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Research Paper
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D1Hazel
GDI Hacker


Joined: 08 Feb 2009
Location: The United States of America

PostPosted: Mon Nov 08, 2010 6:02 pm    Post subject:  Research Paper
Subject description: So I'm writing this Semi-Formal
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I'm doing a research paper on Command and Conquer. It mainly focuses on the community's responses to the games. I wanted to know your opinions on various topics, including but not limited to:

  • What was your first reaction to Generals?
  • Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?
  • What did Command and Conquer 4 do right, and what did it do wrong?
  • Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?
  • Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?
  • Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?
  • What are your opinions on the unofficial patches that the community has released?
  • Are you interested in any future Command and Conquer games?
  • What did you like and dislike about Command and Conquer 3?
  • What did you like and dislike about Command and Conquer: Red Alert 3?
  • What did you like and dislike about Command and Conquer 4?
I'd like to thank in advance everyone who participates in this.

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DavyCrockett
AA Infantry


Joined: 30 May 2010
Location: Germany

PostPosted: Mon Nov 08, 2010 7:10 pm    Post subject: Re: Research Paper Reply with quote  Mark this post and the followings unread

D1Hazel wrote:
[*]What was your first reaction to Generals?


I didn't like it (Mainly due to the build and resource system, also many things where too weird (like getting RPG guys when building a tunnel system)).

D1Hazel wrote:
[*]Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?


I didn't play CnC 4, but after I read everything about

D1Hazel wrote:
[*]What did Command and Conquer 4 do right, and what did it do wrong?


Imo I did practically everything wrong. The frist CnC game that I didn't want to play.

D1Hazel wrote:
[*]Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?


All of them.

D1Hazel wrote:
[*]Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?


Yes, it would.

D1Hazel wrote:
[*]Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?


I didn't play it.

D1Hazel wrote:
[*]What are your opinions on the unofficial patches that the community has released?


Not really bothered about it.

D1Hazel wrote:
[*]Are you interested in any future Command and Conquer games?


Yes. Though they should be not too experimental with the core elements.

D1Hazel wrote:
[*]What did you like and dislike about Command and Conquer 3?


I liked the graphics but disliked that it imo ruined the story, that stealth was less special (too many units had it and almost everything could detect them) and that almost everything could be upgraded with either Railguns or lasers. Also I missed gates, walls and subterranean units.

D1Hazel wrote:
[*]What did you like and dislike about Command and Conquer: Red Alert 3?


I liked the good A.I. and the naval combat but disliked the unit limit and the ressource system.

D1Hazel wrote:
[*]What did you like and dislike about Command and Conquer 4?


I disliked it because it hadn't all the classic CnC elements like base building and resource collection.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 08, 2010 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What was your first reaction to Generals?


I played the campaigns through once, it was so many years ago I can't tell exactly how I felt. I never disliked the game, that's for sure.

Quote:
Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?


I've never played C&C4, and likely never will. My interest towards Generals alone has dropped, though, in favor of Zero Hour (it's kind of like playing Tiberian Sun without Firestorm).

Quote:
What did Command and Conquer 4 do right, and what did it do wrong?


I don't know about gameplay, I guess its strongest point would be online multiplay (especially in groups, or so I've heard). Aside from that, the cinematics seem good, but the story is a major disappointment (talk about the ending scene). I loathe the artistic design they took for most units; the ridiculous proportions, shapes and overall toy-like vehicles. I was pleased with more realistic design approaches such as the GDI Condor.

Quote:
Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?


Not as excited as some would, but it would definitely benefit modding the afforementioned games.

Quote:
Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?


Unlikely.

Quote:
Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?


-

Quote:
What are your opinions on the unofficial patches that the community has released?


They are very welcomed, highly anticipated, and usually prove to be very useful.

Quote:
Are you interested in any future Command and Conquer games?


For now, but if there will be any more disappointments a la C&C4, my interest will surely fade by then.

Quote:
What did you like and dislike about Command and Conquer 3?


