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Buildings get cut off.
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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sat Jul 03, 2010 1:59 am    Post subject:  Buildings get cut off. Reply with quote  Mark this post and the followings unread

I added some new buildings to RA2, I replaced the Korean side for the allies, but some of teh buildings like barracks, refinery and tech center get cut off, only the top half shows, and then i cant sell them after ward, I did make sure they all had their proper coding and even redid teh coding just to be sure, is there anything I might be missing?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 03, 2010 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you use existing images and rename them or are you using new images?

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Jul 03, 2010 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I think he used his own but yeah I have same problem. I don't care because I don't lose entire buildings. It just cuts off a pixel or 3 not that big of adeal all you have to is build something near it and should come right back.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 03, 2010 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

hotrods20 wrote:
It just cuts off a pixel or 3 not that big of adeal

It is a big deal, because thats not normal. Usually it means your building isnt lined up correctly with the grid or your building is bigger than the foundation size you used.

Back on topic, it sounds like your missing the anim parts of the buildings and the buildups. On alot of structures half the building is created by anims, and maybe why your only seeing half of it, not being able to sell usually means incorrect or no buildup anim. Recheck to make sure you have the anim .shp's and that you correctly coded them.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 03, 2010 9:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ZShapePointMove should fix this.

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Saint-X
Grenadier


Joined: 24 Nov 2009

PostPosted: Sat Jul 03, 2010 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm using Image= and its own artmd insert, like I use for every other building and unit that work, and all the animations are in the animations type list, also when I go to place them, the green/red dummy marker instead of being the size the building should be is one square.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Jul 03, 2010 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

You did not use Foundation=

EDIT1: Or you put a foundation that is too big. The foundation can go up to 5x5 for a square. You can also use Foundation=custom and set up the sode for that.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 03, 2010 7:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

If ya dont mind, can you post the art code for one of the buildings giving you problems?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 03, 2010 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
ZShapePointMove should fix this.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jul 04, 2010 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
ZShapePointMove should fix this.


That will fix Hotrods problem, though I believe Saint-x has a whole different problem.

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