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 Forum index » Other Projects » Alpha Projects » Tiberian Sun - Reform » Forgotten Units » Forgotten Infantry
Flame Warrior
Moderators: SuperJoe
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SuperJoe
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PostPosted: Fri Jul 16, 2010 10:20 am    Post subject:  Flame Warrior Reply with quote  Mark this post and the followings unread



Cost: 350
Prerequisite: Barracks, Field Radar
Role: Anti-infantry, Anti-building
Strengths: Deadly against infantry and buildings
Weaknesses: Poor health, problems with fast targets

These pyromaniacs enjoy nothing more than setting stuff on fire. They carry a backpack full of molotov cocktails. When the molotov hits the target (or ground), it creates fires around the impact zone. Any unarmored or lightly armored targets that don't immediately move out of the way will suffer heavy burn damage. The nature of the weapon makes it very good against stationary things like structures, while it can have problems dealing with fast moving targets. The molotov is also very useful against large groups of infantry. When killed the flame warrior drops a molotov to the ground, setting anything close by on fire. This is why care needs to be taken when using them with other infantry units.

Last edited by SuperJoe on Thu May 02, 2013 6:24 pm; edited 4 times in total

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Tue May 10, 2011 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Call me old fashioned, but I think this unit doesn't fit with the Forgotten. Perhaps Nod?
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SuperJoe
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PostPosted: Wed May 11, 2011 6:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I dunno, Nod already has the devil's tongue flametank. Also using flame throwers feels kind of dated when TS takes place (around 2030?). The forgotten use outdated weapons and vehicles, so I think it fits them well. Also gameplay wise I think it works well for Forgotten, they usually have infantry doing the same role that GDI and Nod use vehicles for. Flame warrior vs. devil's tongue, mortar warrior vs. artillery / juggernaut, mechanic vs. repair vehicle / repairbay, tiberium flyer vs. sensor array.
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Death Cultist
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Location: Auckland, New Zealand

PostPosted: Wed May 11, 2011 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah I can see your logic, the unit just doesn't look that mutanty if ya know what I mean?
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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Fri May 13, 2011 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Creating new infantry is a bitch, whether you do it by 3d modeling or by editing the pixels by hand like I do. I'm just finishing up the new scout infantry for Forgotten (I'll post it up soon) and that has taken me ages, I'd rather not go through the same for the Flame Warrior. #Mad

But why doesn't it look appropriate for the Forgotten? They wear those armored suits since their main role is base assault and they have to get close to fire their weapon. Also to prevent burns from their own flamethrowers and to reduce friendly fire accidents Laughing
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Death Cultist
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PostPosted: Sat May 14, 2011 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha yea you're right. I was just thinking you could maybe make him the Nod, chem trooper.
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SuperJoe
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PostPosted: Tue Feb 14, 2012 12:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Been thinking of changing this unit a bit. Instead of carrying a flamethrower the unit would carry a backpack full of molotovs, bit like the GDI disk thrower. The molotov wouldn't do too much damage on impact, but it would start some fires at the impact site so it would be very handy to force enemy infantry to scatter. And since buildings can't move out of the way, the unit would be very good against them. The unit would have a pretty high ROF so you order them to fire, then retreat behind other units to reload, then move in again. Think the unit would add some nice tactics into the mix, rather than the bit uninspired flamethrower infantry.

Here's a pic of the infantry shp I've been working for it:




What would be a proper name for the unit? All the Forgotten infantry follow the *** Warrior naming scheme. Flame Warrior? Fire Warrior? Or maybe something more creative...
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blubb
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Joined: 31 Jul 2005

PostPosted: Tue Feb 14, 2012 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Mutant women was planned as Flamethrower for the Forgotten, so yeah even in a german magazine they said mutants would have flamethrower infantry. if you look closely on the mutant women it has no muzzle flash to begin with, hat could be a hint of the previous plan , also look at the tip of the weapon, it has a blue dot, kind of like a stand-by flame.
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Team Black
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PostPosted: Tue Feb 14, 2012 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I like weedguy's pants. Too bad he's a midgit though

@Blubb I actually never thought of that, but it definitely makes sense now that I think of it!
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SuperJoe
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PostPosted: Tue Feb 14, 2012 4:31 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
Mutant women was planned as Flamethrower for the Forgotten, so yeah even in a german magazine they said mutants would have flamethrower infantry. if you look closely on the mutant women it has no muzzle flash to begin with, hat could be a hint of the previous plan , also look at the tip of the weapon, it has a blue dot, kind of like a stand-by flame.


I already used that SHP for the Shotgun Warrior.


Team Black wrote:
I like weedguy's pants. Too bad he's a midgit though


I resized the weedguy to match the other infantries (not just a quick resize, but so that all the facings look normal and not stretched out). Might as well release it to public if I remove the unit from the mod.


