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M1A2
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die
Civilian


Joined: 24 Jul 2010

PostPosted: Sat Jul 24, 2010 9:14 am    Post subject:  M1A2 Reply with quote  Mark this post and the followings unread

the first topic



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新建 WinRAR 压缩文件.rar
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and download

Download
 Filename:  新建 WinRAR 压缩文件.rar
 Filesize:  45.98 KB
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Last edited by die on Sun Jul 25, 2010 2:05 am; edited 1 time in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jul 24, 2010 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice Abrams. My first suggestion would be to make the barrel longer and thinner.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 24, 2010 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Cirm, barrel needs a little work but looks pretty good. Good job.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 24, 2010 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's hard to tell from the few pictures as there is no side view (ingames would be nice too), but i think the rear needs to be a bit higher.
The part along the warning stripes should be a tad higher than the rest of the chassis.
The turret could be also 1 or 2 voxel longer to the back.

Maybe it helps if you compare your M1A2 with this blueprint

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die
Civilian


Joined: 24 Jul 2010

PostPosted: Sat Jul 24, 2010 2:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think that no problem



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Jul 24, 2010 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fantastic!

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sat Jul 24, 2010 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice

You should do a GDI/desert skin for a TS Rewire crate goodie #Tongue

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Sat Jul 24, 2010 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice. Great job.
It does look a tad 'fatter' in some areas compared to the real-world Abrams. Not at all a huge issue though.

Just curious, is this WIP? Doesn't seem likely, so will you post a download? I'd love to add this to my collection. Laughing

Also, a desert/GDI reskin would be awesome. Just sayin'. Very Happy

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jul 24, 2010 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingames would help. I fear that this might turn out like the Chinese voxels - Brilliant in the viewer, but badly pixelated ingame.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jul 25, 2010 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Ingames would help. I fear that this might turn out like the Chinese voxels - Brilliant in the viewer, but badly pixelated ingame.


big voxels have this advantage ganerallly
(high details should only be on big voxels because of the effect ingame)
because shading is better spread out and shapes are clearer, but uglier lol.

how ever the only time this rule can be over-ridden is when its very low shaping and just painted on shapes, this has huge effects to avoid the game over-shading.

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Sun Jul 25, 2010 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it me, or are those three different variations? o.O
First one looks interesting, however.

I'll be sure to download as soon as possible. Good work. Very Happy

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Sun Jul 25, 2010 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another Abrams...I like it. Make a bit longer barrel, and it should be perfect.

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Dragon Prime
Grenadier


Joined: 03 Feb 2010
Location: People's Republic of China

PostPosted: Mon Jul 26, 2010 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Die...I guess you are from redalert diy ...... Cause only in that forum can see this kind of color,maybe you know nuke.........哈哈

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Mon Jul 26, 2010 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks more Chinese than American #Tongue Looks good, but we need ingames.

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die
Civilian


Joined: 24 Jul 2010

PostPosted: Mon Jul 26, 2010 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I never use it ingame........

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Mon Jul 26, 2010 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm still confused to as how many voxels are here. It looks like three slightly different tanks. Please clarify, die?

I would check myself, but I usually don't bother with .rar files. Confused

Also, how would you know it looks fine in-game if you've never used it? I'm baffled.

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die
Civilian


Joined: 24 Jul 2010

PostPosted: Tue Jul 27, 2010 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

three different tanks in the rar,M1A2,M1A2-tuskX,Mirage Tank



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an other tank ingames
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in HVAB.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Jul 27, 2010 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Absolutely amazing voxels, even in-game. Try to avoid using .JPG format in the future though, it decreases the quality of your images significantly making it more difficult to judge the quality of the voxels themselves.

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