I admit, at first I joined the idiotic rage about the tiniest things like lack of Hover technology for GDI. However I began to like different aspects of the game. It's prettier than Generals and remains in TS's pseudo-realistic and gritty athmosphere. There are already several interesting mods released for the game, for example the unorthodox Granatball.

Tiberium Wars' campaigns were pretty sweet, and even for an old-school C&C-player like me, the missions were very difficult (and gradually became harder as you progress, as meant to). I disliked the multiplayer, as I couldn't keep up with the rushing, speed, and personally avoided tactics like selling refineries for extra harvester and infantry, that you couldn't survive without. Inconsistencies between Firestorm and Tiberium Wars (although neither was Westwood the expert of consistency), some artistic choices in units and buildings, and the so-dramatic-that-it's-no-longer-convincing FMVs also provided slight annoyance.

Quote:
What did you like and dislike about Command and Conquer: Red Alert 3?


Never played this one either, but I'm personally not fond of the (though adequate) cartoonish and cheesy athmosphere of the Red Alert sequels. On the other hand, RA3 remained perfectly loyal to its predecessors in this manner #Tongue

Oh, and one more thing: If Einstein never eliminates Hitler, why isn't RA3 a World War II? #Mad

Quote:
What did you like and dislike about Command and Conquer 4?


Scroll above.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Tue Nov 09, 2010 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

What was your first reaction to Generals?

My first reaction to Generals was that the pace was slowed down and that the game was too conventional with not enough sci-fi stuff. However, Zero Hour completely reversed this, making the overall game much better, which a huge variety of everything. ZH is one of the best C&C games to date.

Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?

No

What did Command and Conquer 4 do right, and what did it do wrong?

C&C4 did offer a wide variety of units and defensive structures to be built, along with a sizeable amount of support powers. The variety was defiantly there, but the way the game was designed forced the player into specific strategies. While there was potential for the game to be very open, it nevertheless became very narrow. The one game mode along with the pop cap did this.

It also failed to learn from the games it was trying to emulate. Normally with fewer units you get more control over them. In Warcraft 3 for example, most units have several abilities, and in the DoW games, almost all units have access to several upgrades. Upgrading in TT was limited to picking up crates (offensive class), generic structure upgrades (defensive class) or a few generic upgrades that all the classes got access to. What they should have done was emphasize customization. Choose between weapon A or weapon B as in DoW. the upgrade system just felt too empty.

Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?

It was actually pretty balanced, within a relative range.

Are you interested in any future Command and Conquer games?

Always

What did you like and dislike about Command and Conquer 3?

C&C3 was a really good game with a disapointing xpack, that led to what I think was the cancellation of additional xpacks. The scrin remained largely unexplored as a faction in terms of story, and I think there is alot of potential there. As for Kane's Wrath, that was a missed oppertunity. Global Domination could have been an epic game mode if divided the world map into territories like traditional risk /DoW Dark Crusade. The subfactions could have been made to feel more unique, and only one (the black hand) was given any personality via the campaign. I think a Generals challenge styled set of missions should have been made to really individuate the subfactions.

What did you like and dislike about Command and Conquer: Red Alert 3?

The highlighting of the units, something that carried on in C&C4 is something that annoys me graphically. The self imposed limitations on the game (each units must have and only one special ability) was unnesecary I felt. The sides themselves, while visually unique as could possibly be, were all too similair when it came to playing them. The game as a whole was ok, a little vibrant, but a solid B+. The game invited rush happy players online, where getting rushed could end up being more like a checkmate than a hinderance.

Uprising was another missed oppertunity, and on paper is an excellent xpack, with the exception of a total lack of online play. The story campaigns were laughably short, although they were decent missions. The new units were good. The Commander's Challenge was an excellent addition, adding replayability and it was just pure fun. Its two biggest problems were lack on any MP support (not even LAN!) and being forced to have to buy the game online.

What future direction do you think the franchise should take?

