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 Forum index » Other Projects » Alpha Projects » Tiberian Sun - Reform » Forgotten Buildings
Reinforcement Tunnel
Moderators: SuperJoe
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Mon Dec 13, 2010 4:18 pm    Post subject:  Reinforcement Tunnel Reply with quote  Mark this post and the followings unread

Reinforcement Tunnel (Tank):



Prerequisite: Workshop, Logistic Center
Cost: 1100
Power Requirement: 5


Reinforcement Tunnel (Tech):



Prerequisite: Workshop, Logistic Center
Cost: 900
Power Requirement: 5


While the Forgotten don't have units capable of subterranean movement, they have dug up small underground caches around the battlefield. The caches contain basic Forgotten vehicles, ready to be called into action. Forgotten commanders can order tunnels to be dug from these caches to anywhere on the battlefield. Once a tunnel exit has been constructed and placed on the battlefield, it will remain hidden. A Liberator Tank or a Technical (depending on which you chose) will be ready to pop out of the tunnel. Once the vehicle has been ordered to surface, the tunnel is collapsed to prevent enemies from tracing back to the underground caches. Note that the tunnel exit is extremely fragile, and even light enemy fire can cause it to collapse, destroying the vehicle in the process. These tunnels allow the Forgotten to set up ambushes and surprise attacks. They can also be used to quickly send reinforcements anywhere on the map. Enemy sensor equipment is able to detect the tunnel exits, so care needs to be taken when placing them.


Reinforcement tunnels placed on a map:




Liberator Tanks ordered to move to the surface:


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Last edited by SuperJoe on Thu May 02, 2013 6:40 pm; edited 5 times in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Dec 13, 2010 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

You sir, are a genius.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 13, 2010 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

FreeUnit?
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OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Dec 13, 2010 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha I love it. Little squirt tanks poppin' out of the snow
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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Dec 13, 2010 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
FreeUnit?

It's a building that undeploys into a unit.
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Dec 13, 2010 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh, right. Stupid me.
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OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Dec 14, 2010 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

This is amazing!
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Fri Dec 17, 2010 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like how you can come up with these neat ideas with just simple coding. Good job!
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The future belongs to The Forgotten!

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