Joined: 23 Apr 2010 Location: indonesia, sticking at keyboard
Posted: Sat Jul 10, 2010 4:42 pm Post subject:
cnc4 gameplay
i just curious, i don't have CnC 4 so i want to ask : How's the gameplay? since all building is merged to 3 crawler, so how player get credits/money? QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat Jul 10, 2010 5:36 pm Post subject:
You dont get credits or money.
Just victory point to win the game and a unit cap/power cap to stop you building to much. _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Posted: Sun Jul 11, 2010 2:55 am Post subject:
Re: cnc4 gameplay
iamn00b wrote:
i just curious, i don't have CnC 4 so i want to ask : How's the gameplay? since all building is merged to 3 crawler, so how player get credits/money?
Imagine WiC gameplay except that:
- You can build defensive and support structures (as defence class)
- Your CP refunds instantly upon unit death instead of a gradual refund
- Dominance is a straight climb to 2500 (first to hit it wins) rather than a more "tug of war" style where you can pull your opponent farther from the victory
Because I'm bored and theres a chance he doesn't play WiC...
There are two sides that each have a starting area fortified with ai control defensive structures. Each player chooses a side and then one of three classes (offensive, defensive, support). Each player gets a Crawler, which is basically a beefed up MCV thats serves as your all in one base. The goal is to capture and hold as many of the 5 control points on the map as often as possible. Controlling them rewards points, which get added to your teams score. Your score is a sum of your CP score plus whatever enemy units are destroyed in combat. Each player is limited to a population count of 50 points where units cost 3,6, or more. Once this count is spent, you can build any more units until space is opened up by losing units. Upgrade points are rewarded by capturing tiberium from certain drop points on the map and returning them to your sides' starting area. Points can be spent on unit upgrades (range, movement speed, certain abilities, etc) or on getting to another tier (higher end units required the second or third tier to be researched). Finally, all players earn experience for everything they do, both in the campaign, skirmish, and mp modes. This allows the player to level up, and unlock new units, defensives structures, and upgrades to use in battle. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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