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cnc4 gameplay
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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Sat Jul 10, 2010 4:42 pm    Post subject:  cnc4 gameplay Reply with quote  Mark this post and the followings unread

i just curious, i don't have CnC 4 so i want to ask : How's the gameplay? since all building is merged to 3 crawler, so how player get credits/money?

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Sat Jul 10, 2010 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

You dont get credits or money.
Just victory point to win the game and a unit cap/power cap to stop you building to much.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Jul 11, 2010 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

WUT no credit or money.....and WTF is victory points? how that make me build units? :V

lol...but yeah seriously?


By the way, i heard abotu an way of building base or something...offense,defense and support...how each of them exactly works?

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Sun Jul 11, 2010 2:55 am    Post subject: Re: cnc4 gameplay Reply with quote  Mark this post and the followings unread

iamn00b wrote:
i just curious, i don't have CnC 4 so i want to ask : How's the gameplay? since all building is merged to 3 crawler, so how player get credits/money?


Imagine WiC gameplay except that:

- You can build defensive and support structures (as defence class)

- Your CP refunds instantly upon unit death instead of a gradual refund

- Dominance is a straight climb to 2500 (first to hit it wins) rather than a more "tug of war" style where you can pull your opponent farther from the victory

- You have tech tiers and upgrades


that's basically C&C 4.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jul 11, 2010 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Because I'm bored and theres a chance he doesn't play WiC...

There are two sides that each have a starting area fortified with ai control defensive structures. Each player chooses a side and then one of three classes (offensive, defensive, support). Each player gets a Crawler, which is basically a beefed up MCV thats serves as your all in one base. The goal is to capture and hold as many of the 5 control points on the map as often as possible. Controlling them rewards points, which get added to your teams score. Your score is a sum of your CP score plus whatever enemy units are destroyed in combat. Each player is limited to a population count of 50 points where units cost 3,6, or more. Once this count is spent, you can build any more units until space is opened up by losing units. Upgrade points are rewarded by capturing tiberium from certain drop points on the map and returning them to your sides' starting area. Points can be spent on unit upgrades (range, movement speed, certain abilities, etc) or on getting to another tier (higher end units required the second or third tier to be researched). Finally, all players earn experience for everything they do, both in the campaign, skirmish, and mp modes. This allows the player to level up, and unlock new units, defensives structures, and upgrades to use in battle.

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