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RevengeForce Buildings
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jul 02, 2011 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys Very Happy

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 02, 2011 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have to say that does look excellent. I always liked the RA1 style AA gun. The Prism Tower is a big improvement too.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Jul 03, 2011 12:41 am    Post subject: AA Reply with quote  Mark this post and the followings unread

whats the size of the AA? If its like the pics earlier shown might be a big large.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jul 03, 2011 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
whats the size of the AA? If its like the pics earlier shown might be a big large.


Yeah, that pic is blown up a bit. But it uses a 2x2 foundation. It dosent consume the whole 2x2, but it's larger than a 1x1 if you know what I mean.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Aug 03, 2011 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

hows this look? "referring to Refinery"



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Aug 04, 2011 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Hm, well, I think that you could make it more interesting if the ore would dissolve through the last set of cylinders.

The gas furnaces - the double ones - are good. Yet why the gases come in the back of the furnace? Very Happy

However, the middle furnace is a bit odd - the metal ring should not glow as well. The inner furnace should, and somehow glow as some sort of gradient, if you know what I mean (ie - the lower part, the more glow, the more upper part, less to no glow at all.).

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Aug 04, 2011 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

very sexy!!!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Aug 04, 2011 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The lighting also just looks weird. Why is the left side darker and the bottom (the base) seem really bright compared to the top? Besides that I agree with Deformat, perhaps have some flame burst out from the top too. Maybe even open up the central bit to show more of the furnace like the Ore Purifier, ATM it doesn't feel like there's enough animation.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Aug 04, 2011 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont know why the lighting looks like that. It's the proper lighting. Must be the textures or something. and I didnt notice the bright base at the bottom till you just pointed it out. Confused Will be fixed. Also I'll go in and spiffy up the anims too. Thanks guys.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Aug 05, 2011 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

alright, so how is it now?
It's a crappy gif and missing a few frames, but it's close enough to what it is.



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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Aug 05, 2011 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, but I'm not a fan of the design.

Don't take it the wrong way, it's just me. It's still very good.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Fri Aug 05, 2011 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

I say make the ores more spread out still, and I'm not sure if that fire on top there really fits. But damn, what talent! Smile

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Aug 05, 2011 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Refinery will remain as is. It's already a big improvement of my original. But thanks guys for the feedback.

Here is an updated version of the RF CryptMissile base and missiles.



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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Aug 05, 2011 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Refn is great. I like the fire idea, have not seen it before.
As for the missile silo, can you show it flipped?
I mean, the part that points at NW should point at SE.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Aug 05, 2011 10:52 pm    Post subject: RFB Reply with quote  Mark this post and the followings unread

i like the refinery, the fire adds a nice touch to it

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http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Sep 22, 2011 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

New Cemical Bomb SW. Requires ChemLab (not Shown)

Image ingame is just a stand in until everything gets assembled.
Anim is just a mock draft. But very close to how it will be



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Animation5.gif
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Animation5.gif



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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Sep 22, 2011 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

nice, i like that

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue May 14, 2024 9:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Currently working on the Atmospheric Weather Control Device, and its charge up anims



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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed May 15, 2024 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

This gizmo Produces extreme weather with Tornado's

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed May 15, 2024 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a chunky looking building, is it going to be that big in-game as well?

You could use Krato's black hole code to make the tornadoes suck in units.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Jun 22, 2024 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
That's a chunky looking building, is it going to be that big in-game as well?

You could use Krato's black hole code to make the tornadoes suck in units.


Interesting idea. I'll look into it.

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