Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 27, 2024 4:36 am
All times are UTC + 0
A new C&C title in the works?
Moderators: Global Moderators, Offtopic Moderators
Post new topic   Reply to topic Page 1 of 2 [51 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: 1, 2 Next
Author Message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Oct 16, 2010 4:36 pm    Post subject:  A new C&C title in the works? Reply with quote  Mark this post and the followings unread

Read this article.

Visceral Games, the video game development studio internally owned by Electronic Arts and best known for the Dead Space series and Dante's Inferno the game, is apparently working on a brand new Command & Conquer title:

Quote:
Earl also confirmed that Visceral has projects at each of its newly-branded studios.
"We've gone to this collaborative model, all under the umbrella brand of Visceral," he said. "Each of the franchises we have in development, from Dead Space 2, which is close to final, to some IP that are literally in ideation... has a distinct team, and that team is spread across three or four studios. We're not outsourcing or insourcing - we really look at it as collaborative development, where everyone is on equal playing ground."


Quote:
Earl also confirmed that the next Command & Conquer was in the works and "pretty far out".


Thoughts? Post them.

_________________


Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Oct 16, 2010 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can only hope for Generals 2, Tiberium, or a C&C game that ignores C&C4 and continues where KW left the story...

Back to top
View user's profile Send private message Send e-mail Skype Account
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Oct 16, 2010 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm skeptical at this point. Not that they are thinking about or begining to work on, but rather that it will be made/finished. So many have been cancelled, getting excited this early in the development process is probably not a good sign.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Oct 16, 2010 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberium is finished, Red Alert is a dead horse.. it's most likely to be Generals if anything

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Oct 16, 2010 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd actually like to see something new. There is no way that another RA or Tiberium game can live up to the unbelievably high expectations of fans, and Generals can't really go anywhere without becoming a parallel history ala RA or a near future crisis between shiny weapon wielding superpowers ala Tiberiums.
They've finished all the other stories, and if they're going to make another C&C, I'd like to see them make something of their own, rather than piggybacking off the legacy of the more elderly works.

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sat Oct 16, 2010 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to see a game that handles logistics a bit more realisticly myself: like having units only carry so much ammo, and having some game mechanic where they get more (wether theres ammo trucks that ferry supplies, or they have to return to base, planes paradrop supplies, or hell even something like the emergency repair power in generals).

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Oct 16, 2010 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) Let it die.
2) Alternatively, finish Tiberium, which is something, I'd assume they would be good at.

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Oct 17, 2010 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Bleh, indeed let it die

... although yes, I'd fancy a tiberium IP with horror elements. Kane's Inferno? #Tongue

_________________
Delirium..

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Oct 17, 2010 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Well after End of Nations broke the ice on MMORTS, I wouldn't be surprised if they made their own attempt

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sun Oct 17, 2010 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

It would probably be some butchery of Command & Conquer if they are making a new one. They can't be too ignorant to see how much of a failure C&C4 was. It seemed to me, a failed experiment when no body wanted one. So I'd go with either, RA4, which would be a dumb idea, or Generals 2.

Back to top
View user's profile Send private message ModDB Profile ID
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Oct 17, 2010 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Not to be on the EA butchered the franchise bandwagon, but am I the only person who simply doesn't give a ztype anymore about new C&Cs?

_________________
Victory!

Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Oct 17, 2010 4:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Not to be on the EA butchered the franchise bandwagon, but am I the only person who simply doesn't give a ztype anymore about new C&Cs?

No.

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Oct 17, 2010 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Not to be on the EA butchered the franchise bandwagon, but am I the only person who simply doesn't give a ztype anymore about new C&Cs?

Not really, but as far as I can tell you don't give a ztype about any C&C #Tongue

Back to top
View user's profile Send private message
ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Oct 17, 2010 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, they surely gotta try much harder this time or forget using the brand Rolling Eyes

Unless idea is to totally mar the C&C brand down with countless shit games just for sake of profit.

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 17, 2010 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Since Tiberium Wars, the series have faced a steady decline amongst reviews. I wouldn't mind the franchise end with a bang instead of dying in shame. Similar to how Reach was a "succesful parting gift from Bungee".

_________________


Back to top
View user's profile Send private message
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Oct 17, 2010 10:02 am    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sun Oct 17, 2010 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

EA can't do that to save their lives. C&C's Halo 3 was in the early 2000s, and the franchise hasn't been marred by bad sequels. ODST and Halo Wars only added to the franchise, even if it was minute.

