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C&C: Modern Warfare.
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Jun 20, 2010 12:27 pm    Post subject:  C&C: Modern Warfare.
Subject description: A RA2/YR Total conversion.
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Welcome back commander.

We are sorry to disturb you sir, but we have big problems here. Numerous satellite reports confirmed what we feared the most. After the last few months, relations between Russia and USA changed a lot... And now, we are stuck in a new world crisis. The West Coast is under attack, and loads of paratroopers are walking on Washington DC. Most of our troops are lost in little pockets, and we need you to lead them commander.


C&C: Modern Warfare is a RA2/YR Total Conversion, changing the way you played this game. Here, each faction will be a special faction. Not as in RA2/YR. What i mean is: instead of having the same units in each faction, you will have different choices.

There will be:
-US Air Force Commander, with specific infantry and vehicles (Private, Stinger soldier, Paratroopers, AH-64,...), ideal for defensive gameplay, with lots of defensive buildings, airstrikes...
-US Marine Corp, with its specific infantry and vehicles (Marine, Barett Sniper, SAW Gunner, Hummvee, M1A1 Abrams,...) , ideal for an offensive gameplay,
-Russian Spetsnaz Commander, just like the USMC faction but in the Russian side,
-Russian Airborne, just like the USAF commander faction.


I'm planning other sides, but for now i must concentrate on these ones.
For now i can do good coding, mapping, but i research people who can voxel and shp. If anyone is interested, just tell me Wink


So what i've done so far is what i wanted: a very reallistic gameplay, such as:
-crashing civillian vehicles (yeah with heavy tanks you can crush cars)
-reallistic damage system (no more 36.000 shots to kill a tank lol)
-also i'd like to resize soldiers 'coz they look like "hey man, i'm 3m high!" Rolling Eyes

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jun 20, 2010 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would have thought an airforce faction would have been very heavily offensive based. Infact their units are so offence based and powerful the lack of defence should be the weakness of choosing them.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sun Jun 20, 2010 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well you're right on that point, but it's more a defensive/support gameplay. If your mate has a USMC faction, he'll need support and defense from the air, as he launches his ground forces against the ennemy. Wink

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jun 21, 2010 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh great another infinity ward bandwagon follower with another generic, wouldn't it be cool if we use the ra2 game engine which lacks directional armour, fuel consumption, supply lines and other realisitic war engine mechanics and not to mention extremely limited airfield aircraft logic.

I will also post a wall of text with minimal storyline (clearly ripped from World in Conflict any Tom Clancy novel) and no screenshots.

I'm *so* excited.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Mon Jun 21, 2010 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Same

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Mon Jun 21, 2010 7:28 pm    Post subject: Re: C&C: Modern Warfare. Reply with quote  Mark this post and the followings unread

NOD-Kane and Brotherhood wrote:

-also i'd like to resize soldiers 'coz they look like "hey man, i'm 3m high!" Rolling Eyes


You can use SHP Builder to rezize the infantry... Its edit > rezize option...

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Jun 21, 2010 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Oh great another infinity ward bandwagon follower with another generic, wouldn't it be cool if we use the ra2 game engine which lacks directional armour, fuel consumption, supply lines and other realisitic war engine mechanics and not to mention extremely limited airfield aircraft logic.

I will also post a wall of text with minimal storyline (clearly ripped from World in Conflict any Tom Clancy novel) and no screenshots.

I'm *so* excited.


Because the entourage of TS mods trying to pick up 'Where Westwood Left Off' and go more in-depth with the story post TS are so much better? What about the gagglefuck of storyless RA2 mods that add random shit with no story or explanation? I guess those are so much better in your mind, right? The only thing this fandom seems to create and cherish? Half-assed sequels made after somebody spent a night jerking off to unused concept art?

So much better, right?

Yes, this is an unoriginal mod and a dull concept, but is the rest of the horse shit around this community so much better? How many post FS mods do we have? How many UNNEEDED (story wise) RA2 sequels with little to no storyline?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jun 21, 2010 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really now do you have to go off-topic?

I'm talking about why this particular mod is bad.

I still have the free time or should I say effort to actually tell these creators why this concept is bad and will highly likely become another forgotten mod.

