The idea behind the weapon is it Heals nearby buildings every 4.66 game seconds. It works, but it will not passively acquire its own targets, so you are required to target something to get it to start healing. Is their anyway to get it to auto acquire?
I've tried many different things, and I stumped. My only guess is by having negative verses values, it will not auto target, in which case do I need to set positive values to get it to auto acquire.
I've done it that way before, but then the only real workaround is sacrificing the radiation to make it deal negative damage to buildings. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
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Use negative damage and set it to automatically scan friendly targets as threats. You'll need positive warhead verses though. _________________ KGR | AT
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looks like AttackFriendlies=yes dont work on buildings. big shame _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
In my application of similar case I rather use range 255 as -2 didn't seem to work i think plus i made the projectile aim at ground & air too. Tried making a toggle for it too but didn't quite work out. QUICK_EDIT
Apolo, it uses invisibleall which targets everything in game, initially it had 255 set as range, but
I set it to -2 with no ill effect.
Furyqueen, negative damage values won't work to heal buildings, it's bugged hence the negative verses. Which appear to have a bug in their own right.
Perhaps setting the verses to:
Verses=4%,4%,4%,4%,4%,4%,-100%,-150%,-175%,4%,4%
Will let it auto acquire targets. I haven't tested this yet though. If it did though, then it suffers from damaging nearby infantry and units. Well I can minimize it by setting the negative Verses to a very high percent and lowering damage on the weapon code.
As it stand now, the code works, it's just confusing to people unfamiliar with the particular mod. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Will let it auto acquire targets. I haven't tested this yet though. If it did though, then it suffers from damaging nearby infantry and units. Well I can minimize it by setting the negative Verses to a very high percent and lowering damage on the weapon code.
Okay I finally got to testing this, it works! Now code looks like this:
_________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
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