The series has alot of unexplored and potential options to pursue. Another FPS game could be most excellent as Renegade was alot of fun and its downfalls could easily be corrected when making a new game. Generals is an excellent universe for this game to take place in, and so is the Red Alert one. If they opt for another RTS game, I hope they go in the direction of "bigger is better", putting emphasis on macro over micro. Starting with C&C3 as their template, they should take the lessons they learned from the new games. Risk needs territories, Subfactions need character, and diversity is always good.

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Tue Nov 09, 2010 6:07 am    Post subject: Re: Research Paper Reply with quote  Mark this post and the followings unread

Quote:
[*]What was your first reaction to Generals?

"Interesting." When I saw it announced, I was intrigued by it right away. It looked like a nice distraction from the droll C&C convention, and I was right.

Quote:
[*]Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?

No. It was fun before, and it's fun now. C&C4 has no bearing on that opinion.

Quote:
[*]What did Command and Conquer 4 do right, and what did it do wrong?

It tried to take C&C in a new direction that it sorely needed, but it took away too many familiar aspects that we expect of any Command & Conquer title.

Quote:
[*]Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?

Of course, but to the modding community rather than just the game fans.

Quote:
[*]Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?

No, and it doesn't change my opinion anyway. Being that there is no chance to see any source files released, the question is entirely moot.

Quote:
[*]Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?

Not touched the game once so I can't say.

Quote:
[*]What are your opinions on the unofficial patches that the community has released?

They're a godsend to the lack of attention EA gives anything they touch post-release. Unfortunately for the newer fans, no one pays attention to the second decade of games.

Quote:
[*]Are you interested in any future Command and Conquer games?

Only if they don't involve GDI, Nod, Tiberium, the Allies or Soviets. Kinda tired of the same old stories really. An FPS of any C&C IP would still be acceptable.

Quote:
[*]What did you like and dislike about Command and Conquer 3?

It was gritty and dark, and had a good enough story to keep me interested. The multiplayer was pretty good too; it offered quite a bit for skirmish players and serious players alike. The only thing I didn't care much for was that EA tried too hard to legitimize Tiberium and they focused a little too much on who was in the cutscenes rather than the cutscenes themselves.

Quote:
[*]What did you like and dislike about Command and Conquer: Red Alert 3?

RA3 was great, I don't care what anyone says. The game was solid, the story was so outlandish and fun, the missions were a lot of fun, especially in co-op mode. And the units were amazing; secondary abilities are the best thing to hit C&C since Red Alert. My only real gripe is the mining system; it's a fucking nightmare and a half.

Quote:
[*]What did you like and dislike about Command and Conquer 4?

No comment since I haven't played the game. I won't give out an opinion based entirely on reviews without having played the game myself. There's an unfair bias against C&C4 anyway.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Nov 10, 2010 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What was your first reaction to Generals?


"Now that looks like fun". Back in 2002-2003, can't remember, when beta pics were in the magazines.

Quote:
Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?


It changed probably in terms of modding interest. But that's it.

Quote:
What did Command and Conquer 4 do right, and what did it do wrong?


-

Quote:
Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?


Yes. Tho I doubt it will happen.

Quote:
Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?


Why would it? Its not a promise that their modding support will increase.

Quote:
Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?


-

Quote:
What are your opinions on the unofficial patches that the community has released?


Its a support of a kind. Modding can continue its path.

Quote:
Are you interested in any future Command and Conquer games?


If they would be fun, and wouldn't be just another "lets milk some money"-game, then yes.

Quote:
What did you like and dislike about Command and Conquer 3?


I liked it, I might even say its the best product of the whole series, probably except modding, where I am not that informed to give an opinion.

Quote:
What did you like and dislike about Command and Conquer: Red Alert 3?


AI/balance wasn't that good, and modding-wise, its support was similar IIRC to CNC3's.

Quote:
What did you like and dislike about Command and Conquer 4?


As I wrote with all those "-", I did not play it to create a good opinion, tho I heard some bad stuff...

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Wed Nov 10, 2010 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
What was your first reaction to Generals?

Upon seeing my friend's copy, "That's Command & Conquer? It sure looks alot different."

Quote:
Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?

