Your FireOnce=no tag is commented out. But you could also;
Increase its range to 300. Set the damage to 1. make all verses 5% on warhead and give it InvisibleAll as projectile.
If you want to keep damage -non radiation- from secondary weapon. Well you can, but I don't recommend it. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Joined: 24 Sep 2009 Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker
Posted: Wed Oct 20, 2010 2:06 am Post subject:
I've done exactly what you said but it still won't work.
I've seen a tank deploy and release radiation (or something similar) before and i think it was in DeeZire's mod and Apocalypse mod by X.A.A Apocalypse of Borg. _________________
If that doesn't do it, I might need to dig up and old mod map I made in which I did this. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
My old code was for yuri I might add, it is also a suicide tank.
I don't think I can help you with this one. Sorry. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
If you want a deployer death like Deezire's, you have to deploy the vehicle into an invisible structure that has an animation with a high Rate that does damage. This will destroy the structure immediately on deploy, giving the illusion that it deployed to explode. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
No shit it works in YR. The code used does not exist in Red Alert 2. The Chaos Drone in YR added some deployment functionality that RA2 doesn't have, and as such, this idea is possible with just a deployment weapon that skips the change into a structure. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Why are they there? MO files should be in a XCC Mod file, not loose files in your directory. Are you a beta tester or ripping? _________________ QUICK_EDIT
Joined: 24 Sep 2009 Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker
Posted: Fri Oct 22, 2010 6:28 am Post subject:
I just hacked/ripped it off the xcc mod launcher.
The XCC mod launcher is a small package but it's a nightmare for me if it unpacks because it takes too long. You have to wait atleast 1.30 hrs. And i use a quite old PC. 256mb RAM, planning to buy a 1gb one.
Besides, I don't spread it and it's just for private use.
MO 3 should be released on launch base and packed using LBMC (Launch Base Mod Creator) by Marshall. _________________
Joined: 24 Sep 2009 Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker
Posted: Sat Oct 23, 2010 10:16 am Post subject:
My real profile
It is true that i am a haxor but i don't hack anymore. There is no point of cheating because the only one who you are cheating at is yourself. I'm a modder now. _________________
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