Orac, i thought we were friends dude? #Tongue Y u troll? #Tongue

_________________
Victory!

Back to top
View user's profile Send private message
Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Sun Oct 17, 2010 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Clazzy wrote:
Also, this.

But... but...



*BAWWWWWWWWWW*

Seriously... nothing they can make will please me.

I stopped giving them money.

_________________

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Oct 17, 2010 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

What would rock my socks is if they made another whack at Tiberium (the game) or similar.
I know Visceral could probably think up some pretty beast stuff making a TPS/FPS with all the mutated crap in the tib universe

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Oct 18, 2010 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Finally, a good close up of a Visceroid!

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Oct 18, 2010 2:36 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
I'd like to see a game that handles logistics a bit more realisticly myself: like having units only carry so much ammo, and having some game mechanic where they get more (wether theres ammo trucks that ferry supplies, or they have to return to base, planes paradrop supplies, or hell even something like the emergency repair power in generals).


Most titles/mods that attempt that are BORING.

Back to top
View user's profile Send private message
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Oct 18, 2010 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Generals on the CNC3 SAGE or RNA engine would be amazing, Generals is the realistic C&C of all. I hope for a Generals 2 as well (with the Generals, not just China GLA and USA)

_________________


Back to top
View user's profile Send private message
DavyCrockett
AA Infantry


Joined: 30 May 2010
Location: Germany

PostPosted: Mon Oct 18, 2010 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
I think Generals on the CNC3 SAGE or RNA engine would be amazing, Generals is the realistic C&C of all.


Most realistic ? Not really. In TD everything with exception of Tiberium, the Ion Cannon and the obelisk of light was real.

Generals has lots of weird stuff (Tractor shooting with anthrax lol). Besides I found it a bit strange that China hat mostly weapons which were used by the USA in reality (like Napalm bombers, Flametanks, the nuclear cannon, lots of Gatling Guns etc.)

gufu wrote:
Finally, a good close up of a Visceroid!


With giant genitals. Remember Dante's inferno.

Back to top
View user's profile Send private message
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Mon Oct 18, 2010 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's true, but compare this to Tiberium, Obelisks and other features to Generals, also it is the only C&C subject which has only one game, Allied-Soviet has 3 and NOD-GDI even more.

_________________


Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Oct 18, 2010 1:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Team Someguy: I don't think meticulous logistics would be the way to go from the start, but just 1 extra resource used by all the units that shoot that needsto be replenished from time to time. All FPS's do this, and in TF2, you have the engineer building dispensers. I'm saying to begin with, they could try something very simple. Like having the armory and outpost buildings serve as ammo dispensers. Then there could be an ammo truck to bring ammo to units rather than the other way around. The whole system would be designed to be as simple as possible, so as long as a unit is in the range of another, it's ammo would be replenished.

I want the trend towards streamlining C&C to make it uber simple to be reversed, and by adding the ammo factor, I think this will add much needed depth to the game.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Oct 18, 2010 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regarding the new C&C game, the article has stated the obvious that everyone knew eons ago, that EALA studio is building a new C&C game with the Jon Van Canemsomething guy and that it will take some time before being publicly announced. I don't understand why people are treating that as a news.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Oct 18, 2010 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
@Team Someguy: I don't think meticulous logistics would be the way to go from the start, but just 1 extra resource used by all the units that shoot that needsto be replenished from time to time. All FPS's do this, and in TF2, you have the engineer building dispensers. I'm saying to begin with, they could try something very simple. Like having the armory and outpost buildings serve as ammo dispensers. Then there could be an ammo truck to bring ammo to units rather than the other way around. The whole system would be designed to be as simple as possible, so as long as a unit is in the range of another, it's ammo would be replenished.

I want the trend towards streamlining C&C to make it uber simple to be reversed, and by adding the ammo factor, I think this will add much needed depth to the game.


Did you ever play Rise of Nations? This is a game that didn't do supply chains per se but had a system that was similar. The players had an area of influence based around their castles/cities that, if entered by enemies, caused attrition damage. To defend from this, you had to have supply trucks along with your army. It was an interesting system, because not building supply trucks or losing it mid-attack could be devastating as your units could end up losing a good deal of their health without you directly attacking them.
I tried to figure out a way of emulating it in RA2 but with no success. The only idea I had was to make every building emit radiation then have all friendly buildings automatically heal allied units in range to counter the effect, then of course that wouldn't heal enemies.

