Posted: Sat May 29, 2010 3:44 am Post subject:
Weird Internal Error
Subject description: Erm.. the attack cursor is causing this one?
i recently decided to make an aircraft that would just kamikaze from the launch pad, however, when the attack cursor should appear (ctrl / enemy) the game errors out. is this because of the locomotor(missiles) i'm using?
if so, a way around it would to be a warhead with versus 0 for everything, but i'd much rather an attack cursor.
i will provide relevant ini info if requested
*edit*: in addition, ares does not know what caused it either. i can provide these files as well
*edit2*: and quick edit is broken. it removes the subject description QUICK_EDIT
after poking further, it turns out that weapons without a projectile crash the game when you attempt to target anything. i'm thinking this should be kept, and the primary weapon for WEEDGUY be changed to something like my faulty DummyWeap (which i'm doing for this); making the other two Secondary and EliteSecondary QUICK_EDIT
it's impossible for them to not find their mark - they target the cell where they were told to attack and suicide into it. more or less a V3/DMISL that you control.. once
*edit*: actually, it appears you can't tell them to attack at all. they just sit there, when the target is destroyed or you tell it to stop, they fly to a random cell at the edge of the map and suicide there. using parasite settings instead yields a move cursor on buildings, and so you can attack them then. not sure this will locomotor is going to be useful on non-spawned units QUICK_EDIT
A Range=1 weapon isnt gonna work for this type of scenario "It's why you missile planes arent taking off", instead use
Range=8
MinimumRange=1
Damage=1 QUICK_EDIT
that makes them crash between 2 and 4 cells before the target, hitting the target with an invisible 1 damage weapon; a hack that makes you use the move cursor instead is better than missing a stationary target entirely QUICK_EDIT
Alright, got this figured out for ya, these settings were tested 10 times and hit it's mark all 10 times. So it should be good to go. Though my Aircraft is set up differently than yours so hopefully that wont be a problem.
[InvisibleHigh2]
Image=none
SubjectToElevation=yes
CourseLockDuration=2569 <------dont ask, just a number I types in
VeryHigh=yes
AG=yes
Ranged=yes QUICK_EDIT
Well. that produces and interesting effect if you change the target, but they still crash before hitting the target. and i think you're thinking of an actual weapon, rather than a unit, but i'll try using a limbolaunch weapon with a projectile that's the same speed and uses the same image QUICK_EDIT
Hmmm, It hits it's target everytime for me. Maybe it's the different tags on my aircraft that might affect the overall transition. Let me go look and I'll let you know what differs from mine to yours.
Just tested it again, and it's working great on my end. I had already tries the LimboLaunch= and If I remember correctly it made the FALC image disappear right at the point of decend, but you can try it if you'd like. Though this set up works great for me. QUICK_EDIT
This could also potentially be used to make different V3 missiles if spawned. I'll check that out now
*edit*: -2 doesn't work, but 15 does. and when spawned it flies off the map, when targeted at something in the air it flies to a random spot on the bottom of the map and crashes. if the spawned units were told to move, rather than attack, then this system would probably work. hrm. QUICK_EDIT
Awsome!, this is gonna work great for my MMLCC "MobileMissileLaunchCommandCenter" It's a launch pad vehicle that will deploy into a LaunchCommandCenter with the Helipad=yes tag which will allow it to launch these babies
Yea, I already knew the Spawned=yes wasnt gonna work.
I cant believe my way didnt work for you, Cause I'm using Ares as well. and they fly right into any target I order them to attack. QUICK_EDIT
Aren't you just simply creating a Docking aircraft with a suicide weapon with limbo launch that shoots pallete? Creating the illusion the aircraft is flying into a target?
If that's what you want, I did that long ago, I can even try and look for my old code. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Actually, that was a workaround i was trying (and failed to do) but now it's not an illusion, it's an aircraft that responds the same way the V3 and DMISL does. move and attack have the same effect - death at that cell. QUICK_EDIT
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