Sorry, I decided not to play C&C4

Quote:
What did Command and Conquer 4 do right, and what did it do wrong?

[N/A]

Quote:
Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?

Most certainly, I would love to see capable modders unleash more features using source files, were they available.

Quote:
Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?


I would be pleased about it, however that would not effect my current opinions/likeliness to purchase EA products. I'm not that shallow.

Quote:
Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?

[N/A]

Quote:
What are your opinions on the unofficial patches that the community has released?

Depends on the game. Some are pretty much necessary in order to bring gameplay up to a premium.

Quote:
Are you interested in any future Command and Conquer games?


Yes, I want to see what EA does with what's left of the franchise. However, I haven't decided which is worse, canceling ideas before they are under full production, or releasing an unworthy game to the masses.

Quote:
What did you like and dislike about Command and Conquer 3?


The lack of appreciable music, the technology given to the Brotherhood of Nod not following from the previous game, the disjointed feel of the units when compared to the preceding games, the excessive blue color scheme given to GDI. Apart from that, the game was pretty fun, with a good story, and even better gameplay.

Quote:
What did you like and dislike about Command and Conquer: Red Alert 3?


The game was given way to much camp when compared to its predecessor. Way too much of the game's units were cartoon-like, and it couldn't be taken seriously like the games that came before it. As with C&C3, there weren't too many gripes with the majority of the game. It was entertaining, and the story was full of life.

Quote:
What did you like and dislike about Command and Conquer 4?

[N/A]

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Nov 11, 2010 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

# What was your first reaction to Generals?
- i'm so excite it's new c&c in 3d graphic

# Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?
- i dont like general power and multiple super weapon system , to blow the enemy base or lost my army by free without any tactics isn't what i want in any rts game, for c&c4 i have no reason to play it since i'm already lv 20 for both side.

# What did Command and Conquer 4 do right, and what did it do wrong?
- they have some interesting looking unit and they do right to put every mighty c&c unit we know to the game but they wrong to abandon c&c game play element.

# Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?
- sure why not.

# Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?
- no. i buy only game that i interesing to play not just because i love that company.

# Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?
- it balance well since player dont need to think anything just spam unit and see them in action.

# What are your opinions on the unofficial patches that the community has released?
- i never accept patch that isn't official release as patch in my opinion it just somekind of mod except creator can do something that make everyone use it or patch for modding like Npatch or Ares.

# Are you interested in any future Command and Conquer games?
- i useto interesting the future of this series but for now i think it ended.

# What did you like and dislike about Command and Conquer 3?
- i like unit design and list of unit their put to game it's very profestional but i hate rush game , paper harvester , crane , mini mcv and many fake fan service feature like hover unit [that didn't differrent from other ground unit] and yes scrin design looking lame i hate it.

# What did you like and dislike about Command and Conquer: Red Alert 3?
- i personal love this game except resource system and again paper harvester it'll be perfect rts i ever play if it allow to use more harvester than one even they keep to use that mining system. give chance to recover your base when you miss. [i don't know maybe rts player love to end the game in 3 min ]

# What did you like and dislike about Command and Conquer 4?
- some unit design look very interesting but most of them look ugly and gameplay is shallow , mindless and action isn't furiously like dawn2 it'll be better it they put this kind of game to iphone more than pc.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Nov 11, 2010 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
# What was your first reaction to Generals?


It was a nice game with a wide array of features. Felt like a step forward from RA2 even when it was a new universe. I didn't enjoy build mechanics that much though, they should've kept original MCV methods and proceed with rest of Generals changes.

Quote:
# Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?


Not that much.

Quote:
# What did Command and Conquer 4 do right, and what did it do wrong?


Storyline went horribly wrong. GDI designs pulled me off that side ultimately, I liked Nod designs though. I didn't like the fact that sides have been divided to classes because of which aircrafts, units and infantry were seperated. That's not how different subsides should be done.

Quote:
# Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?


Yup.

Quote:
# Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?


Not really, but it would prolong classic games' life.

Quote:
# Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?


It was balanced but it was a wrong balance. A boring one. Ultimately hard counters and symmetric sides.. no.

