Posted: Wed Dec 15, 2010 3:41 pm Post subject:
Generals- CivChemPlant
Well since Generals Buildings has been getting some attention around here lately, I thought I might as well add this to the mix, It's a Civ Chem plant I converted some time ago, I have no plans for it, so here it is. Includes all theaters, normal, damaged, and garrisoned frames, plus shadows. enjoy
Oh, and it's foundation size is 5x3. and dont worry about the blue you see in the snow image, all colors are correctly fixed in the .shp's
yeah, i posted it in the wrong place, now in shp forum where it belongs _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Dec 15, 2010 3:59 pm Post subject:
Good work, but I noticed a few problems that if you rectify, would make it perfect
1- The garrison frame uses the damage skin instead of the undamaged skin
2- The remap is blended to the skin details behind it, causing visible reddish-or orangish seams that will be visible when you aren't garrisoning with red/orange remap units.
3- It slightly blends with the background.
4- If you're aiming at the RA2 style, the wood boards covering the windows should not be remap when garrisoned.
Also, I'm willing to RA2-ify the garrison frame (sandbags at the base perimeter, barb-wire around the roof perimeter), if you'd like.
All in all, I think this is a fine asset and would fit in excellently with the Chicago buildings. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Also, I'm willing to RA2-ify the garrison frame (sandbags at the base perimeter, barb-wire around the roof perimeter), if you'd like.
I dont mind at all, infact I forgot all about the sandbags and barbwire and I believe I included the .max file in the download, but didnt include the textures. Do you need the textures? _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Wed Dec 15, 2010 4:16 pm Post subject:
I can't really do building rendering. I was offering to do the sandbags and barbed wire on the SHP itself. I was about to do that when I noticed the garrison frame used the damage skin. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
here's the image of garrison without damage. So if you still want to give it a go EVA-251 be my guest. Or would you rather prefer it to be in shp form? either way, this and the others in the .rar file are the images I imported into shp Builder. I also made some changes to the remap areas too.
civ001garrisoned.png
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Blue Dots? can you point them out? even though I wear glasses I still cant see well sometimes. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
I used a "color replacer" tool on the first picture of the topic.The result is worst than in the ingame,but it does show where blue dots are.
Basically,the roof on the left got blue dots,and those background towers have some too,it wasn't all removed in the shp since the ingame looked like what it look like.
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Thu Dec 16, 2010 10:58 am Post subject:
Cranium wrote:
Blue Dots? can you point them out? even though I wear glasses I still cant see well sometimes.
...you also don't have a zoom function in your editor?
The easiest way to spot them is indeed changing your background colour to something else than blue, and going over all edges. On C&C1, I use purple as background, because the colour palette doesn't contain any colours that purple could fade with. _________________ QUICK_EDIT
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