.

SuperJoe wrote:
2. Can you put your mod's INI files in a MIX file, so they don't clutter the game folder? I've tried putting them in ecache02 and expand02 and neither worked, it seemed like the game simply didn't use them.


Rules.ini, art.ini and ai.ini can be put into the aforementioned patch.mix to make it work. I'm not sure about the FS files, but it may work if you put them into expand02.mix.

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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Fri May 21, 2010 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok I was able to #3 and #4 by editing the original gmenu.mix found in the main folder of TS. Never really dared to edit the original MIX files but I guess there's no other way.

In what order does the game read patch.mix ini files? I mean rules.ini in the main folder of the game overwrites rules.ini found inside TIBSUN.mix, but does the rules.ini found in patch.mix overwrite the one found in the main folder? Or other way around? If you simply replaced the rules.ini found in patch.mix with your own, would you be negating all the changes westwood made with the patches?

And lastly, if the freeware release of TS is the least "restrictive", would it be fine if I simply included the EXE file from that into my mod? Would this EXE be usable no matter which version of the game you had, and it would remove the need for a CD as well?

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri May 21, 2010 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not sure if it will remove the 'CD required thing', but any other things should be the same like at any other version (if the exe was not changed, ofc. I think they changed it when they patched it to 2.xx cause of the desyn errors ...)

And I think its following:
the patch rules overwrite the one in the tibsun mix and the one in the folder overwrites anything else. Happens with any other thing as well, btw (new Sounds, new Images, SHPs, Voxels, just anything^^)
and I doubt that you need to edit the original mixes. Not sure, though

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri May 21, 2010 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Freeware" TS has a NoCD and hack to make it read Intr0/Intr1.vqa

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