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TS Retro 1.2 has been NOT completed
Moderators: SMIFFGIG
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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Sep 22, 2003 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool Cameo for the Nod wall..

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Sep 22, 2003 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is results for Test two:
Single match against Hard computer

Never crashed during two hours at max speed.

Error is not found in AI.ini.

Possible sources of errors:
Voxel debris
Particle anims (tiberium spark and building fire)

As speaking of AI.ini... guess how many taskforces TSR AI does have?

Over 1000.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Sep 23, 2003 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

more than a thousand, isnt it? As far as I could see... the ai file is more than 1 mb...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Sep 23, 2003 8:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes but too bad they don't make much sense IMO. many are just the same or add one more flame tank, one more light infantry etc. so they don't make too much sense.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Sep 23, 2003 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
more than a thousand, isnt it? As far as I could see... the ai file is more than 1 mb...


1000 task forces.
There is 2000 team types.
800 scripts.
5000 AI triggers.

Now you wonder why the AI's so hard Wink

An example what it could do on Nod:

Send 5 light infantry to scout enemy base, attack, if about half of them is lost, retreat to own base and send reinforcement of 4 Cyborgs and 5 light tanks to hostile area.

And GDI:
Send an empty AAPC to scout enemy base and if the transport is lost, send a reinforcement of 2 wolverines, 4 titans and 2 juggernauts.
During that time an AAPC loaded with engineers is sent to capture Refinery and Silos.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Tue Sep 23, 2003 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:

Why the hell do u think they didnt include this seaman!, because there are SAM sites and not only that in TSR there is the obelisk of darkness. Not EVERYTHING in the beta version of TS are good things, in fact most are bad, but what i have been doing is adding carefully and balancedly all the good things into TSR (which you seem to have wrecked in a second of which it has taken me all this time to create
do


I took a lot considerations before doing that change.

Note these:

Obelisk takes time to charge while SAM does not
Jumpjets are invisible to SAM sites
It takes around 2-3 direct hits for Obelisk to destroy moving aircraft. While in that time, ground forces can pass easily the Obelisk.

And oh did I mention that unwary troops can be killed by forest fires?

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Try_lee
Vehicle Driver


Joined: 05 Aug 2003

PostPosted: Tue Sep 23, 2003 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Possibly not, but so can the flame tanks.
They can get killed FAR too easily by fire, even going from full health to destroyed in about 5 seconds just because you destroyed a building next to it.

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PilotstroupF15E
Vehicle Drone


Joined: 21 Sep 2003

PostPosted: Wed Sep 24, 2003 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm glad someone got wise to the errors and worked to fix them right away, kudos. Looked at the screenshot, the Orca Bomber is still uglier than the original, something that maybe shouldn't have been "fixed" to begin with, but that's only a superficial thing and personal opinion. Rolling Eyes Still hoping for better managed AI triggers, it becomes easy for us vets to built up an onipotence quickly when playing the computer and then it takes seemingly forever to wipe out all enemy parties. Still miss the EMP cannon as GDI tech and the MSA as a Brotherhood early warning system, that wasn't a bad thing to have. Could've just simply changed up the architecture of the GDI version of the EMP if that bothered you, now it makes no sense how GDI got their hands on the mobile EMP tech and odd that NOD has it.

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Wed Sep 24, 2003 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

SeaMan wrote:


I took a lot considerations before doing that change.

Note these:

Obelisk takes time to charge while SAM does not
Jumpjets are invisible to SAM sites
It takes around 2-3 direct hits for Obelisk to destroy moving aircraft. While in that time, ground forces can pass easily the Obelisk.

And oh did I mention that unwary troops can be killed by forest fires?

I hope you stop trying to defend yourself. Admit it you F*ked up. Its as simple as that. You should just apoligise to SMIFFGIG pach up your problems and do you best to compeat the mod insted of going out on a limb. You are part of a team and should act like it.

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No power is ever inherently good or evil.  It is how that power is used that determines if it is good or evil.

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Wed Sep 24, 2003 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

bleh... seems to me pilotstroupef15 dont like my orca bomber.. oh well.... Smile

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::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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PilotstroupF15E
Vehicle Drone


Joined: 21 Sep 2003

PostPosted: Wed Sep 24, 2003 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm an aviation fan, I pay abnormally close attention to airframes and the like, and as I said before, it's prolly just me. Don't feel bad dude, I'm just stating an opinion, don't worry about a thing. Wink

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Wed Sep 24, 2003 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

FireStorm wrote:
bleh... seems to me pilotstroupef15 dont like my orca bomber.. oh well.... Smile


well the sides and top are a little bland. Some of the others you showed in the orca bomber topic where pritty good. Are you still thinking about releasing a pck of orca vxls when TSR is released?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Thu Sep 25, 2003 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Awrethien wrote:

I hope you stop trying to defend yourself. Admit it you - up. Its as simple as that. You should just apoligise to SMIFFGIG pach up your problems and do you best to compeat the mod insted of going out on a limb. You are part of a team and should act like it.


