I've had this sitting around for a while now, and I've decided to post it up here.
It's not very detailed, sort of blocky. I'm not very experienced in voxeling, so I couldn't do anything with textures.
Also, the lack of detail also comes from the size unit I'm working with. It's scaled to my infantry, which are 50% TS size. Keep this in mind if you use it, as it will look puny if your infantry are vanilla size.
Now for the screenshots, one from Voxel Viewer, the other is in-game.
I'm open to criticism, since I'm inexperienced. Any tips to make this more polished are appreciated.
Well, one must start somewhere. Download some good fan-made voxels (that are clearly better than the Westwood voxel models) and take example from them.
IIRC there's at least one Warthog voxel made before somewhere. _________________
It needs some work. Don't know if you did try but use a 3D modeling program like Blender and remake it. Note if you are using blender the side is front and the front is the right side. Well when you export to 3ds and use 3ds2vxl converter. QUICK_EDIT
i meant just a little bit bigger because you cant distinguish anything.
Like I said, I won't sacrifice size for detail. If there's one problem I've had with C&C, it's the scaling. Just god-awful sometimes. I could have scaled all the vehicles up larger to the original infantry size, but honestly, that's a lot of unnecessary work.
hotrods20 wrote:
It needs some work. Don't know if you did try but use a 3D modeling program like Blender and remake it. Note if you are using blender the side is front and the front is the right side. Well when you export to 3ds and use 3ds2vxl converter.
Thanks for the tip, but Blender was extremely glitchy when I installed it. Therefore, uninstalled.
@Mig Eater: That's pretty beautiful, mate. Very nice. But once again, for that level of detail, it would be much larger than my level of scaling requires. That's absolutely nothing wrong with it, just my preference.
I appreciate all of the advice, but unfortunately I can't do much else with this. (With my level of skill.) QUICK_EDIT
1) Use normals
2) Proper scaling makes things shitty.
3) Use more than just one shade of grey, more than one shade of remap, etc. It'll add a lot.
What you should want to do is download some recently spotlighted, or just damn good, voxels and see what it is about them which makes them good. That'll help you to improve. QUICK_EDIT
@Mig Eater: That's pretty beautiful, mate. Very nice. But once again, for that level of detail, it would be much larger than my level of scaling requires. That's absolutely nothing wrong with it, just my preference.
I appreciate all of the advice, but unfortunately I can't do much else with this. (With my level of skill.)
Even if you kept it this tiny, you could still improve it by
1. using more than one shade of each colour
2. adding normals
If you take a look at Mig's warthog voxel, you can see how he has done these both. _________________
You can make the original voxel larger to get more detail, then use the voxel "bounds" to reduce the size of the unit inside TS. That way you can retain the ingame scale you wish to use and hopefully improve the detail level.
If you check some of the voxels I've created you'll see most are around RA2 size originally and I have included suggested bounds for TS for those wishing to use them.
You can make the original voxel larger to get more detail, then use the voxel "bounds" to reduce the size of the unit inside TS. That way you can retain the ingame scale you wish to use and hopefully improve the detail level.
Tac.
That's very interesting. Thanks for the tip, Tacyarts. I'll be sure to try that out next time.
Just wondering, are there full tutorials for any of the voxeling tools around here? If there are, I seem to have missed them.
Edit: If there are none, I'm quite fine with learning on my own. It's what you've all done right? QUICK_EDIT
That's very interesting. Thanks for the tip, Tacyarts. I'll be sure to try that out next time.
Just wondering, are there full tutorials for any of the voxeling tools around here? If there are, I seem to have missed them.
Edit: If there are none, I'm quite fine with learning on my own. It's what you've all done right?
I didn't find anything that was very helpful so yes, I taught myself how to use VXLE III.
Everyone here has been really helpful with suggestions on how to improve my work and I'm sure they will do the same for you.
I guess there are still things I've yet to work out but they say good things take time
If I can be of any help please feel free to PM me. Maybe we can help each other.
I never fully understood how to use normals. I thought they had something to do with the way light shows on a voxel or something.. lol.
Someone please enlighten me?
Yep, each voxel has a normal value alongside the colour value. The normals determine how each voxel is illuminated. I have never used any tutorial myself, I began with using the auto-normal function and later learned how to paint each normal properly for TS voxel models. If you want I can send you a sketch of painting normals in a PM.
I did find a tutorial from the main page, however. Thought you might want to take a look at it. _________________
I was talking about that, though I've done some edits to it myself as I noticed some of the "unused" normals actually fit better than some of the ones Sane used. _________________
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