Also not everything in created by modders (I mod for personal enjoyment) is "horse shit" if thats what you are implying.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Jun 22, 2010 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

You'd be better off working with Generals if you're gonna make something out of this.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Tue Jun 22, 2010 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

guys.....could we at least TRY to give some "good comments" and gave suggestions to him? I just heard you guys his mos isn't original, its bad and all, lets gie him hints in where hes missing and soo he can learn or something, ok? Smile

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Jun 22, 2010 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Who knows what Volgins thinks, he likes things then hates things and makes no real sense what his real opinion on these forums are anymore other than to say how bad everything else is :S

But to put in perspective a bit more, at least some "fan made wank off fest" or whatever VolginDogga 3.0 says can work properly in their respective engines, whereas a mod which would work best if using

Allied General wrote:
directional armour, fuel consumption, supply lines and other realisitic war engine mechanics


cannot work.

You lose charlie, good day sir etc etc whatever.

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Tue Jun 22, 2010 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:

I'm talking about why this particular mod is bad.

I still have the free time or should I say effort to actually tell these creators why this concept is bad and will highly likely become another forgotten mod.


This is a prejudice, you dont know this proyect... A realistic mod can be interesting challenge. Creative modder can develop very good issues to make it...

Shadow Hunter wrote:
guys.....could we at least TRY to give some "good comments" and gave suggestions to him? I just heard you guys his mos isn't original, its bad and all, lets gie him hints in where hes missing and soo he can learn or something, ok? Smile


Agree with you Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Jun 22, 2010 5:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Realistic Warfare is boring.
I am not going to fill out order forms for desert fighting gear, wait six weeks, then fill out another form telling the quartermaster that the truckload of skis and snow camo need to be swapped for the stuff I actually ordered.
I am not going to sign leave forms, I am not going to make sure that all my vehicles have correct identification numbers, I am not going to deal with drunken unlisted men, I am not going to ask for another consignment of desert uniforms and tents because the ones that I was bloody sent were still snow camouflage and twice as many as necessary.

As with every time someone anounces on of these mods, I will link to this:
Clicky!

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Tue Jun 22, 2010 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow... As i were a TS/RA2 fan modder i wanted to do something realistic that could have went off the ground. Coz' the few modern mods i saw on RA2/YR were'nt released or were abandonned. So I wanted to do something special, inspired of Modern Warfare 1/2... Well as most of you seem to be "hostile" to this project, i dunno if i must go on...



Ps: Thanks for the resizing i've done it.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Tue Jun 22, 2010 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn guys, at least let him try it, hey NOD-Kane and Brotherhood, i kinda got the "idea" of your mod, but i would like to see some screens of what you working, explain better your plans, works and an good thing would be an story, for now you only tell which will have...but plenty basically, een if its going to be an "crap" mod, don't worry, you will grow as you get experience. Smile

Soo, we want more. Very Happy


and kids, let him at least show his work, i'm just hearing complains....really.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Jun 22, 2010 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS and RA2 are not even close to realism engines. I would suggest you do your project on something a bit more capable, such as Generals (which supports abilities on units which would work in your favor) or something a bit more dedicated like Company of Heroes or StarCraft 2 when it's released.

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Augusto
Cyborg Soldier


Joined: 18 Apr 2005
Location: Argentina

PostPosted: Wed Jun 23, 2010 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

NOD-Kane and Brotherhood wrote:
Well as most of you seem to be "hostile" to this project, i dunno if i must go on...


Just opinions, ignore them and continue your proyect... Wink

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Wed Jun 23, 2010 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

You should do it on CnC Generals. It would work a lot better in your favor. Better Graphics/Animations and a bit more stuff to be able to add. More customization to your vehicles to make them more MW Like.
Personally. I hate TS and RA2, I love Generals.
Professionally. Generals Will be a better engine to work with
Lastly. the Idea behind the mod may not be original, but that doesn't mean it won't be awesome/cool. Give the guy a chance. I'd play it, but.. If your making it on the RA2/TS Engines, Then nty.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Thu Jun 24, 2010 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Hell i'm already making a project using the Cnc 3 engine (CnC3 commander's Faith on moddb.com) and going into another 3D project isn't what i expected... Okay let's forget it, i'm following my cnc3 mod...

