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Wrecked GDI Buildings
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Jul 26, 2010 1:28 am    Post subject:  Wrecked GDI Buildings
Subject description: From a mod that fell through
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Here are several wrecked GDI buildings that were intended for a mod I was working on. Well, that's over with. These can be used to show an abandoned base, show older GDI 'tech'; whatever. Up to you. Smile

(Yes, the bottom last one is a wrecked ICBM who got his missile stuck in a billboard. #Tongue)

Give credits if you use these, thanks.

Note: These don't have shadow frames, those need to be painted by yourself.



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Mon Jul 26, 2010 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh wow! These are great!

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Mon Jul 26, 2010 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that an ICBM propped up on a billboard?

Because if it is, why would that be GDI?

Still, these are pretty cool.

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Mon Jul 26, 2010 2:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow... these are cool.
Though something looks a bit odd about the ICBM...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jul 26, 2010 2:57 am    Post subject: Reply with quote  Mark this post and the followings unread

All are well edited aside from the Radar, Power Plant and the ICBM/Billboard Hybrid which look really distorted and blurry in my opinion. The Power Plant especially looks strange like it's partially melted away like plastic, kind of like something from our old Warp-Zone days. It's a shame you didn't decide to add shadow frames or any secondary damage frames to any of these, they would obviously be far more complete if you did. It's great to see some new assets flowing into the community though, especially worthwhile SHP's. Good job.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Mon Jul 26, 2010 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Hope you decided to go with the third damage frame idea I suggested heh

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Mon Jul 26, 2010 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Personally I see only overgrown buildings in the power plant, radar, and ICBM. They look kinda blurry and like plastic because of moss and plants growing on them.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Jul 26, 2010 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

these are so good, yay. this need to be in TX its just too good not to be!.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Jul 26, 2010 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

These would make killer secondary damage frames. Like, second damage state.

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Jul 26, 2010 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Their really good but the missile in the billboard. That could use some work. Also when did billboards pick up the ability to stop entire missiles.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Mon Jul 26, 2010 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

It's good I like it Very Happy

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Mon Jul 26, 2010 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work, what's more to say ?

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Mon Jul 26, 2010 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice!Add some terrain bits!

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Mon Jul 26, 2010 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

hotrods20 wrote:
Their really good but the missile in the billboard. That could use some work. Also when did billboards pick up the ability to stop entire missiles.


Pretty sure it was deployed there and was abandoned. The Upright ICBM fell over on it.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Mon Jul 26, 2010 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wanted to say that it was somewhat too much damaged,compared to old C&C1 buildings that were...with better amount of damage management,BUT right now I just checked the pictures with XCC Mixer,and out of context,they seem more damaged and weirds.

So I suppose ingame pics would be needed,to make a proper comment and comparison with C&C1 buildings or the normal buildings the "ruins" are made from.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jul 26, 2010 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

These would definitely fit a post-TS mod.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Jul 27, 2010 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, thanks for the comments everyone! Smile

Quote:
Is that an ICBM propped up on a billboard?

Because if it is, why would that be GDI?


Doesn't really fit GDI, but meh, it was a funny idea. #Tongue

For all of you questioning what is up with the ICBM...
Quote:

Pretty sure it was deployed there and was abandoned. The Upright ICBM fell over on it.


Wink

Quote:
Hope you decided to go with the third damage frame idea I suggested heh


I actually ended up only using that for one structure. #Tongue

Quote:
All are well edited aside from the Radar, Power Plant and the ICBM/Billboard Hybrid which look really distorted and blurry in my opinion. The Power Plant especially looks strange like it's partially melted away like plastic, kind of like something from our old Warp-Zone days. It's a shame you didn't decide to add shadow frames or any secondary damage frames to any of these, they would obviously be far more complete if you did. It's great to see some new assets flowing into the community though, especially worthwhile SHP's. Good job.

Maybe it's cause the chimney on the powerplant got melted! #Cussing out Nah, but seriously, the powerplant is my least favorite out of them all. Thanks though. Smile


In-game preview (Old screenshot by m7, and the radar in there is outdated.)

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Tue Jul 27, 2010 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The radar looks the best IMO, but it still may be a bit too damaged for even a mod taking place when TW would be. The power plant, while I still see the melty style justified by plant overgrowth, it doesn't look very good at all ingame, mainly because of the crashed power turbine slot. Though they might look better with shadows.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Jul 27, 2010 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wrong. The radar has some issues. Look at the dish:Its extremely blurred, and it looks unnatural.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Tue Jul 27, 2010 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

T͢͠H̨̀͜Ǫ̵̶̡S̵̨̧͝͞Ȩ ̶́̀̀́A̢͝R̷̛E̴͏́ ̸̛͡S̷̴͜O҉͢͞M̸̢͞E҉͠҉̶͟ ̵̛S͞͡E̢̕͟R͠I̸̢̕͡O҉͢͝U̷S̢͏̴Ĺ̕͠Y͏̸̛ ̧̧͡͝F̧Ų̕͢͟C̸̵͏͝K̷̢̀͢͜E҉̢͟͞҉D̨͜ ̷͠͝Ù̵̧P͏͠ ̵̸̷̡̢B̶̵̛͡U҉̀I̸͟͢͠͏Ļ̷D҉͝I̶̸̶̷N͟҉͡͠G̸̢͘̕Ś̷̷̷̸.̀͜͝͞

Those are some seriously fucked up buildings.

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Last edited by daTS on Thu May 09, 2013 3:53 am; edited 2 times in total

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jul 28, 2010 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Joshy wrote:
In-game preview (Old screenshot by m7, and the radar in there is outdated.)


Ya, I know it looks blurry.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Jul 28, 2010 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh man, that ICBM made me laugh. Its such a funny pose for it to be stuck in. Dude, PLEASE put shadows on it so I have an excuse to use it someday. That is just awesome.

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Sun May 05, 2013 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

the buildings do not appear when I build them, can someone help me?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 05, 2013 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you add them in as actual buildings?

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Last edited by Atomic_Noodles on Sun May 05, 2013 12:11 pm; edited 1 time in total

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Sun May 05, 2013 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good to me. Where's the Nod version?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 05, 2013 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
The Damaged Frames don't work on vanilla TS... HyperPatch fixes it I think...


...What?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun May 05, 2013 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

He may mean the second damage stage?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun May 05, 2013 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Third Damage frames he means, what I have made a fix for.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 05, 2013 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aye, I did wonder. #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 05, 2013 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCHyper wrote:
Third Damage frames he means, what I have made a fix for.


This.. didn't fully read this topic until a while ago.

I thought they were just Third Damage Frames added to the original Buildings.

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Wed May 15, 2013 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
Did you add them in as actual buildings?


yes i did

Edit: Can you use them as buildings or not?

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Tue Jun 18, 2013 4:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, you can, but isn't it weird to BUILD a damaged building? Lol.

(unless it's a fake or trap)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Jun 18, 2013 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

was this going to be the psycho moshpit mod? #Tongue

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Mon Sep 09, 2013 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar wrote:
Well, you can, but isn't it weird to BUILD a damaged building? Lol.

(unless it's a fake or trap)


want to use tham as an abandoned base

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Sep 09, 2013 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, but those woudn't be built ingame, they would be used already placed on maps

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GeneralDoomsday
Vehicle Driver


Joined: 05 May 2013
Location: Germany

PostPosted: Tue Sep 10, 2013 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know but they don't show up in FinalSun, so i tried it ingame

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Sep 19, 2013 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

AAIK they can show up in finalsun, but you have to add them to the .mix (not just having them as the .shp in the folder)

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