Posted: Tue Jun 15, 2010 11:58 pm Post subject:
Active anims not working - I require assistance
Subject description: Some of them work, some don't - This is confusing
Greetings.
I've been having this problem where a lot of active anims (at least I think those are the ones) on various buildings have simply stopped working while others keep running. I have done some private, basic, modding such as adding units, changing voxels and shps etc. It mostly included simple rules.ini and art.ini modding. What bothers me is that I haven't touched the anims that arent working. Neither in art.ini nor in rules.ini.
Examples of the ones that aren't working are the conyard spinning fan-thingys, the blinking lights of the GDI and the Nod powerplants (yet the gdi addon turbine-spinning-animation is still working) as well as numerous others.
Examples of anims that are still working are the blinking lights on the top of the refinery, the blue sphere-light anim of the firestorm generator and the gdi barracks anim with the waving flag.
I have had this problem before on a different PC when i played TS a couple of years ago. Same problem, more or less same anims not working. The same things applied in that case: I had done some basic modding but nothing that included the anims themselves.
I went and looked for solutions and I found LKO's thread about animation bugs on tiberiumweb but that thread didn't mention many of the anim-problems i have.
If anyone can help with this, to make it work or to give insight on what could have caused this, I'd be real happy. _________________ QUICK_EDIT
-Facepalm- Ok, thanks for this. No wonder it didn't show up...
I was so busy frantically looking around art.ini to see what I possibly could have screwed up that i completely overlooked the fact that TS has graphical settings..
I'm sure it must have resetted when I replaced sun.ini and therefore make it appear as if it was my modding that killed it. _________________ QUICK_EDIT
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