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Mon Oct 18, 2010 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
@Team Someguy: I don't think meticulous logistics would be the way to go from the start, but just 1 extra resource used by all the units that shoot that needsto be replenished from time to time. All FPS's do this, and in TF2, you have the engineer building dispensers. I'm saying to begin with, they could try something very simple. Like having the armory and outpost buildings serve as ammo dispensers. Then there could be an ammo truck to bring ammo to units rather than the other way around. The whole system would be designed to be as simple as possible, so as long as a unit is in the range of another, it's ammo would be replenished.


I've seen Warcraft 3 maps do kinda what you are asking. It still suffered horribly in execution as in was boring to play.

Now say we did an ammo system that was different. Say infantry fire from magazines or belts if a machine gunner and each mag has a limited amount of shots before a reload is needed. Implementing that with say an FPS like accuracy system (where a hit is much more devastating, potentially lethal in a single hit) would work if ammo was simply that. The unit otherwise has unlimited magazines.

That system can be applied for anything be it jeeps, trucks with a machine gun, coaxial weapons on a tank/artillery/IFV all of that and be made to work well.

But reliance on a fixed amount of ammo/fuel and the need to bring in (and protect) unarmored supply vehicles kills the fun in RTS. When you kill the fun, you kill the game.

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 18, 2010 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Did you ever play Rise of Nations? This is a game that didn't do supply chains per se but had a system that was similar. The players had an area of influence based around their castles/cities that, if entered by enemies, caused attrition damage. To defend from this, you had to have supply trucks along with your army. It was an interesting system, because not building supply trucks or losing it mid-attack could be devastating as your units could end up losing a good deal of their health without you directly attacking them.
I tried to figure out a way of emulating it in RA2 but with no success. The only idea I had was to make every building emit radiation then have all friendly buildings automatically heal allied units in range to counter the effect, then of course that wouldn't heal enemies.


Sounds a lot like what the Atari game Axis & Allies had (IIRC it's a 2004 game). I like the game and play it occasionally.

Quote:
Regarding the new C&C game, the article has stated the obvious that everyone knew eons ago, that EALA studio is building a new C&C game with the Jon Van Canemsomething guy and that it will take some time before being publicly announced. I don't understand why people are treating that as a news.


This isn't EALA that's making the game, nor have I heard of EALA making anything C&C-related.

_________________


Back to top
View user's profile Send private message
Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Oct 18, 2010 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Quote:
Regarding the new C&C game, the article has stated the obvious that everyone knew eons ago, that EALA studio is building a new C&C game with the Jon Van Canemsomething guy and that it will take some time before being publicly announced. I don't understand why people are treating that as a news.


This isn't EALA that's making the game, nor have I heard of EALA making anything C&C-related.


Check the article:

Quote:
"Each of the franchises we have in development, from Dead Space 2, which is close to final, to some IP that are literally in ideation... has a distinct team, and that team is spread across three or four studios. We're not outsourcing or insourcing - we really look at it as collaborative development, where everyone is on equal playing ground."


Quote:
Visceral will now work with EA Los Angeles, EA Montreal, EA's Shanghai studio and a new outfit in Melbourne, Australia.


But... before APOC left EALA, he was asking for feedback on older C&C games, saying that the team was looking at what worked well in previous games. In short, C&C might even be developped by more than one of these studios, but EALA is still leading it with the JVC guy.

Back to top
View user's profile Send private message Visit poster's website Skype Account
Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Oct 19, 2010 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

How about something completely new and original with C&C stamped on the box #Tongue
A new restart of the franchise in a totally new direction is all I'm waiting to see, of course its all for the better or worse Smile

_________________

Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.

Back to top
View user's profile Send private message
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Tue Oct 19, 2010 10:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Roaches wrote:
How about something completely new and original with C&C stamped on the box #Tongue
A new restart of the franchise in a totally new direction is all I'm waiting to see, of course its all for the better or worse Smile


What would you like to see in that C&C?
Something with WW2?

Back to top
View user's profile Send private message
Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Oct 19, 2010 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

they tried that with Generals, Roaches. It doesn't work unless at least the gameplay stays true to C&C.

On that note, I utterly hate EA's move to left-click commands.

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Tue Oct 19, 2010 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats indeed very annoying. If you play classics and then shift over to the new ones you always click wrong xD

_________________


Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Oct 19, 2010 12:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
On that note, I utterly hate EA's move to left-click commands.


