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How units fire and such.
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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Jul 24, 2010 4:34 pm    Post subject:  How units fire and such. Reply with quote  Mark this post and the followings unread

I cloned the V3 rocket launcher and set it to shoot three rockets. How would I make it so they shoot from different place on the new vehicle? Kinda like the Dread's 2 rockets thing but with three.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 24, 2010 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I believe that would be Burst=3 added to your weapon.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sat Jul 24, 2010 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have a hard time understanding your english.

But if you have a V3 Launcher, and want it to launch 3 missiles instead of one, change SpawnsNumber= tag to 3.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 24, 2010 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
But if you have a V3 Launcher, and want it to launch 3 missiles instead of one, change SpawnsNumber= tag to 3.


Laughing I was under the impression he had all ready done that, thus why i said add Burst=3. But yeah it's hard to understand Hotrods sometimes. Smile

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Jul 24, 2010 6:45 pm    Post subject: Re: How units fire and such. Reply with quote  Mark this post and the followings unread

hotrods20 wrote:
I cloned the V3 rocket launcher and set it to shoot three rockets. How would I make it so they shoot from different place on the new vehicle? Kinda like the Dread's 2 rockets thing but with three.


I think he is looking for the ability to shoot multi rockets that would be side by side too, not just one right after another. I use the burst line for my Katiusha for the Russians. Since my rocket is small and its a multi rocket system it doesn't matter where it launches from at this moment. Think he needs the code for this

PrimaryFireFLH=-100,0,60

I don't know how to mod this yet but can you have say 5 side by side that don't launch all ta once?

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Jul 24, 2010 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Cranium: I know mes anglish is to be bads LOL.

@Nikademis Von Hisson:I hope that works. I always wanted to have Einstein shoot his Brain missles into enemy bases one by one lol but yeah that is exactly what I'm looking for.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Jul 24, 2010 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

With but a 10 second glance at art.ini, I find the answer.
AlternateFLH#(starting with 0)=

Is it so hard to look for yourself? Honestly.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Sat Jul 24, 2010 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did look. I don't know what some of the tags mean. I only know the basics.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Jul 25, 2010 1:45 am    Post subject: fire Reply with quote  Mark this post and the followings unread


_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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