Posted: Sat Jun 12, 2010 9:28 am Post subject:
About Gap Generator
i have a problem with gap generator. i copy paste the allied gap generator and make one for the soviets. but the computer (soviet) places it far from its conyard. how can i make them build just like the allied computer? (for they were placing it next to their conyards.)
nope. just tested it. unlike in my copy pasted soviet gap gen where you can still see their conyard, allies really build their gap generators beside their conyards. could it be edited in AI.ini? Last edited by snmiglight on Sat Jun 12, 2010 12:00 pm; edited 1 time in total QUICK_EDIT
Well I was gonna try and see what the heck was happening, But my New Side/Country absolutely refuses to build a Gap Generator. I have it coded in correctly, but for some reason the game is being stubborn about it. Maybe New sides/Countries have a problem reading GapGenerator=yes? Heck I dont know, I just know the New Side/Country will not build them QUICK_EDIT
Because you obviously don't know what you're talking about, Cranium. There is no logical reason why a side would not build a generator as long as you have AIBuildThis=yes on the structure itself. QUICK_EDIT
AIBasePlanningSide has to be correct too, so Venom would be the forth side?
Also the power plant is the first building the AI will make, all other buildings should be after that. So it would be best to use; Prerequisite=VCNST,POWER etc. _________________
ohh... i dont have any problems with AI not building its gap gen... my problem is that they are not constructing it the correct position...
and about the thing that ai build structures randomly. its not luck. i have tried it a couple of times. and never did i remembered an allied ai to build its gap generator and at the same time its conyard is exposed... and in the one i made the soviet ai always build their gap generator at the top right of their conyard. just like in the picture i posted earlier. QUICK_EDIT
AIBasePlanniningSide= for Venom is 3, 0=gdi, 1=nod,2=yuri,3=Venom. I also had other prereq's on there but this was the last one I tried it with. It's just Venom is being stubborn for me. They build every other 17 structures they own but just not this one. It's buildable when I play Venom as myself, it's in the combat section and appears properly ingame. The AI just refuses to build this damn thing. QUICK_EDIT
The problem is about Prerequisite tag.
Remove NATCH from the prerequisite, and the AI will start build the Gap Generator right after they deploy the construction yard. And at that point, the AI have almost noting in its base, so it will be forced to build the Gap Generator close to the construction yard QUICK_EDIT
It won't actually stop the AI from progressing because it's not a required structure. Your idea is pointless. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
It won't actually stop the AI from progressing because it's not a required structure. Your idea is pointless.
i dont have in mind that ai wont be able to progress after they constructed it. im just wondering why they are not deploying it near conyard, thus hiding it like the normal allied computer.
@Arvin
well it works... but the ai builds it... just as you say.. very early. i want it just like the "normal" ai; building it when gatech is constructed, but still close to its conyard. another thing: this also means that human players will be able to construct it very early in the game.
EDIT:
umm... one more thing: how can you make ai toggle its power? so that when power is enough, will switch it to supergapgenerator? Last edited by snmiglight on Sun Jun 13, 2010 6:10 pm; edited 1 time in total QUICK_EDIT
There's just some things the AI cannot do, and this is one of them... unless someone else knows a magic secret that is. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
um ok. forget about that super gap generator stuff. so is there no other way to make the soviets build their gap gen with prerequisites nacnst + natech without taking their conyard for granted?
EDIT:
hmmm. can the answer may be in the aimd.ini?? QUICK_EDIT
Structures are not valid for task forces. So the answer to that is no. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
What you could do is set up an AI only gap generator that just covers more area. That's probably your only way to go... _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
ohh... i dont have any problems with AI not building its gap gen... my problem is that they are not constructing it the correct position...
Well I recoded the other countries back in and didnt have a problem eith them building either, just my new Side/Country wont build them. But anyway, I tested it using the soviets and they seem to place it correctly for me.
No sonny *grampa talk*. he's hes say that the key to the gap generator been near the construction yard is Prerequisite=NACNST only!
Because the way AI builds, a base is first building always go near the conyard so doing so makes the proberablies of the Ai adding a gap gen near con yard possiable.
and what High Templar X is trying to say is the Allied gap generator is hard coded so that, no other AI side can have technology center as Prerequisite , when using a gap generator, so a work around version whould be to let AI have a fake one while the player builds the real one. no body will know its a fake because it will do exactly the same thing.
now son do you get it. :S _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
and what High Templar X is trying to say is the Allied gap generator is hard coded so that, no other AI side can have technology center as Prerequisite
No, I wasn't. _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
Have you tried making the building 1x1 instead of 2x2 yet? I wouldn't be surprised if the AI is building it at the edge of the base because there isn't enough room in the middle. _________________
If the Prerequisite & AIBasePlanningSide are correct & it has AIBuildThis=yes then the AI will still build it even if the TechLevel is -1, you wont be able too tho. _________________
well. now its working. (i have no aibuildthis=yes) i copy pasted another one; this time ai buildable only and with prereqs nacnst and narefn only. its working! hurray! thank you guys QUICK_EDIT
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