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AI build this (2x); where are the strings
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mireazma
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Joined: 14 Feb 2007

PostPosted: Wed Aug 25, 2010 11:35 am    Post subject:  AI build this (2x); where are the strings
Subject description: I've put them in the same thread for economy reasons :)
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Hello.

1. In my mode all country specific objects can be built by any of that side country. Only the problem is AI won't build them. For ex. Iraq AI builds desolators but Cuba doesn't; and Iraq doesn't build let's say tesla tank.

2. AI doesn't build the nuclear reactor (NANRCT).

Obviously, I want to make AI build them. In rulesmd.ini there's no flag in unit's section to have to do with AI building it; I also searched in aimd.ini but not even by far.

Where can I find strings like "Libyans can build demolition trucks" or UI related country descriptions? They're surely not in uimd.ini.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Wed Aug 25, 2010 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Strings are located in ra2md.csf, stored in landmd.mix. You need either XCC Mixer's built in String Editor, or the RA2STREDIT program from the official Matze FinalSun/FinalAlert site.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Aug 25, 2010 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. AI/MD.ini issue - spot the difference and make relevant changes

Also replace all incidents of ORCA (Harrier) with BEAG (Black Eagle) and I assume [GAAIRC] in rules/md.ini has SuperWeapon=AmericanParaDropSpecial

[AITriggerTypes]
0D535EDC-G=Nation German Tank 1,0A87293C-G,Germans ;used only by germany ...
0AD2BAEC-G=Allied Mirage Tanks,0ACCD81C-G,<all> ;used by all allies

2. Try reading tags next time

[NANRCT]
AIBuildThis=yes ;add tag

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Last edited by Allied General on Wed Aug 25, 2010 10:19 pm; edited 1 time in total

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mireazma
Soldier


Joined: 14 Feb 2007

PostPosted: Wed Aug 25, 2010 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

@m7:
Yes!

@Allied General:
At point 2 no offense but the flag isn't there by default. Regarding the grand cannon it's not a problem -- AI builds it. But strange thing about the NANRCT Confused

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Aug 25, 2010 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

AIBuildThis probably defaults to no (since all AI buildable buildings seem to have it).

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Aug 25, 2010 10:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

http://www.modenc.renegadeprojects.com/AIBuildThis

Yes nuclear reactor doesn't have that tag by default but its the tag you would have figured out if you had checked GTGCAN code.

I just checked rulesmd from expandmd01.

Check [GTGCAN] in wordpad/note, txt editor.
AIBuildThis=yes

I seriously advice you checking the comments/tags in rulesmd and modenc instead of asking simple tag questions since you seem to have joined ppm in 2007 and if your not using a text editor to edit inis I advise using it.

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mireazma
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Joined: 14 Feb 2007

PostPosted: Thu Aug 26, 2010 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you. I have a bookmark with modenc which I use on regular basis. I read the rulesmd.ini comments and tags at the time I need them, got to about 70%. With 'AIBuildThis' I failed it big time I know Very Happy And when you think I've added many custom buildings with this tag...
Now everything works as it should.
I promise not to post questions before I'd have researched extensively to eliminate any other possibility.

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