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jun 24, 2010 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably better focusing on one mod to be honest as all your effort is focused on it.

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Thu Jun 24, 2010 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hell you're right but i wanted to change a bit, make a little pause. lol and make something easier than cnc3 modding^^

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Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Thu Jun 24, 2010 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea.. Don't eat more than you can chew :]

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jun 25, 2010 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

You could always merge the two ideas..

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NOD-Kane and Brotherhood
Cyborg Firebomber


Joined: 03 Sep 2005
Location: In a building,creating the fench Brotherhood of NOD and recruiting...

PostPosted: Sat Jun 26, 2010 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well ermm... Merging the MW2 and Half Life Universe? wow lol

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jun 26, 2010 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't so much mean the universes, I was referring more to the underlying ideas..

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Jun 27, 2010 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

In my opinion:

1) Not very creative of a storyline, while US invasion is ok, there needs to be more of a creative reason to go to war. Not just "They decided to."

2) This is more of a Generals thing, RA2 & TS have no grounds for any realism really.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jun 29, 2010 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Darkstorm wrote:
In my opinion:

1) Not very creative of a storyline, while US invasion is ok, there needs to be more of a creative reason to go to war. Not just "They decided to."

2) This is more of a Generals thing, RA2 & TS have no grounds for any realism really.


Tell that to D-Day and a few TS projects around.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Jun 29, 2010 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals already IS modern warfare, and the specifics of what can be done are a lot more suited to this mod than say ra2.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Jun 30, 2010 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Still.I can say YR can be a modern warfare game,just that the execution 'til now wasn't too good.

Also,I dare to say that I see w hole page of posts and no pics.Shame.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jun 30, 2010 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Well TS mods, probably yeah. D-Day, there really isn't very many WWII mods out there. The only one I know is Blitzkrieg, and as DaFool says Generals is Modern Warfare and the mod should really be a Generals one.

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Thu Jul 15, 2010 6:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Dunno if this too old or not for bumping, but I'm interested. I don't mind helping if this is still in it's beginning stages.

If it's abandoned, then whatever. #Tongue

Personally, I don't mind what the story behind a mod is, or what game it's made for. It's retarded to flame something with just opinion and no facts.

Sure, I'm no fan of Modern Warfare/2 (The Games), but that doesn't give any good reason to leave a negative comment just because it shares the name. A name's a name, it doesn't dictate what something's made of.

The purpose of modding a game is for enjoyment, possibly due to the finished product, but usually just because it's enjoyable to make what you want. And, I wouldn't pay money for a single one of the mods I've seen on this site. Not saying they are bad, because they obviously aren't, but just to say that it doesn't matter how popular a specific mod is, because the creator never obtains tangible rewards for doing well.

I doubt anyone will really pay attention to this. Oh well. Very Happy

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jul 15, 2010 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well if you've played the games, the storyline is really close to the games. Though you're right, we shouldn't of left extremely negative posts because of it. Though this mod sounds like it should really be a Generals things, there is a reason why there aren't any modern warfare style mods for RA2.

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Thu Jul 15, 2010 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, but today there aren't many original ideas anymore. Something is inspired by something, which in turn is inspired by something else.
Granted, this IS pretty unoriginal, I'll give everyone that. But that point is hardly valid for bashing given about every mod is based on a previous mod, game, or story.

As for this being better on Generals, I'll agree. I'm sure it would work out better functionally, but there's just something about TS's and RA2's retro style graphics that seem better then a modern style engine.

Also, the challenge to create realism out of a very unrealistic game is quite interesting. Though, TS is much more realistic then RA2. (Tech-Wise)

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jul 16, 2010 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I doubt there is any specific reason for the RA2 engine other than that the engine is easier to mod that Generals. Personally, there is no room at all in either RA2 or TS for realism mods, there just isn't. It's like taking Age of Empires 2 and making everything guns, you just can't without it looking atrocious.

However you're right and we shouldn't bash it right away. Though personally, mods need to be mostly original (mainly just not changing another game's storyline a little bit) or the mod doesn't look good at all. That's why I didn't like hotrods20 idea for Biocontrol Disorder, he was making RA2 like a Tiberium game. (trust me, he was having ore spreading uncontrollably and has a guy name Enak, which is the reverse of Kane)

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