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Mutant Mechanic
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Sun Aug 22, 2010 7:04 am    Post subject:  Mutant Mechanic Reply with quote  Mark this post and the followings unread



Cost: 550
Prerequisite: Barracks
Role: Engineering, vehicle repairs
Strengths: Versatile abilities
Weaknesses: Very poor health

Mutant mechanics have been trained in all engineering tasks that GDI and Nod engineers handle, including capturing enemy buildings and repairing friendly structures. Mutant mechanics are also capable of making field repairs to damaged vehicles. The repairing takes a while and often it's best to use multiple mechanics to hasten the process. Mutant mechanics wear no armor and have no combat training, which makes them extremely fragile. They tend to panic when they come under fire, disrupting whatever it was they were doing.

Last edited by SuperJoe on Thu May 02, 2013 6:25 pm; edited 2 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 23, 2010 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder with which technique you made an infantry able to repair a vehicle.

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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Tue Aug 24, 2010 3:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Fire based particle system with negative damage. I left verses 0 for armor type none and gave it a secondary weapon so it won't heal (unarmored) infantry.

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Tue Aug 24, 2010 11:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you check engineer function is work correctly?

AFAIK, in TS engineer with weapon is can't be done.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Aug 24, 2010 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you have to force fire the mechanic on the vehicle you wish to fix?

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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Aug 24, 2010 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

GameMaster0000: You can give an engineer a weapon, but they will keep running right next to the target to fire. Since the repair happens right next to the target anyway it isn't a problem. They "fire" the repair once, then move 1 cell, fire again, move 1 cell, and so on. It actually looks kind of neat, like they are repairing different parts of the vehicle not just standing still. Building capture and repair work normally.

Morpher: Yep, you have to force fire it. It's not bad once you get used to it. But you need more micromanagement since you can't leave the unit on guard mode to automatically fix everything, they will keep repairing the unit until you give them a new target or tell them to stop.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Fri Sep 03, 2010 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are just full of surprises! That really clever

But I think you should recolour the him mutant colours?

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