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Jumpjet drop blimp bombs?
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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Wed Jul 28, 2010 2:11 am    Post subject:  Jumpjet drop blimp bombs? Reply with quote  Mark this post and the followings unread

I'm trying to get the infantry to drop blimp bombs but they only work sometimes.

Would it be because I do not have a attack animation added yet?

I'm using vanilla Yuri's Revenge with v1.001 patch.

Code:
Art:

Code:
[BALLOON] ; Rocketeer
Cameo=JJETICON
AltCameo=JJETUICO
Sequence=BALLOONSequence
Crawls=no
Remapable=yes
FireUp=2
PrimaryFireFLH=100,0,120

[BALLOONSequence]
Fly=0,6,6
Hover=0,6,6


Rules:
Code:
[BALLOON]
UIName=Name:BALLOON
Name=BALLOON
Image=BALLOON
Category=Soldier
JumpJet=yes
Primary=BlimpBomb
Prerequisite=GAPILE
Crushable=yes
Strength=125
Fearless=yes
;OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
Armor=none
TechLevel=3
;Sight=6
Sight=8
Pip=white
Speed=9
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=15
IsSelectableCombatant=yes
VoiceSelect=RocketeerSelect
VoiceMove=RocketeerMove
VoiceAttack=RocketeerAttackCommand
VoiceFeedback=RocketeerFear
VoiceSpecialAttack=RocketeerMove
DieSound=
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
MovementZone=Fly      ; This needs to be None, like aircraft
ConsideredAircraft=yes
ThreatPosed=15   ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=20 ;HY increase climb speed; used to be 10
JumpjetCrash=25 ; Climb, but down
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave
Size=1
SpeedType=Hover
HoverAttack=yes
Crashable=yes
BalloonHover=yes ; ie never land
MoveSound=RocketeerMoveLoop
ElitePrimary=20mmE



blimpconscripts.png
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jul 28, 2010 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

If there is no sequence for an event it won't happen, I learned this with making an infantry deploy and undeploy. If there isn't a undeploy= sequence, the infantry won't undeploy.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Jul 28, 2010 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I spot a blue/transparency error...

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Jul 28, 2010 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I spot.... little guys floating around with balloons lol wut!?

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Wed Jul 28, 2010 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I lol'd! It's like they wanted rocketeers, but they only had aircraft bombs and b'loons!

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Jul 28, 2010 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats inspector Gadget, isn't it?

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MIdAS - Turning wages into beer since 2002

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Thu Jul 29, 2010 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Adding the frames to the art fixed it. Also fixed the the transparency issue.



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jul 29, 2010 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hope those are kevlar reinforced Baloons Razz

Nice imagination though, they actually look kinda cool, wierd, but cool.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jul 29, 2010 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Realistically, it doesn't matter. If you shoot the guy, he lets go, no matter if his body armor saved him. If you shoot the balloons, they pop, and he falls to the ground. If can't aim at all and shoot the balloons, you could give him a soft landing by shooting one at a time.

Anyhow, its good to see its working now.

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