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question from n00b
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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sun May 30, 2010 6:41 am    Post subject:  question from n00b
Subject description: help please..
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Is there any way to make a building that instantly destroyed after it's build but still release unit iff it has FreeUnit?

How to resize infantry to make it smaller?(like Mental omega)

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EricAnimeFreak
Tiberian Fiend


Joined: 14 Sep 2009
Location: USA New England

PostPosted: Sun May 30, 2010 7:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Question1 multiple answers.

1. Make it a base defense type. Give it an air burst weapon, Make all projectiles invisible, make it areafire and kill itself. "delayed Kill"

2. Give it a suicide weapon with a fake weapon. Instant Death.

Not I've never tried giving a Freeunit tag to a suicide building.

However I've created buildings that can be placed anywhere on map, are invisible, commit sucide, and use a animation to create a Super weapon like effect with an areafire weapon. Basically landmines.

I've theorized, but never tried it yet, that giving a freeunit tag, and then giving it a chrono anim with a suicide weapon that does no damage with areafire should also be possible. Creating the illsuion of getting a free tank chronoed in.

Your second Question. Address it to a modder more versed in the subject matter, as my modding experience in the art department is low.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun May 30, 2010 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

for the shp resize, just use Shp editor and go to edit :p there is a resize option there.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun May 30, 2010 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

use xcc mixer for resizing the infantry. you cant resize the file if its in a mix so be sure to extract it first
edit: or you can use shp builder as wardeathfun mentioned #Tongue

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun May 30, 2010 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Give the building in artmd a fake animation e.g.

ActiveAnim=KILLME

[KILLME]
Damage=999999

It will kill the building upon being place.

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sun May 30, 2010 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, thanks! resizing problem solved

Allied General wrote:
Give the building in artmd a fake animation e.g.

ActiveAnim=KILLME

[KILLME]
Damage=999999

It will kill the building upon being place.


and [KILLME] is weapon? animation? in rules or art?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun May 30, 2010 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

its a animation in art but you don't need a shp file, just make sure you listed it under [Animations] in rules

its a variation of the old mad tank tutorial trick

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