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CABAL's Legacy
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Jun 08, 2010 7:15 pm    Post subject:  CABAL's Legacy
Subject description: It has returned!
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Someone might remember the first CABAL's Legacy announcement I made almost a year ago... well things has changed since then and CL
has evolved from a noobmod to a little more organized mod. In other words, I'm not adding 36309273 things in the mod.

The mod will have 3 playable sides: Nod, GDI and surprise surprise, CABAL. Some Forgotten stuff will be found as tech structures (+ in campaign.)
Each faction will play differently and have their own strenghts and weaknesses.

The main focus of the mod will be its campaign, basically a FS sequel seen trough CABAL's eyes (or more appropriately, trough Cyborg Commander Model Delta's eyes.)
3 missions are already done and I'm planning to release a demo of the mod at the end of this month.

Graphically, my aim is to replace as many things as possible, including all voxels, Nod/GDI buildings (this doesn't have too high priority atm) and of
course to make all new stuff for CABAL. I have tried enough times to be sure that its no use for me to try to make new terrain, so unless someone
is willing to help there won't be new terrain in CL.

My brother [TiberianPast] is the 3d modeller in this mod (he's pretty good with Anim8or), and everything else is my duty.


Last but not least some pictures, I'll try to get more ingames for you tomorrow Wink



tstback.png
 Description:
Main menu background, featuring CABAL's WF and MBT, all made by [TP].
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tstback.png



CLrender1.png
 Description:
Render of CABAL-ified Nod adv. power. Made by me with the final twaks and texturing by [TP]. Not yet in-game.
 Filesize:  137.25 KB
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CLrender1.png



CLrender2.png
 Description:
Render of the destroyed Obelisk of Darkness, can be seen ingame below. Made totally by me! O.o
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CLrender2.png



CLscreen1.png
 Description:
Campaign mission 1 screenshot.
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CLscreen1.png



CLscreen2.png
 Description:
There's few outdated things but can't take new ingames atm.
 Filesize:  1.32 MB
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CLscreen2.png



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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Jun 08, 2010 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shps please?

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Tue Jun 08, 2010 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll watch this one.
I've always liked CABAL so the idea of a campain for him sounds very nice.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jun 09, 2010 2:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Imma gona keep me eye on this one, it looks promising.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Wed Jun 09, 2010 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for positive comments, I have some more screens now.
[TP] will post more soon (yes Vef, SHPs... Wink ).


You may ignore pretty much all CABAL voxels seen in the screenshots; they will be replaced with shp vehicles (mostly mechs).



CLscreen3.png
 Description:
CABAL's base... mainly showing the advanced power here... credits for the red-eyed cyborg goes to SuperJoe. (Please ignore the horrible green tib reactor!)
 Filesize:  437.09 KB
 Viewed:  6857 Time(s)

CLscreen3.png



CLscreen4.png
 Description:
All voxels in CL will have 2-3 unique debris pieces, I'm trying to demostrate that in this screeny.
 Filesize:  65.79 KB
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CLscreen4.png



CLscreen5.png
 Description:
Campaign screenshot.
 Filesize:  438.51 KB
 Viewed:  6857 Time(s)

CLscreen5.png



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jun 09, 2010 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

That Advanced Power Plant looks pretty good!

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[TiberianPast]
Disk Thrower


Joined: 21 Jun 2009
Location: Finland

PostPosted: Wed Jun 09, 2010 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is new CABAL's Slayer unit.:
-Slayer is my first shp vehicle
-Slayer is CABAL's main anti-tank vehicle.
-It uses two cannons
-Has plasm blades for anti-inf

Smile



slayer.gif
 Description:
Slayer
 Filesize:  35.5 KB
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slayer.gif



slayer.png
 Description:
here you can see Slayer in game
 Filesize:  38.22 KB
 Viewed:  6837 Time(s)

slayer.png



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jun 09, 2010 6:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aside from the lack of shadows, that looks excellent though I feel it could do with having more contrast so it stands out from the terrain a little bit more (Shadows will probably help). Good job though.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Jun 09, 2010 8:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have catched the style of Cabal quite well! #Tongue

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Jun 09, 2010 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait... what? I see a [TiberianFuture] and a [TiberianPast] (post with mech)... you felt like making two accounts? 0_o

Anyways mod is looking good, keep it up, especially the voxels.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jun 09, 2010 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

AFAIK, they're related, and working together, MT.

Good stuff there, but imo a bit of extra contrast would help Wink

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Jun 09, 2010 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, was just wondering.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jun 10, 2010 12:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah I'm glad this mod is back I enjoyed watching progress on the previous one. Good luck! Smile

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Thu Jun 10, 2010 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys, good to hear you like it so far Smile .


@DonutArnold: Thanks, looks like our objective is completed then Very Happy .

@MT: Yeah Orac is correct, [TP] is my little brother.

@Aro and Orac: I agree, I have to see if we can do something for it.

@Morpher: Thanks! This time things have been planned more carefully and progress is faster (and better quality!) Wink


I have one question about the Slayer: is it possible for it to have 2 different firing animations (cannons shooting and slashing with blades)
without problems. Basically other could be assigned to the weapon and other be part of the SHP but then they would overlap, right?


The CABAL Advanced Power Plant (which is, BTW, campaign-only structure) is now compeleted with animations and damage frame, opinions wanted!



ntapwr.gif
 Description:
Power's animations.
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ntapwr.gif



ntapwrdmg.png
 Description:
Damage frame.
 Filesize:  3.85 KB
 Viewed:  6729 Time(s)

ntapwrdmg.png



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Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 10, 2010 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice! I like, it would definitely be a good APP replacement for CABAL for the Firestorm campaign as well.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 11, 2010 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Need hosting at PPM? PM me with the forum and subforum names and descriptions.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jun 11, 2010 2:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Brilliant job! Very well done.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Fri Jun 11, 2010 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks very nice, hope it ain't that speedy ingame though.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Wed Jun 16, 2010 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont know I'm not loving the... silos? the green and black things

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[TiberianPast]
Disk Thrower


Joined: 21 Jun 2009
Location: Finland

PostPosted: Wed Jun 16, 2010 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

TiberianFuture wrote:
(Please ignore the horrible green tib reactor!)

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