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Voxel-Based Buildings
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Drogan
Vehicle Drone


Joined: 19 Apr 2010

PostPosted: Thu Nov 11, 2010 2:43 am    Post subject:  Voxel-Based Buildings Reply with quote  Mark this post and the followings unread

I've heard from some people that buildings can only be made using 3d programs.

Since I'm not very good with those programs, I've been trying to find another way to make buildings and this was the result.

Since voxels are quite similar to its 3d counter part, just a bit blocky, I figured I'd make use of the voxels beyond its original purpose: Voxel to SHPs.

I made one building as an example of my method.
Through my process on making these, I can point out a few things:
-It's similar to making vehicles
-The more detailed you want the buildup/animation to be, the more parts you're going to have to make and the more complex you'll have to work with in HVA.
-There are neither shadows nor snow. You'll have to add them manually.
-It's slightly much faster than making 3d versions (depending on skill)
-Won't blend in with the existing buildings. So it's only good for Total conversions.
-It takes time to align the camera so that the building is in the right place

Programs used:
-VXL section editor II/III
-HVA builder
-Voxel Viewer
-Ifranvview

This method might be of good use in the hands of a talented voxel artists.



SCRN0007.png
 Description:
The voxel building in action.
 Filesize:  38.05 KB
 Viewed:  3056 Time(s)

SCRN0007.png



SCRN0008.png
 Description:
The same building, but made using the highest setting in Ati Catalyst Controller for Voxel viewer, including Anit-Alias settings.
 Filesize:  40.96 KB
 Viewed:  3056 Time(s)

SCRN0008.png



ALLIEDTECH_002.gif
 Description:
The Voxel.
 Filesize:  612.92 KB
 Viewed:  3056 Time(s)

ALLIEDTECH_002.gif



ALLIEDTECH_001.gif
 Description:
Buildup/Building animation in voxel viewer.
 Filesize:  208.85 KB
 Viewed:  3056 Time(s)

ALLIEDTECH_001.gif



Allied Techlab.zip
 Description:
The files, including the voxel, its hva, and its SHP.

Download
 Filename:  Allied Techlab.zip
 Filesize:  148.53 KB
 Downloaded:  59 Time(s)


Last edited by Drogan on Thu Nov 11, 2010 5:10 am; edited 1 time in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Nov 11, 2010 3:17 am    Post subject: buildings Reply with quote  Mark this post and the followings unread

Not Bad, but you should learn 3D Max, Blender, or Cinema 4D, it takes patience to use them. You can make buildings, people, vehicles and even terrain using them. The hardest is texturing the model. I learned to use 3D Max because of a program called BSP. It is used for making maps for Digital Paint, based off the Quake engine. It is a 3D program for map making not 3D model. You could use that and its free.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Nov 11, 2010 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Those are OK, they would look somewhat decent if it was TC as you said. The lack of shadows or decent shading is just too much, or perhaps how voxels don't make for detailed textures. Not to mention making these voxel by voxel is a lot less time efficient than modelling them. All in all, the limitations for a perfectly done voxel building would still only make an average building, at least compared to those made by Westwood and modellers. I believe Copy and paste can get farther if done well, like with
http://ppmsite.com/forum/viewtopic.php?t=23941

That said, I would love to see someone actually do an entire side made like this, with voxel terrain to fit in. It would be nicely retro XD.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Nov 11, 2010 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

well, the thing is, 3ds max is similar to voxel editor. you create a plane in voxel editor just like you do in 3ds max. in fact it's easier to apply a texture in 3ds max. just read a couple of basic tutorials, and you'll get the hang of it really fast. I can send you a few of my models if you get the latest version of 3ds (2011). I can get you the "free" version. i'll let you play around with my models. i also posted an easy UVW (texture) tut. Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Nov 11, 2010 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, 3D is definitely the way to go, especially considering that the perspective is slightly off on the voxel building you posted.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Nov 11, 2010 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm interesting.. though I'd sooner make buildings in MS paint Neutral

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Nov 11, 2010 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

i remember i made a voxel building lol...

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Drogan
Vehicle Drone


Joined: 19 Apr 2010

PostPosted: Thu Nov 11, 2010 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
yeah, 3D is definitely the way to go, especially considering that the perspective is slightly off on the voxel building you posted.

Currently I use the following camera settings:
XRot:300
YRot:45
Depth:-120
I wonder if there are better coordinates than this...

I've somewhat got the basics on 3DS max, but just adding shapes and morphing them.
I have no clue on how the others works.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Nov 11, 2010 5:50 am    Post subject: Reply with quote  Mark this post and the followings unread

i fiddled with voxel buildings once, this here was the only one left i could find on my harddrive. Though the textures arent complete, the shape of the building is pretty good for being voxel. So but what I'm saying is voxel buildings can be made to look decent, though very time consuming.



civpowr_000.png
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civpowr_000.png



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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Nov 11, 2010 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, that's pretty cool

daTS wrote:
i remember i made a voxel building lol...

oh yeah I remember that too

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Nov 11, 2010 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it's a different way of making buildings, I'll give you that. The biggest problem must indeed be the lack of shadows.

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Fri Nov 12, 2010 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Well, it's a different way of making buildings, I'll give you that. The biggest problem must indeed be the lack of shadows.

ANd don't forget the lighting.

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Drogan
Vehicle Drone


Joined: 19 Apr 2010

PostPosted: Fri Nov 12, 2010 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
i fiddled with voxel buildings once, this here was the only one left i could find on my harddrive. Though the textures arent complete, the shape of the building is pretty good for being voxel. So but what I'm saying is voxel buildings can be made to look decent, though very time consuming.

That's an awesome voxel building!

+=Marvin=+ wrote:

ANd don't forget the lighting.

I'm pretty sure you can do that by fiddling around with the normals. It's just heavily time consuming to do.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Nov 12, 2010 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
ANd don't forget the lighting.


That's what I meant. No shadows on the building, i.e. constant lighting.

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