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Allied Mega Tank
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XGiga
Medic


Joined: 06 Oct 2010
Location: Malaysia

PostPosted: Tue Nov 30, 2010 1:40 am    Post subject:  Allied Mega Tank Reply with quote  Mark this post and the followings unread

Feel free to comment Wink



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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Tue Nov 30, 2010 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

And ''ROFLTANK'' was born. Very Happy

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Tue Nov 30, 2010 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least he can make voxels.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Tue Nov 30, 2010 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there a project by some fans of the C&C Battlezone mod,that try to show an invasion of Earth by the units from this mod?
I saw several tanks that gave that sort of feeling recently Confused

Last edited by Cantdrawbutmod on Thu Dec 02, 2010 7:31 am; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Nov 30, 2010 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

just lighten up the black edges it'll improve a LOT

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Tue Nov 30, 2010 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are there any normals at all or do TS normals just look that bad in RA2?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Nov 30, 2010 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Are there any normals at all or do TS normals just look that bad in RA2?

MigEater seems to manage, and I've got it to look decent sometimes too, so either the normals are really... understated ...or there aren't any.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 01, 2010 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

just do some simple shading like this. You'd be surprised at how much a difference it makes. Yes this is your tank, just has different shading and normals. Also made barrel a tad smaller.



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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Wed Dec 01, 2010 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work!
I'll give it a merit.
Xgiga, take your time making your voxels, put some effort in it.
Just needs normals and shading. Very Happy
Just follow what cranium said.

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XGiga
Medic


Joined: 06 Oct 2010
Location: Malaysia

PostPosted: Wed Dec 01, 2010 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

thanx marvin and cranium Smile

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Dec 01, 2010 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree, Cranium, Marvin. XGiga, you're pretty good doing the shape of voxels.

I downloaded the voxel, and what I think you could improve on is:
1: You're using Tangent Plane Auto Normals. I would advise against using these. I would recommend Influence Auto Normals, or more preferably, Cubed Auto Normals. They give smoother results and are much less likely to cause black-dot issues.
2: You're using black, color index 60 too much. For hull/turret details, try to use colors within 2 or 3 color indexes of the main color of the hull/turret. For example, the hull color is 50 on this tank, use colors between 47 and 53.

@Fenring- It's not TS normals. Tangent Plane auto-normals cause black dot syndrome very often. (I could show you pics of this on my voxels for SS)

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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XGiga
Medic


Joined: 06 Oct 2010
Location: Malaysia

PostPosted: Fri Dec 03, 2010 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanx for the advice . I use the 6 Cubed Auto Normals and it looks more smoother Smile

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