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New C&C game!
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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Jul 20, 2010 10:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I actually knew about this a while back. Nice models but yeah, I dislike the monthly fees and the whole "World in conflict" style gameplay setting as I understand it?

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Tue Jul 20, 2010 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't dislike the RTT style per se, with its control points and stuff like that. In fact I'd say WiC is pretty ok with me, only that I think it has too many units (light, medium, heavy versions of every unit type). C&C 4 suffered from the same issue of too many units, which I also disliked.

Being able to build bases is fine, but I wouldn't mind base building taking a step back (not to say entirely eliminated though, WiC would've been nicer if engineers could set up field fortifications and stuff).

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jul 20, 2010 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Field fortifications wouldn't work in WiC because of tactical aid.

It only costs 15 TA points to call in precision artillery, which will guaranteed destroy anything in the target area. Heavy Arty at 12 would do the job just fine too.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Tue Jul 20, 2010 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

And in games like C&C, you could call in an air strike to take out a defence structure too. Given proper balancing in WiC, I think it'd be very possible for field fortifications to be replaceable faster than the enemy can regain the TA points to strike the rebuilt fortifications. Plus there's still units moving around too, and those could command a higher priority target for an artillery strike.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue Jul 20, 2010 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

The game looks alright but there is nnothing which strikes me as unique or new other than there arent many MMO RTS/RTT games out there.

I agree with Pepzi about the pay-ing for online however i dont think there is anything wrong with the game being compariable to WiC, however i wish they would do something different and original with in the genre.

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Creator of TS:BoB and some other things that might be good when finnished.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jul 20, 2010 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Valdez wrote:
And in games like C&C, you could call in an air strike to take out a defence structure too. Given proper balancing in WiC, I think it'd be very possible for field fortifications to be replaceable faster than the enemy can regain the TA points to strike the rebuilt fortifications. Plus there's still units moving around too, and those could command a higher priority target for an artillery strike.

Not a very good comparison.
1: In CnC, the defender can see the planes coming.
2: In CnC, the defender can shoot down the planes, extremely easily for that matter. CnC AA scores more hits on aircraft in one skirmish than real AA weapons of all kinds have hit since the first biplanes.
3: CnC airstrikes are _weak_.

Conversely
1: In WiC, you can only assume that camping the same spot (IE field fortifications) will get your ass bombed to the stone-age.
2: In WiC, planes cannot be shot-down by anything you can command.
3: In WiC, even the weakest air-strike (~6 TA) will flatten a cluster of tanks
It's not a matter of balance, it's that WiC is a game of constant motion. Stationary defenses just won't work. By the time you're set up, somebody on that 5 player team has a TA strike aimed at you or the battle has shifted to another control point.

Even assuming you set up successfully, you aren't exactly helping your team. You AREN'T going to hold your position for long. It's not going to slow the enemy down too much. The reinforcement points wasted could have been diverted to additional rifle/AT squads, which could have been doing something useful- IE flanking their artillery/support units and taking unguarded rear positions.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Wed Jul 21, 2010 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Never said anything about camping in the same spot. Was never my intention for you to have to put your units around a field fortification. They're obstacles, not an excuse to turtle

Also I kind of imagined a field fortification as something being set up by a unit (via an ability), not something purchased with reinforcement points. The amount of points each player gets is already small enough as it is.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Jul 21, 2010 3:59 am    Post subject: Reply with quote  Mark this post and the followings unread

I imagined it the same way- engineers going in and building it.

Regardless, the point is that they wouldn't do anything except drag away from your reinforcement points. (as I don't see this being assigned to basic/AT infantry squads)

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Wed Apr 27, 2011 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

They still are working on making this game?

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YkudzA
Vehicle Driver


Joined: 25 Jul 2006
Location: Russia

PostPosted: Thu Apr 28, 2011 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Unbelievable, but yes Smile

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C&C Russia

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