Posted: Mon Jun 28, 2010 2:32 pm Post subject:
AnimList=
Is it just me, or does this tag not work correctly?
It says- Anims to play when Warhead explodes, from lessor to greater damage. "No I'm not trying to have multiple anims play at once"
I think I read over at ModEnc that the game Randomly picks what anim to play depending on damage inflicted
But seems to only ever play whatever anim is listed last no matter the situation. Like if I have, AnimList=EXPLOMED,EXPLOLRG,TWLT070,APOCEXP
It will only and always play the APOCEXP anim. Now if I reverse the list and have
AnimList=APOCEXP,TWLT070,EXPLOLRG,EXPLOMED
it will only and always play the EXPLOMED anim.
Anyone have a little more insight to this? QUICK_EDIT
yes, I've already read that . But dosent seem to make much difference of what or how many anims I have listed. It still only plays the very last anim in the list regargless of the amount damage inflicted or the situation.
AnimList= at ModEnc states that "This can accept an unlimited number of animations. The game will pick which one to show through the weapon's Damage. The Final anim is acquired by dividing Damage by 25 and rounding down to the nearest whole number" But this dosent happen. It always and only ever plays one anim thru the Warhead explosion. I dont know, maybe it only works on certain types of weapons. QUICK_EDIT
I've never had problems with this flag...and it's rather straightforward to use, too.
In any case, D double-checked and tried to simplify the article. Maybe give it another read. _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
If this works like TS, then the description is incomplete.
It does choose the anim according to the damage, but only if more than one weapon is using this warhead.
The game then uses the strongest and weakest weapons to create a scale into which it places the anims, with the strongest weapon playing the last anim and the weakest weapon the first anim.
Then every new weapon that is also using this warhead causes an update of the scale, where the weakest and the strongest weapons set the new standard for the first and last anim in the list.
If the new weapon is in between the already set min and max damagescale, it will use one of the anims in the middle of the list.
If you have only one weapon using this warhead then it will always pick the last anim, as the game has only this one weapon to create the upper limit of the scale. _________________ SHP Artist of Twisted Insurrection: Nod buildings
It might appear that way based on initial observation, but that's not quite the whole story. It seems like it doesn't work because the damage doesn't take warhead verses into account. I have plenty of warheads that are used on one weapon that play different animations based on modified damage (IE through country statistics modifiers and AI difficulty settings). _________________ Because Banshee saw fit to ban my other account for no reason, this is my new one. QUICK_EDIT
So since when have you been an integral part of the Windows operating system, overriding the game's code on every single computer it is running on? _________________ #renproj:renegadeprojects.com via Matrix - direct link QUICK_EDIT
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