Posted: Mon Oct 11, 2010 4:08 pm Post subject:
Country adding failed (Ares)
Well, I added a country for Yuri's side. The game fully loaded, until it came to the start. Normally you see the battlefield, I get an error just before that.
These are the buildings: (long list)
[INIT]
Prerequisite.List1=WABRCK
The guide says if I use this tag it will be trainable when I have the WABRCK (Barracks)
The except.txt looks like an error in Ares after drawing/trying to draw a turret. Can you let the game crash again and generate a crash dump? If you upload that along with debug.log and the new except.txt, I might be able to tell you what unit causes it. _________________ QUICK_EDIT
I could be wrong but I cant forsee it being a turret drawing problem, especially seeing that he has the wmcv "assuming he has made a deploying trigger/script if it's AI" trying to deploy into a wacnst that has RequiredHouses=YuriCountry2
ForbiddenHouses=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Owner=Russians,Confederation,Africans,Arabs
Unless I'm missing something I dont see how this could even work.
[Edit] Sorry alex, I forgot about the AI might be starting out with units that could have a faulty turret.
But still his wacnst is very wrong. QUICK_EDIT
I tried to let it crash, but it wont work, so in this case (rarely) : No, unfortenatly he did NOT crash.
I fixed what you said, I guess by cloning them, I did not edit them all correctly.
How about the AI? Do I have to modify that one? They use mixed units, Soviet and Allied. _________________ QUICK_EDIT
(2) If you plan to use it with AI then yes you will have to update the aimd.ini, since it has it's own mcv a trigger/script will need to be made to allow it to deploy at game start. If your new country is listed in one of the original sides then whatever is listed in the AIBasePlanningSide= 0=Allieds, 1=Soviets, 2=YuriCountry will determine which triggers/scripts it will use from the aimd.ini. But if your new country has it's own side, then all new triggers/scripts and such will need to be made. QUICK_EDIT
Infantry and vehicles dont work...
I used the fellowing prerequisite:
Prerequisite.List1=
No luck but on the Engineer and MCV.
Some buildings are in the wrong order, but I will find a way to fix that.
Images:
EDIT: It looks like that all the Yuri Buildings want to hang out with each other, and not with Soviet structures. In other words: All Yuri buildings are at the top of the list and all the Soviet buildings down at the list.
Power | Weap
BatLab| Refin
Naval | Radar
Depot
Well, what ever vehicles you want to use for that country will have to have YuriCountry2 listed on the Owner= tag.
Which ver of ares are you using? If your using the r847 thats for the super clones, there's bound to be alot of stuff that isnt going to work. Those were intended for testing and bug fixes. They havent been compiled for mod usage yet. You will need to use ares 0.1 P1 for the time being until ares 0.2 gets released. Which isnt very far away. QUICK_EDIT
r849 is the one I have. I just wanted to get the BeaconSpecial working. In that case I will just have to wait. I hope when 0,2 is out it will automatically work. _________________ QUICK_EDIT
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