Quote:
# What are your opinions on the unofficial patches that the community has released?


I'm not using any of them apart from YR 1.002 because it fixes plenty of YR bugs. I guess I would check other patches if I played rest of games as actively.

Quote:
# Are you interested in any future Command and Conquer games?


Yes, new games is still a fun thing to do. If done right.

Quote:
# What did you like and dislike about Command and Conquer 3?


Storyline went in a slightly wrong way but it could be lived with. I didn't like several technology drawbacks.. like no presence of subterranean technology for Nod. Also, no CABAL? I didn't like epic units in Kane's Wrath either.

Quote:
# What did you like and dislike about Command and Conquer: Red Alert 3?


It's a RA2 clone, just worse. And the storyline is terrible - yeah, I'm picky on this one in most of EA's C&C releases. Campaign wasn't half-satisfying. I didn't like building designs either, RA2 had much better concepts for this.

Quote:
# What did you like and dislike about Command and Conquer 4?


Campaign mostly. That "incredible ending" and marketing campaign it received - most of the stuff they promised turned out to be a lie. Oh, and let's not forget developers' hypocrisy on this one.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Nov 11, 2010 4:37 pm    Post subject: Re: Research Paper Reply with quote  Mark this post and the followings unread

D1Hazel wrote:
What was your first reaction to Generals?
Well when it first came out I wasn't able to play it (due to a bad computer). I remember playing the demo though and to be honest probably never realised it was supposed to be a C&C game.

Now I'm sure Generals is a fun game and everything, I just personally have no interest in the setting/storyline. I'm not a fan of 'modern' warfare (even if it is laced with sci-fi), particularly the factions in the game seem really boring.

My biggest problem (or reason for lack of interest) is with the conventional mechanics... why drop MCVs and the sidebar when thats what makes C&C so unique? Theres just no point going back to the command bar when every other RTS uses this system. Seems to me like shooting yourself in the foot.

D1Hazel wrote:
Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?
Uhh no.

D1Hazel wrote:
What did Command and Conquer 4 do right, and what did it do wrong?
Well I never bothered buying the game after release because I didnt enjoy the beta for very long.

At first the game seemed quite fresh, played ok, was quite fun... and then after a short while it just go old... there was no lifespan to the game what-so-ever and then through subsequent patches it just got worse. For example they messed with unit graphics, scaling up some units and making them look even more ridiculous. Another patching problem was the hard-counter balance system... it meant you needed exactly the right units at the right time which really just made it all too easy and furthered the monotony.

The one thing that would've got me to buy it would be the campaign however after playing I couldn't imagine how they'd create missions with that gameplay... just seemed so limited. They also announced it would all be co-op (meaning very few missions like RA3). On top of that you have to remember that this is the final Tiberium game, why are they doing this to us?! It was a bad time to experiment.

If C&C4 was released as C&C Arena, I wouldnt have a problem. The fact that it was supposed to be the big finale made it hard to take.

D1Hazel wrote:
Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?
Sure, TD/RA1 and RA2 would be good releases, even though I'd never be abled to use them myself. I guess someone would.

D1Hazel wrote:
Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?
No it wouldnt change anything. To be honest the "EA" brand has no bearing on me buying a game or not. I'd buy a game based solely on the game itself, whether or not it has the EA brand slapped on doesn't matter.

D1Hazel wrote:
Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?
Due to the hard-counter system I suppose it did... although the unlocking system was a load of rubbish. What I'd expected (after watching BCPT and dev talks etc) was a system where'd you'd unlock units and have to choose which ones you used... instead you just start with no tech and have to unlock things otherwise you've got very little options.

So I suppose not really...

D1Hazel wrote:
What are your opinions on the unofficial patches that the community has released?
Well obviously RP and NP did wonders for YR modders but now Ares is on the rise it should be even better, once it really gets going...

Nyers incredible TD patches and CNCNet really helped get me back into TD and RA1. They keep those games alive.

