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Infinite sound loop?
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Aug 15, 2010 2:41 am    Post subject:  Infinite sound loop? Reply with quote  Mark this post and the followings unread

Anyone know how to make a sound play infinite? I tried loop=-1 but that didnt work. Or do I just put like loop=100000000, but that just seems ridiculus. Confused

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Sun Aug 15, 2010 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Isn't there a tag on buildings in rules.ini which decides which sound to loop when working? (like the oil derrick)
That's not much help if you want to do this for a vehicle/infantry though.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Aug 15, 2010 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, there is for buildings, but this is for my Cobra Heli. I have it listed as MoveSound=BlackOpsMoveLoop, but now I'm not really concerned with the loop part as a very large number will sufice, problem I have now is the range. Isnt range supposed to be how far away the sound will play? So like if I scroll over to opposite side of map sound should gradually fade away shouldnt it? But it dont even at range=15 ;distance in cells

[BlackOpsMoveLoop]
Sounds=$ChinookEngine
Control=loop
Volume=50
Type=PLAYER
Limit=2
Range=15
Loop=1000000000
MinVolume=10
Priority=HIGH

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Aug 15, 2010 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Need to use local for that IMO and $ is unnecessary.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 15, 2010 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

AmbientSound works on units and infantry as well you know.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Aug 15, 2010 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
$ is unnecessary.


I was just going by some tut I came across. Seems to work with it or without it, so I guess it really dosent matter.

OmegaBolt wrote:
AmbientSound works on units and infantry as well you know.


I didnt know that, but it's nice to know. Thanks

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sun Aug 15, 2010 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Couldn't you just copy the code from the existing one? :/

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Aug 15, 2010 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

it was originally commented out by WW, but it didnt seem to work the way I wanted anyway either.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sun Aug 15, 2010 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah. I never really looked into it, I just figured they would have left the code somewhere from the Nighthawk. :L

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