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Internal error (again)
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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Sep 29, 2003 5:17 pm    Post subject:  Internal error (again) Reply with quote  Mark this post and the followings unread

I've got a problem.. when I start Yuri with my personal mod, it loads ok, then the sidebar shows, but the screen is still shrouded. Then it goes "Internal Error". What could be the cause? I just added extra units and stuff... When I was doing exactly the same on RA2, it worked perfect. Now I copy the mod units to rulesmd.ini and ... IE Sad Any ideas what can be the problem? Maybe some tag is no longer valid?
And no, I didn't add new starting units nor modified the old ones.

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Mon Sep 29, 2003 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

y dont u use ur INI checker, see if it can pick anything up, other than that, I cant help ya right now, im at school

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<b>::Counter-Strike File Source</b>
<b>::The Army of Chaos Empire</b>


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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Sep 29, 2003 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the point, it can't find anything.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Sep 29, 2003 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

did u copy over your WHOLE rules.ini or only the new units?

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Mon Sep 29, 2003 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol... only the units, I'm not that stupid... and yes, I added them to [types] lists. Along with their weapons, warheads, etc.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Sep 29, 2003 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

check the code and graphic of the starting units very carefully...

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Mon Sep 29, 2003 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm, u sure its named right, like u arent using rules.ini for yuri

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<b>::Counter-Strike File Source</b>
<b>::The Army of Chaos Empire</b>


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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Sep 30, 2003 4:42 am    Post subject: Reply with quote  Mark this post and the followings unread

OK, I fixed it. Wanna know how? Some units had modified icons.. so I just copied the cameo entry and it looked like this:
Quote:

[GI]
Cameo=GIICON
AltCameo=GIUICO
Sequence=GISequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,105
SecondaryFireFLH=80,0,90

[GI]
Cameo=NEWGI


Apparently, the second section nullified the first one... So GI's were still visible, but they didn't move as they should... And I had to remove MTNK/HTNK to get the idea, b/c their new sections lacked the Voxel=yes, causing that stupid IE.

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Sep 30, 2003 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is something unrelated, but ...
it is strange, the AI is building stuff it's not supposed to... I know about the stupid 102-unit bug, but this is not it! Because AI is building vehicles which are not mentioned in the [VehicleTypes]! I had a [ROBOT] unit in RA2, and accidentally forgot to include it into [VTypes], but copied the [ROBOT] section to the rulesmd... And now I see AI building that ROBOT! What the hell? I mean, is that even possible?

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Sep 30, 2003 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is very wierd the game doesnt know that unit exists are you sure it is not another unit with that image?

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Tue Sep 30, 2003 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah, i think its possible. the trigger types are weird. It can also make the AI build outta Prerequisite= requirements, so who knows

_________________
<b>::Counter-Strike File Source</b>
<b>::The Army of Chaos Empire</b>


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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Wed Oct 01, 2003 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

It's the ROBOT, alright. It says MISSING:Name:ROBOT as it's supposed to. And no, no triggers include it.

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Wed Oct 01, 2003 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol ok, cause that messed me up on a mod i was making a while ago, tried to add a trigger type with a unit that was listed and IE every time cause the AI tried to build it

_________________
<b>::Counter-Strike File Source</b>
<b>::The Army of Chaos Empire</b>


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