D1Hazel wrote:
Are you interested in any future Command and Conquer games?
Well to a degree... but thats only really because of the old-style gameplay, which I hope any future games retain. That is not the only value C&C holds. The Tib storylines over, RA3 storyline was rubbish... so in the end if nothing comes out again I'm not overly bothered.

D1Hazel wrote:
What did you like and dislike about Command and Conquer 3?
Things I liked:

- Well I really liked the campaign! The cutscenes were, in my opinion, excellent. The mission selection screen was very cool (although a few alternative options would've been good, and maybe a chance to divert the storyline a bit depending on choices).
- I liked the fact that it went back to TD with GDIs designs (even though it maybe made no sense) and Nod had some cool stuff.
- The support powers were also a really cool idea.
- Darker atmosphere and more realistic unit graphics (compared to C&C4).
- Infantry squad idea. Made them feel more realistic, which was cool (I still like separate inf in RA3 though).
- The graphics are excellent in my opinion.
- Battlecast system! Great idea, underused...

The things I'd improve are:

- Balance, IMO the Scrin still had a few problems.
- Less symmetrical maps!
- A more Tiberium infested world, it seemed to go backwards after TS.
- More TD inspired Nod, I wasn't that much of a fan of Nod in black, like with TS. Either way its still done well, guess they kept to the established style.
- Tough economy to crack and too competitively designed. I'm not one for build orders and, as much as I liked the game, could never win against other players.

D1Hazel wrote:
What did you like and dislike about Command and Conquer: Red Alert 3?
I liked:

- Unit ideas. Lot of creativity going on.
- Unit special abilities! Great idea, adds a lot of tactical opportunity.
- Balancing and economy. I stood more of a chance in this game (however your eco was too vulnerable early on. Some kind of "miner invincibility in the first 5 minutes" would've been a good idea)
- The unit voices etc were just well done... they really took this atmosphere and ran with it.
- Graphics were very cool.

Dislikes:
- Storyline... pointless. Campaign was way too short, videos were pointless...
- Symmetrical maps again.
- Some gamemodes would've gone down well.

D1Hazel wrote:
What did you like and dislike about Command and Conquer 4?
Gameplay idea seemed innovative at first... then went down hill.

- Boring units and unit designs... they actually had some good concept art then somehow it got fucked up in translation to 3D.
- Cartoony appearance! Not what I want in a Tiberium game.
- Symmetry!!!
- Limited playability, quickly got so old.
- Hard-counter system...
- Failed promises like with the upgrade system and multiple gamemodes... they even had a gamemode dropdown menu in the beta, so I blame rushed/pressured development.
- The end of the Tiberium saga exactly how it shouldnt have been done. Shame.

There's my detailed analysis, not spell checked. #Tongue

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D1Hazel
GDI Hacker


Joined: 08 Feb 2009
Location: The United States of America

PostPosted: Wed Dec 01, 2010 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I realized that a link to my private messages aren't really good on the Works Cited page, no matter how accepting your teacher is of you doing your Research Paper on a video game community... As such, here is a quote from Nyerguds.

Nyerguds wrote:
Well, Generals was just weak. It's the first of these games that are far too easy to finish (Gen and ZH, on Normal difficulty, on a single day), messed with the true & tried resources and build system, and switched the mouse button functions. It was, frankly, just a weak Warcraft / Starcraft clone in a different setting. I'm not saying it's a bad game, but nothing about it deserves the "C&C" name.

C&C4 was just not RTS anymore. The wikipedia page calls it "real-time tactics" instead. The whole thing was poorly thought out in my opinion, especially the levelling. (Having to replay a mission a few times just so you can build the hi-tech stuff needed to beat the next one? Seriously...) This might've been good as a kind of Renegade-like spinoff game, but not as a real sequel with the full responsibility to continue the storyline.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Dec 01, 2010 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:

# What are your opinions on the unofficial patches that the community has released?
- i never accept patch that isn't official release as patch in my opinion it just somekind of mod except creator can do something that make everyone use it or patch for modding like Npatch or Ares.