I am not defending anything.
Smiffgig, I apoligize. Sad
I released the mod too early early.

Simply, I just messed it all up... Crying or Very sad

I am a n00b modder that adds chrono monkeys, rips off content from other mods and makes good mods bad, right?

But don't forget that the first release of TSR had some bugs too and I was not working on it.

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PilotstroupF15E
Vehicle Drone


Joined: 21 Sep 2003

PostPosted: Thu Sep 25, 2003 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fix your mistakes and all will be forgiven, you could successfully dodge the slap on the wrist you were fretting about. ^^; Now about the ORCA project, the figther came out just right, it's perfect as is, though adding a ground cannon to sweep up infantry would be nice, but I know nothing about coding either. I agree with Awrethien, that's the biggest thing I disliked about the new bomber voxel, the top looks bland as a brick...and about as aerodynamic too. Laughing Sorry, I didn't mean to make an ass of myself, shutting up now.

-Transmission lost-

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Thu Sep 25, 2003 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
But don't forget that the first release of TSR had some bugs too and I was not working on it.

nothing as big as the ones youve created before i left and after

and by saying

Quote:
I am a n00b modder that adds chrono monkeys, rips off content from other mods and makes good mods bad, right?


makes your post a sarcastic piece of crap like your .ini coding

i dont mean to be horrible (to people who dont know this situation) but seaman you have caused me so much time and work in the past and recently that ive just had enough

and the fact that you said (this is for everyone elses benifit to know) that you where not going to fix or change any of the crap you have put into TSR just puts the cherry on top

thanks for the help seaman but its stuff me or the mod (and i speak for other team members no doubt) do not want

not only have u done some outrageously stupid things but to put it bluntly you have to me at least been a tottaly aragont ***** along the way especially over MSN.

I dont normally get like this with anyone but you have pushed me to the limits to the extent im typing this on my own TSR forum, this is now a flame i know, but i have to let my feeling out somehow and let others know.

this thread is likely to get closed soon but hopefully it wont follow down those lines

i would say its sad to scrap a good topic about TSR but since this topic was aload of garbage anyway (about seaman without anyone knowing releasing my mod ???) it doesnt really matter, perhaps the place for this is in the OT forum

and seaman please dont reply with sarcasim or act all inoccent cause ive really had enough of it already, far to much already in fact


anyway to all others thanks to the support fan and team and of course this aint the end of TSR (not that you got that impression) Wink
Im once again working on 1.2 and it will be released soon... that is the actual v1.2

FM great site
FS great orca bomber #Tongue

btw Pilot all 3 bomber variations will be in 1.3 but not in a direct buildable fashion Smile

bye for now, all new threads from now by me will be positive and on topic Twisted Evil

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Sep 25, 2003 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

I understand what you feel, SMIFF, but you could have taken easier. Seaman had good intentions when he did all the stuff (including when he released that unoficial patch), but humans can commit mistakes. He was sarcastic on that reply, because he was avoiding to flame. If he doesnt do good ini coding, it doesnt mean that he can't do something else from the mod better. Well, I hope it doesnt turn into a flame war, because flame war helps no mod... actually, prejudices a lot of them and I believe 99% of the visitors, specially the admins wants no flame war in PPM.

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PilotstroupF15E
Vehicle Drone


Joined: 21 Sep 2003

PostPosted: Thu Sep 25, 2003 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, Smiff is only defending his own project, no harm done, I understand. And Interesting concept about including all 3 variants of the Orca bomber, I'm not slammin' FS on it, I just didn't like how this one came out, his other stuff is assuredly kick-ass work, I'll guarentee you that! Cool

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Sep 26, 2003 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I would like to add that Seamon did a very significant amount of work on the mod, AFAIK, like the tons of sounds and some graphic stuff too.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Fri Sep 26, 2003 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mainly the only thing Seaman has been on trial for here is releasing the mod early without our permission... It was going to be released at the same time as tumsun to not only attract visitors to the site but also to attract visitors to download TSR. Seaman has done a lot of good for the mod, but (and no offense SM) he can be a major pain in the arse sometimes. In my opinion this thread should be closed... It's becoming nothing but a roast of Seaman.

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~FinalMoon

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 26, 2003 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok... if SMIFFGIG decides to open it again, then, he'll do it. [ C L O S E D ]

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