Art
[DUMMYIMG2]
Image=INVISO
UseLineTrail=yes
;LineTrailColor=254,222,1
LineTrailColor=255,255,255
LineTrailColorDecrement=100
Logical explanation:UseSparkParticles allows the weapon to use its own ROF.The weapon deals damage just like having not the particle.The particle directly flies,creating the bullet effect.What you see is its line trailer.
It is only a visual effect.Actually the weapon hits immediately.Different from ROT and lasers,you can see it fly and will never miss.
However,a unit at one veteran level can only have one weapon with fire particle.If you want to create a different AA weapon with longer range,you have to use AirRangeBonus in the unit using the same weapon. _________________ Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself? Last edited by kenosis on Thu Apr 14, 2011 3:52 pm; edited 5 times in total QUICK_EDIT
I've ever use fire particles to simulate bullets. However it's too unstable that the unit will soon stop firing for unknown reason.
My asm code research shows that the engine uses Gravity= to calculate out two ballistic curves for those projectiles with Arcing=yes and Lobber=yes(on their weapons) while loading maps for the first time. In other words, straight projectile logic can hardly be realized since it conflicts with curve logic in the code. _________________ Fusion Reactor upgrade is complete.
Did you did any research about Level= tag? I fires straight. can it could be fixed to work on land units? _________________ Gangster is a Project Perfect Wuj (c)Aro QUICK_EDIT
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