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Cyborg Production Facility
Moderators: [TiberianFuture], [TiberianPast]
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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Wed Jun 16, 2010 7:14 pm    Post subject:  Cyborg Production Facility
Subject description: Means CABAL barracks.
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The Cyborg Production Facility is a compact structure housing everything necessary for turning useless
humans into cyborgs designed to serve master CABAL without questions. It is highly adviced to build
this structure even in the smallest of outposts.



Credit goes to [TiberianPast]!

Last edited by [TiberianFuture] on Wed Jul 20, 2011 4:38 pm; edited 1 time in total

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jun 16, 2010 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could be better.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 16, 2010 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could make the doors more interesting but I quite like it.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Wed Jun 16, 2010 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree. The building is too tall also.

And chimney pipes dont fit with CABAL.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Thu Jun 17, 2010 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I like it a lot just give the doors something more, i dunno a logo or more detail or something.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Jun 17, 2010 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Why didn't you guys tell me you could model and animate? Excellent job, despite the points mentioned above.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jun 17, 2010 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs a bit more detailing, maybe some lights or something, it looks a bit dull right now. Spice it up!

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Thu Jun 17, 2010 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

@vefbl4: I don't think it's too tall but you're right about the chimneys

@Omega & harv: The doors are bugging me too... it's just hard to make up something for them as CABAL doesn't really have a logo (except his
face lol). We'll figure something out.

@Morpher: There's two active anims; the lights on the side and spinning dish, but third one wouldn't hurt, you're right.

@Aro: I can make just simple models, it's TP who does the more advanced stuff Wink


Oh and before I forget again: credit for the building goes to [TiberianPast]

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Thu Jun 17, 2010 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like how you got rid of the checker pattern background looks WAY better doing it this way

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