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Fatal Error! YR/Ares
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jun 06, 2010 3:08 pm    Post subject:  Fatal Error! YR/Ares Reply with quote  Mark this post and the followings unread

I've went thru the motions trying to figure out whats throwing this error, but have failed to figure it out. If someone could take a look and see if you can figure it out or point me in the direction to which may be causing this would be appreciative. Thanks in advance.



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skyboy
Soldier


Joined: 16 Jun 2007
Location: Guess...

PostPosted: Sun Jun 06, 2010 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

You would get a faster response if you posted this on the ares forums, or asked about it in chat; links are available on the ares home page

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jun 06, 2010 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

no need to, I stumbled across the problem. Seems adding

OnFire=FIRE1,FIRE2,FIRE3
SmallFire=FIRE3
LargeFire=FIRE1

in conjuction with

Sparky=yes

Dosent seem to work like it did for me in RA2. It worked for the most part in YR allowing me to fire the weapon, but after a structure recieved enough damage to switch between the normal building to the Damage state "where flames normally appear" the game would crash.

To which this sucks, because I spent alot of time on creating this weapon I have for my FlameBuggy. Mad

*Edit* after looking somemore it also seems I put the codes in the wrong section #Silly I listed OnFire= in the [CombatDamage] section when should have been in the [AudioVisual]. Works now.

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