Err....I think you mean right-click. Although I agree, it was good they had an option to customize it in TW.

_________________


Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Oct 19, 2010 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Quote:
On that note, I utterly hate EA's move to left-click commands.


Err....I think you mean right-click. Although I agree, it was good they had an option to customize it in TW.

In Generals as well they give the option to use the old click.

Back to top
View user's profile Send private message
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Feb 21, 2011 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Feb 21, 2011 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was on it earlier today, and the forums where up, pretty much a clone of the cnc.com ones. The website looked a little interesting aswell as having sections to cater for all the games. Also a preview of some spider style unit was seen...

A new C&C logo was shown, and i think its pretty nice, feels very solid and not like the current one what im my eyes, is child like, too soft.

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Feb 22, 2011 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Unless EA have realized what a horrible mistake C&C4 was, then this new C&C is going to be just another big pile of shit.

Back to top
View user's profile Send private message
Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Tue Feb 22, 2011 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Considering how badly received it was by the community, RTS gamers, games journalists, game critics and orphans, I'd imagine C&C4 won't be the basis for a new game. Plus, people seem to be suggesting that this will probably be a reboot. Here's hoping for Tiberian Dawn remade!

_________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Feb 22, 2011 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

A TD remake wouldn't be a great idea, imo. It'll either be an exact copy, which is a little pointless imo since TD was pretty cool to start with and it'd make the studio look like it had no new ideas.
On the other hand, since TD was cool to start with, adding new things might seem forced and unnecessary.

If they're starting from scratch, then maybe they should go the same route as RA did for TD - something not directly in the same universe but with enough similarity to keep it within the fold.
There are plenty of alternate history scenarios which could be lived out in C&C - not limited to Communism/Nazism/Capitalism/OMG Robo-Japan/Space Aliens from Space. The what if? scenarios of even further back than the 1900's might be cool to explore. I'm a bit partial to Steampunk stuff myself, though, so I'm biased.

Either way, so long as it isn't too far from the formula it might be good.

Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Feb 22, 2011 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

So... An Age of Empires, but with an alternate history? Razz

Or to be original, how about during RA1 Einstein travels back in time to erase Stalin, which creates an alternate reality in which Stalin never existed?
I wonder what kind of scenario that would set up... Kane in Japan? #Tongue

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Feb 22, 2011 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Hm... I don't really trust EAs after C&C4. Especially, considering this is going to be a reboot.

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Feb 22, 2011 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

At least with a reboot the story isn't going to contradict itself anymore (provided it won't change story writers in between sequels again of course).

I just hope the story and the acting (and voice acting) can be taken seriously; but even if not, the fact it's a reboot makes it not as painful to watch (kinda like how how watching a guy piss himself on live TV wouldn't be half as painful to watch as when he'd turn out to be your relative).

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Feb 22, 2011 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
So... An Age of Empires, but with an alternate history? Razz

Not necessarily... I was thinking more Sky Captain-esque Alternate WW1 with more robots.
Or Star Wars.

Back to top
View user's profile Send private message
Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Tue Feb 22, 2011 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I have given up hope on CnC as long as it remains in the hands of EA. I'm waiting for something to break the stagnation that is the Command and Conquer style RTS. It's repetitive and old and while the stories are good, the innovation in gameplay is not.

_________________
You come for the modding but you stay for the Crap Forum.

Back to top
View user's profile Send private message Skype Account
raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Feb 22, 2011 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Space Aliens from Space.


=)

i´m for a TD-Remake.
but more in the way of DTA...
having a classic mode with exact remake of every single feature (including bugfixes, and maybe some little features likes construction-cues, ...)
and having some kind of enhanced mode with a lot of new features units, campaings and buildings.

another good thing would be if the would create 4 games in one... TD-RA2 #Tongue

_________________

just a simple logo by bricks @ raminator, on Flickr

Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Tue Feb 22, 2011 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

a new C&C 4 Confused

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
blubb
General


Joined: 31 Jul 2005

PostPosted: Tue Feb 22, 2011 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________

Hydraw Art on Facebook

Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Feb 22, 2011 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is it with like, every C&C so much new stuff (information, conferences, ecetera) is released for German mags in in Germany? Germans love C&C or something?

_________________
Victory!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 2 [51 Posts] Goto page: 1, 2 Next
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2593s ][ Queries: 11 (0.0092s) ][ Debug on ]