Posted: Sun Jul 11, 2010 2:19 am Post subject:
Flipped soviet conyard (Done.)
Subject description: Hours and HOURS of work created this.
All the lighting has been changed - it took FOREVER. I still need to go in and fix things like ground shadows and lighting inconsistencies. Other than that, it is done.
This will be a public release. Crane animation and everything will be included. This has been my pet project for 3 months now, though i've been working on it off-and-on. It will be perfect, having spent so much time on it so far I won't leave it in a shitty state.
sovietconyardbuildup.png
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Last edited by Symphonic on Tue Jul 27, 2010 12:33 am; edited 1 time in total QUICK_EDIT
I could say the same about a set of TS-voxel Hot-Air-Balloons
While TB made the balloons in like...what, 5 minutes? Brian spent 3 months on this.
Indeed, it is well done, but IMO not worth the effort. Propably because I never liked any of the RA2 buildings. And in the end it is the same building _________________ QUICK_EDIT
I don't like the Devil's Tongue, are remakes not worth the effort to me? No. People can make good shit. Granted this is just... a flip, its nice to see another prerelease facility done. Problem being you can't get MCVs to deploy on that angle, thus rendering this kind of useless, no? _________________ Victory! QUICK_EDIT
In all honesty, partly because I wanted to see if I could do it. :p
But in reality, the prerelease soviet conyard was simply the current one but facing another direction. The only real difference was a different dome, which will be finished eventually. It's not pressing right now and to be honest I might just use the gold dome.
This is for my mod, but it will see a public release. I'm going to eventually release a pack of assets of everything I've completed to proper polish. QUICK_EDIT
Anderwin, you're an idiot. Mine is not just flipped, the LIGHTING is flipped. It was completely redone in photoshop. _________________ PreRA2 Dev Lead QUICK_EDIT
Actually, I believe there is a tag for controlling the direction a unit faces when deploying. I don't know if it's obsolete nor can I remember the exact tag, but I do know I've seen it before way back when studying/memorizing tags.
By the way, if it were impossible to deploy facing that direction, why does the Siege Chopper turn that way to deploy? (See schpdepl.shp) QUICK_EDIT
don't tags like TickTank=yes and shit have to do with the direction the vehicle faces when it deploys? I'm just grasping at straws probably, but I could've sworn Smiffgig or somebody said it did... like really long ago, so I'm not putting words in his mouth. _________________ Victory! QUICK_EDIT
dont know whether it works or not anymore, but it used to be, if it had the tag IsSimpleDeployer= you could change it's deploying direction with DeployDir= in [AudioVisual] QUICK_EDIT
don't tags like TickTank=yes and shit have to do with the direction the vehicle faces when it deploys? I'm just grasping at straws probably, but I could've sworn Smiffgig or somebody said it did... like really long ago, so I'm not putting words in his mouth.
It does in TS. I'm not sure about RA2/YR though. QUICK_EDIT
Almost finished fixing it. I am immensely proud of this. Next up will be the crane animation, which should be easier considering I'll already know what to do.
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Jul 28, 2010 10:19 am Post subject:
Aren't you forgetting the shadows though? Those should probably be redone from scratch.
(In C&C1/RA1 modding that's a problem that doesn't even occur, since the shadows are on the same frames. No idea why they split em in TS/RA2, tbh) _________________ QUICK_EDIT
Aren't you forgetting the shadows though? Those should probably be redone from scratch.
(In C&C1/RA1 modding that's a problem that doesn't even occur, since the shadows are on the same frames. No idea why they split em in TS/RA2, tbh)
Interestingly on the soviet conyard, many of the shadows are strictly vertical shadows - for whatever reason there isn't actually much angular lighting. I replicated what I felt was necessary (behind the building, behind the crane) but left other things as they were, for instance the vertical crane shadow - there is no angular displacement for it, thus I don't really feel pressured to change it. QUICK_EDIT
(In C&C1/RA1 modding that's a problem that doesn't even occur, since the shadows are on the same frames. No idea why they split em in TS/RA2, tbh)
Most probably due to the pseudo-3d-engine, which allows to let the unit being rendered/drawn in a different distance to its shadow (e.g. when hovering/flying).
That's why a separate shadow was necessary, so the shadow can be the complete silhouette of the unit, which is impossible if unit and shadow are on the same frame as one pixel can't contain 2 different informations (unit color and shadow color) (well except they would have used the alpha channel for this: rgb for unit and alpha for shadow). _________________ SHP Artist of Twisted Insurrection: Nod buildings
What about the grey dome? I thought that was the most attractive element of the pre-release CY..
Looks good though, btw.
I have buildup frames completed for that too. I modified the current dome buildup really well to work with the old dome. I'll show that off when I finish fixing all the bugs with this. QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Sun Aug 25, 2013 8:45 pm Post subject:
Errr..... It's been 3 years since last post here. I really like it so, will you finish it up for public release? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri Aug 30, 2013 9:14 am Post subject:
Check your game then. It always happened that way. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Thu Sep 26, 2013 6:46 pm Post subject:
And how about releasing both of them? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Fri Oct 04, 2013 5:27 pm Post subject:
Some release soon? _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
PreRA2 has kinda-ish been in development since the release of RA2 (be it literally as PreRA2 or just Prime's work).
Not ever has there been any release of some sorts like a mod, just some loose assets.
While the work, almost entirely done by hand, done is amazing, a release will probably not happen in the (near) future.
Unless I'm wrong, in which case I'd happily like to see a release (after all these long years)! _________________
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Mon Oct 07, 2013 1:05 pm Post subject:
Reverse is not very good with it. The shadowa and hammer and sickle are both getting flipped. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Ohh wait. Symph by any chance are you gonna upload this in YR Argentina or just use this one by yourself for your mod?
Why on earth would I upload it to YRARG? I'll be hosting the files on my own website.
RP wrote:
PreRA2 has kinda-ish been in development since the release of RA2 (be it literally as PreRA2 or just Prime's work).
Not ever has there been any release of some sorts like a mod, just some loose assets.
While the work, almost entirely done by hand, done is amazing, a release will probably not happen in the (near) future.
Unless I'm wrong, in which case I'd happily like to see a release (after all these long years)!
I'm really trying hard. There's not that much left to do, just very little motivation at the moment among everyone on the team. Once I get back to work everything should fall into place, but I've been focusing on finishing up this undergrad degree. _________________ PreRA2 Dev Lead QUICK_EDIT
Reverse is not very good with it. The shadowa and hammer and sickle are both getting flipped.
I use an inverted .shp for the finished building too...
* * *
Because YR Arg is the place where most modders go for resources (this is what is being asked) and nearly nobody visits other resource sites. _________________ QUICK_EDIT
Reverse is not very good with it. The shadowa and hammer and sickle are both getting flipped.
I use an inverted .shp for the finished building too...
* * *
Because YR Arg is the place where most modders go for resources (this is what is being asked) and nearly nobody visits other resource sites.
I don't really care if anyone ever uses it. I'll release it on my website, along with everything else, when the time comes. I'm not really a fan of YRARG, they have a terrible website design. _________________ PreRA2 Dev Lead QUICK_EDIT
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