Is there a project by some fans of the C&C Battlezone mod,that try to show an invasion of Earth by the units from this mod?
I saw several tanks that gave that sort of feeling recently Last edited by Cantdrawbutmod on Thu Dec 02, 2010 7:31 am; edited 1 time in total QUICK_EDIT
Are there any normals at all or do TS normals just look that bad in RA2?
MigEater seems to manage, and I've got it to look decent sometimes too, so either the normals are really... understated ...or there aren't any. QUICK_EDIT
just do some simple shading like this. You'd be surprised at how much a difference it makes. Yes this is your tank, just has different shading and normals. Also made barrel a tad smaller.
CRUISETNK_002.gif
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 24 Sep 2009 Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker
Posted: Wed Dec 01, 2010 2:53 am Post subject:
Nice work!
I'll give it a merit.
Xgiga, take your time making your voxels, put some effort in it.
Just needs normals and shading.
Just follow what cranium said. _________________ Learning C++ QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Dec 01, 2010 3:03 pm Post subject:
I agree, Cranium, Marvin. XGiga, you're pretty good doing the shape of voxels.
I downloaded the voxel, and what I think you could improve on is:
1: You're using Tangent Plane Auto Normals. I would advise against using these. I would recommend Influence Auto Normals, or more preferably, Cubed Auto Normals. They give smoother results and are much less likely to cause black-dot issues.
2: You're using black, color index 60 too much. For hull/turret details, try to use colors within 2 or 3 color indexes of the main color of the hull/turret. For example, the hull color is 50 on this tank, use colors between 47 and 53.
@Fenring- It's not TS normals. Tangent Plane auto-normals cause black dot syndrome very often. (I could show you pics of this on my voxels for SS) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
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