Posted: Thu Dec 09, 2010 9:52 am Post subject:
Grinder thread
Subject description: RA3 Grinder coding in rulesmd.ini
Hi!
I have RA3 Grinder (Voxelized) in my mod, I requesting you in the ff. in rulesmd.ini coding, please!
-Once grinder close to a prey(vehicle), the prey cannot move and/or attacked but it takes damage like in RA3.
-=NO NEED=-
-Infantry: just I used OmniCrusher=yes to crush any infantry. _________________ Yea babe! QUICK_EDIT
Close range, EMP weapon that does damage and a non-EMP version as secondary weapon against infantry. Nuff said. You're gonna need .exe hacks (Npatch, Ares) though for EMP to work. _________________ The future belongs to The Forgotten!
Joined: 23 Apr 2010 Location: indonesia, sticking at keyboard
Posted: Thu Dec 09, 2010 1:36 pm Post subject:
this is simple thing i think (my method use ares)
give the grinder close-range weapon, which have the warhead verses very good to infantry and have EMP, since in ares infantry is default to immune to EMP, so the infantry will just got damage and crushed _________________
I haven't a clue as to how the Grinder looks, works, anything. But from the sound of it, you could use AC spawn logic as a workaround. Make an aircraft, can be invisible or whatever, and give it a parasite weapon that has Paralyzes=(frames of paralysis, also ROF) that can either damage, or do no damage while you fire a constant damage secondary at it, say for example if the grinder makes a laser effect. It has to be a parasite because Paralyzes is hard-coded as such.
And not to be a bastard about it, but not everything can be solved via airburst. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 19 Aug 2009 Location: Moscow State University
Posted: Fri Dec 10, 2010 2:31 am Post subject:
Try before commenting.Since most of you are not really interested in new methods , I just smilence.
Who said Airburst can only be used on missiles?
Such method is already well-known in our community.Called 'Multi-warhead' weapons.Can attach infinite warheads.And no bugs has been reported.
Aircraft?
Think about this.You ordered the unit to attack a building , your spawn unit is launched.And you ordered the grinder to move away,but the spawn unit is still attacking that building.What happens if you order it to attack another unit? A certain delay for your spawned aircraft to fly back from a long distance ,land and take off?
This is already tried.As it has obvious problem , cancelled. _________________ Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself? QUICK_EDIT
6. Integrating Samples
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1. Using a weapon whose Projectile has a Cluster=1, to attach multi warheads on the same weapon. Here's a sample to realize
the EMP Patriot Missile Defense System:
[EMPSAM]
(...)
Primary=EMPPatriot
[XCOMET]
(...)
ElitePrimary=EMEffectWeapon ; Make the game "recognize" this weapon.
If you use it, you must credit me (I mean my grinder weapon) Credits to kenosis and LH_Mouse annyway. Last edited by IamInnocent on Sun Feb 06, 2011 1:25 pm; edited 1 time in total QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Feb 03, 2011 10:14 am Post subject:
Or even easier: use Ares. In Ares, there are different tags for EMP effect and damage. You can have both (EMP.Duration and Damage, respectedly.) _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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It's fair to note that Ares does this without any "multi-warhead" effect.
Quote:
NB: Tiberian Sun used the weapon's Damage flag to determine how long the EMP effect would last. Ares, however, uses 2 new flags (EMP.Duration and EMP.Cap) to provide greater control. The weapon's Damage will be delivered independently from EMP paralysis (so a weapon can both damage and paralyze its target). Tiberian Sun also used the flag EMEffect=yes, which is not used in Ares.
Well thanks for your suggestions guys even the coding sample. Well I think about both NPatch (or Extended) and Ares, so I will work on the mod with NPatch right now. _________________ Yea babe! QUICK_EDIT
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