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MECH [TS]
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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Wed Nov 17, 2010 8:02 pm    Post subject:  MECH [TS] Reply with quote  Mark this post and the followings unread

Λn "Λ2m02Ξd C02Ξ"-ish MΞch I c2ΞΛ7Ξd.



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NEW MECH : HVA repositioned, Details added.

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Last edited by 206UE on Mon Apr 18, 2011 7:31 am; edited 9 times in total

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DavyCrockett
AA Infantry


Joined: 30 May 2010
Location: Germany

PostPosted: Wed Nov 17, 2010 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks funny in a positive way Laughing

About the jump. You could use that in combination with the Jump-Jet loco-motor to make it look like it does massive jumps over obstacles.

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Wed Nov 17, 2010 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hahahaha, its kinda cute! I like it, despite its goofyness.

Perhaps you should make a little bigger, and give it a bit more detail. I want to see more like this though.

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Thu Nov 18, 2010 2:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I mΛdΞ Λ 3i6 vΞ2si0n Λnd mΛdΞ i7 n07 jump qui7Ξ s0 much n0w i7 w02ks in 7hΞ 6ΛmΞ dΞcΞn7Ly.

Last edited by 206UE on Mon Apr 18, 2011 7:31 am; edited 2 times in total

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Nov 18, 2010 3:02 am    Post subject: mech Reply with quote  Mark this post and the followings unread

I think you need to make the top part bit smaller and add bit more color

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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Thu Nov 18, 2010 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I am very amused! It's like a giant robot chicken. (stoned)

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206UE
Missile Trooper


Joined: 07 Jan 2010

PostPosted: Thu Nov 18, 2010 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

I 7hink i7's 2ΞΛdy f02 7hΞ v0xΞL's sΞc7i0n n0w. WhΛ7 d0 y0u 6uys 7hink?

Last edited by 206UE on Mon Apr 18, 2011 7:32 am; edited 3 times in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Nov 18, 2010 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd say, make it grey and put stripes or details of remap on it - full remap is usually not the way to go.

nice job getting the animation and the turret working properly

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 18, 2010 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

the walkstyle doesn't fits to its size imo.
Such a leightweight walk/run, should be done for a mech half the size.

So i'd suggest you either reduce the size of the mech (using smaller voxel bounds so it's only rendered smaller ingame) or give the anim more frames and a less jumpy walk.

The texture and the shape of the feet could be better too.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Sat Nov 20, 2010 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

*start humming*
I am a machine
I am always happy
And I am bouncing
Around the battlefield
*stop humming*

Great easter egg unit Laughing

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri Jul 15, 2011 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

GRAVE DIGGIN. FOR TEH LULZ!!

*skips like girl*
[caboose's voice] im soooo happy inside, but i cannot show it!! [/caboose's voice]
*stops*

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Jul 15, 2011 5:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Confused

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