My patch is nothing like that... my main goal is fixing bugs, all extras are 100% optional :-\
Also, EA officially endorsed it.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Dec 01, 2010 11:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

EA/APOC said that projects like RockPatch, Ares, Nyers Patches, My own, and Tiberian Techonolgies are recognised and EA have no problems with these.

Nyers patch as far as i know is the only one to get put on the downloads page, mostly becuase hes constantly updating it with features users want to see, and is a member of the commnity that has shown much passion.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Dec 02, 2010 3:12 am    Post subject: Re: Research Paper Reply with quote  Mark this post and the followings unread

D1Hazel wrote:

What was your first reaction to Generals?


I loved it but didn't really know much about it until I got my hands on it. After that I kept thinking it wasn't C&C in any respect.

D1Hazel wrote:

Has your view of Command and Conquer: Generals changed since playing Command and Conquer 4?


Yes, it has made me realize that Generals has a good C&C feel with a number of core changes. A great game, but not C&C still.

D1Hazel wrote:

What did Command and Conquer 4 do right, and what did it do wrong?


The whole leveling thing was pretty good except for the fact that you couldn't choose what you unlocked and it made it extremely difficult to do the campaign. The crawlers were an inventive style but shifted focus too much to micro IMO, so I don't really like crawlers in that respect. Not a C&C game. C&C3 kept the story relatively on track while going in a different direction than Westwood, which I still believe would've been a lot better, but C&C4 seemed to butcher it to where the entire game was trying to be climactic which wasn't the truth.

D1Hazel wrote:

Would you be interested in the release of any or all source files related to Command and Conquer: Tiberian Dawn, Command and Conquer: Red Alert, Command and Conquer: Sole Survivor, Command and Conquer: Tiberian Sun, and Command and Conquer: Red Alert 2 that EA is legally allowed to distribute?


I guess. I'm pretty sure plenty of people would love to get their hands on it, and it would open new possibilities for modders I believe.

D1Hazel wrote:

Would the release of any of the above source files increase your opinion of EA and/or make you more likely to buy their games (Command and Conquer related or not)?


Yes, it would show that they care about the community now. It seems like we're mute and the only people that get heard are the whiners.

D1Hazel wrote:

Did you feel that Command and Conquer 4 had a balanced multiplayer mode between players of different levels?
What are your opinions on the unofficial patches that the community has released?


No, the levels were horribly unbalanced, FPS logic can't be applied to RTS. A gun in FPS doesn't make a huge difference since most of guns are not to much better. However, taking out half an arsenal in RTS without destroying balance is pretty much impossible.

They have really helped modders realize some dream ideas. I personally love all the work those people are doing for Ares.

D1Hazel wrote:

Are you interested in any future Command and Conquer games?


Maybe, if they change their direction from experimentation to a more classic style with some updates.

D1Hazel wrote:

What did you like and dislike about Command and Conquer 3?


I liked most everything, the story flowed, the ending didn't do too much destruction to the story IMO. The Nod design was quite new, but not horrible. The implementation of the Scrin however, was a mistake however. They should have stayed a hidden force, not a competing army. The alien mystery added a new twist to the story in TS. It was interesting how the alien tech was coveted by both sides and fought over.

D1Hazel wrote:

What did you like and dislike about Command and Conquer: Red Alert 3?


The cartoony style is probably the only thing I disliked about Red Alert 3. That, and the paradoxical story that they had. Japan would've started its aggressive regime and destroyed by the US invasion of Japan while the European Allies were fighting the Soviet Union, which I'm assuming happened because the Soviet time travelers caught Einstein after he erased Hitler.

D1Hazel wrote:

What did you like and dislike about Command and Conquer 4?


I disliked it pretty much as an entirety. The only thing that I kind of liked was the Coop.

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D1Hazel
GDI Hacker


Joined: 08 Feb 2009
Location: The United States of America

PostPosted: Thu Dec 02, 2010 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I turned in the paper yesterday (and wound up not using that quote from Nyerguds I posted here). However, I'm enjoying reading the responses.

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