![](http://media.moddb.com/images/mods/1/15/14255/ingame7.1.png)
Slime Colony
Base security and anti-infantry organism. Uses poisonous acids to quickly kill infantry and releases poisonous chemicals when killed. Its acids are extremely weak against buildings and vehicles. It can detect spies and kill them.
![](http://media.moddb.com/images/mods/1/15/14255/ingame20.1.png)
Disintegrator
Anti-armor infantry. Uses Mental Gun to damage armor. Does decent damage against infantry but very weak verse buildings. Can also garrison buildings.
![](http://media.moddb.com/images/mods/1/15/14255/ingame3.1.png)
Desolator
Advanced infantry. Fires a beam of concentrated toxic material upon enemy units. Effective against infantry and decent against vehicles and buildings. They can also fire at air targets. When elite, the toxic beam cannon has the tendency to contaminate a small area. Useless against anything protected from toxins.
![](http://media.moddb.com/images/mods/1/15/14255/ingame32.png)
Reaper
Specialist. Uses invisible telekinetic 'arms' known as vectors to easily rip apart infantry and light vehicles but not heavier ones. Plants time bombs similar to Crazy Ivan's to completely demolish or critically damage buildings.
![](http://media.moddb.com/images/mods/1/15/14255/ingame2.1.png)
Brute
Heavy infantry. Now extremely tough for an infantry, allowing them to destroy targets while taking in much damage. Brutes are also bigger than any other infantry. Brutes created from mutating infantry are smaller and weaker like before. Brutes are now tier 3 infantries.
Yuri Prime
Hero unit. He can now mind control up to three units without overloading at a time. Against structures, he can use powerful pyrokinesis to burn them to the ground. He is still amphibious, although he now hovers by himself. He is highly vulnerable against robotic units, wild beasts and anything else which are protected from mind control.
Ground Vehicles
Buzzsaw
Scout and anti-infantry. Uses it's sawblade to cut through infantry easily. Can detect cloaked, submerged or subterranean units.
![](http://media.moddb.com/images/mods/1/15/14255/ingame5.1.png)
Mole Miner
Resource gatherer. Drives normally towards an ore patch to mine but travels underground when returning to an Ore Refinery after mining.
Burrower APC
Infantry transport. Transports up to five infantry at speed. Travels underground over long distances or across water bodies. Cannot move into unrevealed shroud. Unarmed and lightly armored.
![](http://media.moddb.com/images/mods/1/15/14255/ingame20.png)
Hades Tank
Advanced tank. Travels underground over long distances or across water bodies. Attacks by focusing a telekinetic beam at the target and rapidly draining the target's health. Cannot move into unrevealed shroud.
![](http://media.moddb.com/images/mods/1/15/14255/ingame6.2.png)
Scrapper Launcher
Missile-based artillery. Fires a single "Scrapper" Missile at enemy targets. The missile spreads toxins when elite. Ineffective against structures.
![](http://media.moddb.com/images/mods/1/15/14255/ingame21.png)
Megalith
Superheavy tank. Armed with a tri-barrel heavy Psionic Immolator cannon which fires three inaccurate psionic energy balls in a burst. The energy balls release psychic energy upon explosion which can damge groups of targets. Explodes violently when destroyed. Cannot be crushed.
Navy
![](http://media.moddb.com/images/mods/1/15/14255/ingame8.2.png)
Kraken Attack Sub
Anti-ship submersible. Uses Boomer torpedoes against other vessels.
![](http://media.moddb.com/images/mods/1/15/14255/ingame7.2.png)
Gattling Boat
Anti-air warship/light gunboat. Uses gattling cannons to shed aircrafts and can also attack land-borne targets. Like the Gattling Cannon/Tank, the longer it's guns are allowed to spin, the stronger they get.
![](http://media.moddb.com/images/mods/1/15/14255/ingame6.3.png)
Leviathan Missile Sub
Sea-based cruise missile platform. Fires a pair of long range cruise missiles against land targets or water-bound structures. Cannot be grabbed by Giant Squids.
Buildings
![](http://media.moddb.com/images/mods/1/15/14255/ingame34.png)
Spitter Turret
Anti-ground base defense. 'Spits' corrosive acid shots at ground targets.
![](http://media.moddb.com/images/mods/1/15/14255/ingame33.png)
Apostle
Advanced anti-ground base defense. Focuses a beam of psychic energy at it's target.
![](http://media.moddb.com/images/mods/1/15/14255/ingame4.png)
Ore Refinery
Income production. Processes collected ore into usable funds
![](http://media.moddb.com/images/mods/1/15/14255/ingame1.1.png)
Service Depot
Vehicle repair station. Send vehicles here to get them repaired.
![](http://media.moddb.com/images/mods/1/15/14255/ingame23.png)
Grinder
Secondary income source. Now costs $1000 and only one can be built at a time.
Support Powers
![](http://media.moddb.com/images/mods/1/15/14255/ingame18.2.png)
Slime Horde
Executed from the Barracks. A horde of eight rogue Slime Colonies will emerge at the designated location, attacking anything in their path. These Slime Colonies are stronger than normal ones but lack armor. They are also uncontrollable and they will attack your own forces.
![](http://media.moddb.com/images/mods/1/15/14255/ingame19.1.png)
Nightmare Strike
Executed from the Science Complex. Causes anyone in the target area to go berserk for some time.
Researchable Tech
Corruptive Weapons
Commence research on psychic and hallucinogenic weapon systems.
![](http://media.moddb.com/images/mods/1/15/14255/ingame27.png)
Deviator
Missile-based artillery, replaces the Scrapper Launcher. Fires Chaos Missiles at enemy combat units to make them go berserk. Fires HE Missiles against buildings. Both types of missiles are unguided and are fired in bursts of three.
![](http://media.moddb.com/images/mods/1/15/14255/ingame26.png)
Overmind
Psychic-based support unit, replaces the Master Mind. Can mind control up to five subjects without overloading.
Biological Weapons Research
Commence research on biologically hazardous weapons.
![](http://media.moddb.com/images/mods/1/15/14255/ingame28.png)
Infector
Advanced infantry, replaces the Desolator. Uses a Mutator Cannon to turn infantry into small Brutes. Mutated Brutes are not as strong as trainable ones.
![](http://media.moddb.com/images/mods/1/15/14255/ingame29.png)
Defiler
Advanced tank, replaces the Hades Tank. It's sweep laser can spread toxins as it goes. Can also contaminate the ground with toxins. Blows up violently when destroyed and contaminates the area around it. Immune to toxins and radiation.
This thread will be updated when new stuff comes. All public assets used belong to their respective authors.