Anyways here's a preview of the frames I've already done for the new SHP:


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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Tue Feb 14, 2012 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Fire can not be outdated XD Some nice recolored units (I guess they are?). By the way your other recolored units are also a nice sight, using some of the public ones myself so thx a lot.
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SuperJoe
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PostPosted: Tue Feb 14, 2012 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Cameo attempt (3rd from top right). You might be able to recognize what I based it on Laughing


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OmegaBolt
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PostPosted: Tue Feb 14, 2012 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, really nice.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
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PostPosted: Wed Feb 15, 2012 5:47 am    Post subject: Reply with quote  Mark this post and the followings unread

That's really neat. I like the cameo.
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Team Black
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PostPosted: Wed Feb 15, 2012 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

oh I see now
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SuperJoe
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PostPosted: Sun Apr 01, 2012 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a preview of the throwing animation. Just need to do it for 7 more facings, and for prone frames #Mad




Btw is it possible to do projectiles that have multiple facings (like dragon.shp) AND are animated (like discus.shp). The flying molotov would need to have an animated fire and have multiple facings. So basically can you use all these keys on the same projectile:

Rotates=yes
AnimLow=1
AnimHigh=3
AnimRate=1

How would the actual shp need to be ordered in this case? Frames 1-3 would be the animation for facing 1, 4-6 animation for facing 2, etc?
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Crimsonum
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Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Apr 01, 2012 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Are you sure you need it to have facing-specific animations? Like canister.shp, it looks fine if it just spins around every axis.
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Starkku
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Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Apr 01, 2012 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe wrote:

Btw is it possible to do projectiles that have multiple facings (like dragon.shp) AND are animated (like discus.shp).


Unfortunately impossible. Rotates=yes only supports single frame for each facing.
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Medalmonkey
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Joined: 26 Nov 2003

PostPosted: Sun Apr 01, 2012 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

SuperJoe wrote:
Here's a preview of the throwing animation. Just need to do it for 7 more facings, and for prone frames #Mad

So much fun, aint it?
Your work is amazing Superjoe! Props!
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SuperJoe
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PostPosted: Tue Oct 02, 2012 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Finally got the code finished for the new flame warriors. They are quite fun to use, those molotovs can kill alot of infantry, but getting a direct hit on moving enemies takes some skills. Also they have a very long reload time, so if you miss that first shot you're dead unless you have some backup. They are extremely good against structures if you manage to sneak in an APC full of them into enemy base.

Note that the SHP is still missing the firing anim, that's why they disappear momentarily when throwing.


Incoming molotovs!



This is why you don't keep a large group of flame warriors bunched up.


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Last edited by SuperJoe on Fri May 03, 2013 11:12 am; edited 2 times in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Oct 02, 2012 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Your infantry are fantastic. Love your work. Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 02, 2012 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Someone really likes art.ini debris Smile

Nice job on the infantry.

btw, a nice way to create a random wall of fire is to use the IsFlamingGuy logic. Create a dummy with this so it moves randomly around and then give this one a traileranim of the flames.
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Atomic_Noodles
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Joined: 05 Oct 2011

PostPosted: Tue Oct 02, 2012 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm assuming for his idle anim he juggles the molotovs around.

And maybe its just me but maybe Bombardier could also suit the name as well.
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Lin Kuei Ominae
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Joined: 16 Aug 2006
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PostPosted: Tue Oct 02, 2012 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Call him hooligan or rioter. Smile

btw, the simple animated projectile showing a continuously rotating bottle is really best here imo. At least much better than a single frame facing specific projectile.
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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Atomic_Noodles
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PostPosted: Wed Oct 03, 2012 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm guessing this is pretty much close to as you can get on the projectiles though.



Since as people said you can't have multi-directional animated Projectiles. Besides a spinning bottle looks right for this kind of thing anyway.
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Death Cultist
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PostPosted: Wed Oct 03, 2012 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Cannot wait to use these maniacs, good work SuperJoe!
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Atomic_Noodles
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PostPosted: Sun Oct 07, 2012 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Sent Joe some Molotov Sounds which RA3/BFME2 was using. Here's hoping for more fun in these units. Excited to play the Forgotten too. Laughing
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Krow
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PostPosted: Sun Oct 07, 2012 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Get a new name for the unit? It doesn't feel quite right for me. Molotovier, perhaps? #Tongue
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SuperJoe
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PostPosted: Sun Oct 07, 2012 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Get a new name for the unit? It doesn't feel quite right for me. Molotovier, perhaps? #Tongue


All the basic forgotten infantry have Warrior in their name. Molotov Warrior might sound bit silly. Maybe Fire Warrior?

This is the animated projectile I'm using for it, it's very small (zoomed in like 10x here), and it flies so fast you can barely notice it.


molotov.gif
 Description:
 Filesize:  5.72 KB
 Viewed:  14238 Time(s)

molotov.gif



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Lin Kuei Ominae
Seth


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PostPosted: Sun Oct 07, 2012 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

How about "napalm warrior", "torch warrior" or "Molly warrior" (molly short for molotov)?
it's a bit strange to give a unit a name based on the effect of the weapon instead of the type of weapon, when it's such a common effect like fire. It would be like "explosion tank" for a tank that fires grenades or "slash wound infantry" for a sword wielding infantry. (ok i know there is a flame tank)
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Ixonoclast
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PostPosted: Sun Oct 07, 2012 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Molly warrior?

Am I the only one imagining a pill-munching rave mutant?

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Atomic_Noodles
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PostPosted: Sun Oct 07, 2012 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about Fire Bomber?
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Death Cultist
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PostPosted: Mon Oct 08, 2012 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Pyro warrior? dragon warrior?
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Orac
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PostPosted: Mon Oct 08, 2012 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Name debates are lame. Flame Warrior sounds cool. Keep it.

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DaRkGlAcEoN
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Joined: 13 May 2013
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PostPosted: Mon May 20, 2013 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

This guy looks fun to use XD
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Exley
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PostPosted: Wed May 22, 2013 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

igniter or sparky #Tongue

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Lord Firestorm
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Joined: 20 Jun 2010

PostPosted: Wed Oct 30, 2013 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

This is the best unit ever made.

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