Posted: Mon Aug 16, 2010 2:42 am Post subject:
Question about SuperAnims
What makes the SuperAnims work? I mean like how the NAMISL is. It has 4 seperate normal anims as does mine. Building Closed, Building opening anim, Building open, Building closing anim. But with the NAMISL when first built it displays just a closed building, then as the timer winds down it plays the opening anim "I think". But mine plays the open anim right away and I have it set up just like the NAMISL, and what makes the building close again?
[RFMISL]
Cameo=MSSLICON
Image=RFMISL
Remapable=yes
Buildup=RFMISL
Height=6
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=no
;ActiveAnim=RFMISL_E
PrimaryFirePixelOffset=-10,-28 ; aim for center of pad to align with anim
SuperAnim=RFMISL_A
SuperAnimTwo=RFMISL_B
SuperAnimThree=RFMISL_C
SuperAnimFour=RFMISL_D
SuperAnimDamaged=RFMISL_AD
SuperAnimTwoDamaged=RFMISL_BD
SuperAnimThreeDamaged=RFMISL_CD
SuperAnimFourDamaged=RFMISL_DD
CanBeHidden=False
OccupyHeight=4
RemoveOccupy1=1,-1
RemoveOccupy2=0,-2
RemoveOccupy3=-1,-2
RemoveOccupy4=-2,-2
RemoveOccupy5=-2,-1
RemoveOccupy6=-2,0
RemoveOccupy7=-1,1
Foundation=3x5
;shutdown, transition back to idle ;SuperAnim4
[RFMISL_D]
Normalized=yes
Start=0
End=15
Rate=200
Layer=ground
NewTheater=no
Shadow=no Last edited by Cranium on Mon Aug 16, 2010 3:18 am; edited 1 time in total QUICK_EDIT
I think it has something to do with rules.ini... could you post the code for the building? _________________ Dawn of the Tiberium Age staff member QUICK_EDIT
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