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CNC 3: Tiberian Eclipse - Needing Codders, ect
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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Jun 12, 2010 2:38 pm    Post subject:  CNC 3: Tiberian Eclipse - Needing Codders, ect Reply with quote  Mark this post and the followings unread

Hey guys,

I'm currently working on a C&C 3 mod, which aims to correct C&C 4(for the most part).

We are currently in need of Coders and modelers with experience with animation and texturing, also afew FX artists won't go amiss - if your skill set isn't mention - still ask ;p.

ModDB:
http://www.moddb.com/mods/cnciv

"Uncomplete site"/forums :
http://www.tiberian-eclipse.sagefans.net/forums/

Recruiter:
victor.trickster@hotmail.com

Srry if this is invading banshee #Tongue, just want to see if anyone wants to join a mod from this forum.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sat Jun 12, 2010 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Everyone here is also more or less active in the official command and conquer forums or others. The TW section here isn't that big.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sat Jun 12, 2010 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ju-Jin wrote:
Everyone here is also more or less active in the official command and conquer forums or others. The TW section here isn't that big.


Still, our mod is looking all over, from what I hear XD.
I've only been requested to do my part, and I know that PPM, although with a smaller EA based C&C mod grouping, is generaly a widely talented community; as such my skills that developed along creating maps and posting them up here, although I should really cut down on the prop counts 3500k is small to me, yet double what the recommended object count suggests.

Anyway, all are welcome to request a place in this mod, and i'm only asking on their behalf XD.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Jun 13, 2010 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Off Duty.

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TiberianFiend
AA Infantry


Joined: 30 Dec 2006
Location: Hidden In Tiberium Field

PostPosted: Sun Jun 13, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd say yes if he was on half the time, i'm merely here to request support, if i'm to map for this mod, i'd like to think some guys from PPM could really aid this mod; which is for the most part "trying" to progress.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun Jun 13, 2010 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol this mod again?

PurpleScrin (yeah, that idiot) PM'd me on petroglyph's forums for involvement in the mod. Naturally I turned him down. Rather violently too. Should've showed Stygs the PM...

Anyway, AFAIK most of the people here are already involved in their own projects.

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Jun 14, 2010 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
Should've showed Stygs the PM...


Indeed, you should

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Mon Jun 14, 2010 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread


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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Mon Jun 14, 2010 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

And I thought I was the focus of the RAGE from these guys!

P.S. I did the calling out on the EA forums.

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Mon Jun 14, 2010 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

If this mod ever does get finished, it will most likely turn out worse than CnC4 itself.

And the Red Alert 3 mod for Zero Hour would probably end up being better than it.

http://www.moddb.com/mods/red-alert-3

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Mon Jun 14, 2010 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Higher quality mods like Icestorm and Asylum have stalled in their tracks. My guess is, this one doesn't really stand any more of a better chance.

...thankfully MEC2 has progress, albeit not publicly mentioned. The guys there are pushing to get it over and done with so they can get down to modding SCII. Well, at least they're motivated Smile

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huhnu
Cyborg Engineer


Joined: 16 May 2009

PostPosted: Mon Jun 14, 2010 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
...thankfully MEC2 has progress, albeit not publicly mentioned.


If you are not joking, I love you.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Tue Jun 15, 2010 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is the point of comparing general C&C 3 modding to Isotx studios?
They've released more than one commercial game.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Wed Jun 16, 2010 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, with substandard graphics but pumped up with post effects to look like on steroids

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