Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 09, 2026 2:05 am
All times are UTC + 0
Nuke Cannon
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Magicknight94
Cyborg Soldier


Joined: 08 Dec 2010

PostPosted: Sun Dec 12, 2010 2:49 pm    Post subject:  Nuke Cannon Reply with quote  Mark this post and the followings unread

I am creating a Nuke Cannon with NCANNON of ChinaGeneralspack, but how to prevent it attack when it undeploy? I mean my NC only attack after deployed. Thank.

; Nuke Cannon
[NCANNON]
UIName=Name:NCANNON
Name=ZZZ Deployed Soviet Siege Chopper
Prerequisite=NAWEAP,TECH
Primary=none
Secondary=InfernoLauncher
Strength=300
Category=AFV
;JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Speed=1
;PitchSpeed=1.1
;JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
;JumpjetClimb=10
;JumpjetCrash=40 ; Climb, but down
;JumpJetAccel=12
;JumpJetTurnRate=6
;JumpjetHeight=500
;JumpjetWobbles=.01
;JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1400
Soylent=1400
Points=15
ROT=5
Crewed=no
;ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BruteAttackCommand
VoiceMove=BruteAttackCommand
VoiceAttack=BruteAttackCommand
;VoiceCrashing=BruteAttackCommand
CrashingSound=BruteAttackCommand
DieSound=
MoveSound=V3MoveStart
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Destroyer
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
;HoverAttack=yes
AllowedToStartInMultiplayer=yes
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
;SpeedType=Hover
;MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
EliteSecondary=160mmE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
UnloadingClass=NCANNON_D
;DeployingAnim=SCHPDEPL
DeployFire=yes
Turret=yes
;DeployToLand=yes
IsSelectableCombatant=yes ; TR

[NCANNON_D]
UIName=Name:NCANNON
Name=Nuke Cannon;locked
Category=AFV
Prerequisite=NAWEAP
Primary=none
Strength=200
Category=AFV
;JumpJet=yes
Armor=light
TechLevel=-1
Sight=7
Speed=1
;PitchSpeed=1.1
;JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
;JumpjetClimb=10
;JumpjetCrash=40 ; Climb, but down
;JumpJetAccel=12
;JumpJetTurnRate=6
;JumpjetHeight=500
;JumpjetWobbles=.01
;JumpjetDeviation=1
Owner=Russians,Confederation,Africans,Arabs
Cost=1000
Points=15
ROT=5
Crewed=no
;ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BruteAttackCommand
VoiceMove=BruteAttackCommand
VoiceAttack=BruteAttackCommand
;VoiceCrashing=BruteAttackCommand
DieSound=
;CrashingSound=BlackOpsDie
;ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Destroyer
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff ;Taking off
;AuxSound2=BlackOpsLanding ;Landing
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=2
;HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
;SpeedType=Hover
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
ElitePrimary=BlackHawkCannonE
PreventAttackMove=yes
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSimpleDeployer=yes
UnloadingClass=NCANNON
Turret=yes
DeployFire=yes
;DeployToLand=yes

Back to top
View user's profile Send private message
LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sun Dec 12, 2010 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Set Primary to a weapon that has all 0% on its warhead, do not use none since it causes the engine to consider it an unarmed unit.

Advertisment: You may wish to use my NPatch Extended on which the DeployToFire=yes logic works with IsSimpleDeployer=yes as well. Kenosis is translating the manual and it's coming soon.

_________________
Fusion Reactor upgrade is complete.

We will prevail!!!

Back to top
View user's profile Send private message Send e-mail Skype Account
FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Sun Dec 12, 2010 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Easiest way is to make it deploy into a structure with a turret. Short of that though, LH_Mouse's method works, but it's not very practical.

Also, LH_Mouse, nobody cares about NonsensePatch anymore. It's a sloppy mess.

_________________
Discord: princess_marisa
Steam

Back to top
View user's profile Send private message
LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Sun Dec 12, 2010 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whatever. Yesterday I found some stupid mistakes in NP and it completely annoyed me! As a result I decided to abandon NP and make my own patch that is compatible with NP but more stable. Though there is a long way, I'll keep groping until I give up. But before all, the NP Extension must be finished.

_________________
Fusion Reactor upgrade is complete.

We will prevail!!!

Back to top
View user's profile Send private message Send e-mail Skype Account
FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Sun Dec 12, 2010 5:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
groping

HAHAHAHAHAHAHAHAHAHA

_________________
Discord: princess_marisa
Steam

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Dec 12, 2010 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread




Back to top
View user's profile Send private message
ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Dec 12, 2010 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse ignore that scumbag FurryQueen, he is a spammer

_________________
"I'll be staying strapped cuse my mac-eleven make my nuts bigger"

Back to top
View user's profile Send private message
Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Mon Dec 13, 2010 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

LH_Mouse wrote:
Advertisment: You may wish to use my NPatch Extended on which the DeployToFire=yes logic works with IsSimpleDeployer=yes as well. Kenosis is translating the manual and it's coming soon.

Whatever that thing is man. I'm sticking my butt to Ares.

_________________
Ponies are not awesome. Kill all bronies with fire.

Last edited by Untrue on Tue Dec 14, 2010 10:50 am; edited 1 time in total

Back to top
View user's profile Send private message
FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Mon Dec 13, 2010 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
LH_Mouse ignore that scumbag FurryQueen, he is a spammer

You need to stop talking. You don't even have half a clue, and you never have.

_________________
Discord: princess_marisa
Steam

Back to top
View user's profile Send private message
hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Mon Dec 13, 2010 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen gives the truth and since the human race doesn't like too accept the truth, shiza hits the fan.

Back to top
View user's profile Send private message
kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed Dec 15, 2010 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Easiest way is to make it deploy into a structure with a turret. Short of that though, LH_Mouse's method works, but it's not very practical.

Also, LH_Mouse, nobody cares about NonsensePatch anymore. It's a sloppy mess.


LH_Mouse's method works, but it's not very practical.

Smilence.You lazy bone.

_________________
Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account Yahoo Messenger Account
Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Wed Dec 15, 2010 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
FurryQueen wrote:
Easiest way is to make it deploy into a structure with a turret. Short of that though, LH_Mouse's method works, but it's not very practical.

Also, LH_Mouse, nobody cares about NonsensePatch anymore. It's a sloppy mess.


LH_Mouse's method works, but it's not very practical.

Smilence.You lazy bone.

And why? He speaks the turth man.

_________________
Ponies are not awesome. Kill all bronies with fire.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1991s ][ Queries: 11 (0.0086s) ][ Debug on ]