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Generals- CivChemPlant
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 15, 2010 3:41 pm    Post subject:  Generals- CivChemPlant Reply with quote  Mark this post and the followings unread

Well since Generals Buildings has been getting some attention around here lately, I thought I might as well add this to the mix, It's a Civ Chem plant I converted some time ago, I have no plans for it, so here it is. Includes all theaters, normal, damaged, and garrisoned frames, plus shadows. enjoy Very Happy

Oh, and it's foundation size is 5x3. and dont worry about the blue you see in the snow image, all colors are correctly fixed in the .shp's



civ001.png
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civ001a.png
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civ001b.png
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civ001snow.png
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Generals Civ Buildings.rar
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 Filename:  Generals Civ Buildings.rar
 Filesize:  559.03 KB
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Comr4de
Gauss Rifle Trooper


Joined: 23 Feb 2010
Location: The Netherlands

PostPosted: Wed Dec 15, 2010 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good job Cranium! It looks just like the real one

EDIT: Did you remove this post? I couldn't post just a minute ago because there is no such post?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 15, 2010 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, i posted it in the wrong place, now in shp forum where it belongs Very Happy

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Dec 15, 2010 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good work, but I noticed a few problems that if you rectify, would make it perfect
1- The garrison frame uses the damage skin instead of the undamaged skin
2- The remap is blended to the skin details behind it, causing visible reddish-or orangish seams that will be visible when you aren't garrisoning with red/orange remap units.
3- It slightly blends with the background.
4- If you're aiming at the RA2 style, the wood boards covering the windows should not be remap when garrisoned.
Also, I'm willing to RA2-ify the garrison frame (sandbags at the base perimeter, barb-wire around the roof perimeter), if you'd like.

All in all, I think this is a fine asset and would fit in excellently with the Chicago buildings.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 15, 2010 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
Also, I'm willing to RA2-ify the garrison frame (sandbags at the base perimeter, barb-wire around the roof perimeter), if you'd like.


I dont mind at all, infact I forgot all about the sandbags and barbwire Confused and I believe I included the .max file in the download, but didnt include the textures. Do you need the textures?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Dec 15, 2010 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't really do building rendering. I was offering to do the sandbags and barbed wire on the SHP itself. I was about to do that when I noticed the garrison frame used the damage skin.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 15, 2010 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

here's the image of garrison without damage. So if you still want to give it a go EVA-251 be my guest. Or would you rather prefer it to be in shp form? either way, this and the others in the .rar file are the images I imported into shp Builder. I also made some changes to the remap areas too.



civ001garrisoned.png
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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Dec 15, 2010 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Win. Do some more. Very Happy

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Dec 15, 2010 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Moar. It's already in MO. #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 15, 2010 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

i've made some additional updates to this. Remap is fixed, and added sandbags, and barbwire to garrison.



ChemPlant.png
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ChemPlant.png



civchem.rar
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 Filename:  civchem.rar
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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Wed Dec 15, 2010 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are lots of blue dots left in the picture (trouble from resizing?).Need a bit of cleaning Confused ,but then it should be better.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Dec 15, 2010 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blue Dots? can you point them out? even though I wear glasses I still cant see well sometimes. Confused

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Dec 16, 2010 12:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Its most likely transparency issues the outline of the structure (especially the roof) has a blue line all around it.

Even a few ww structures suffer from this issue.

Also how does the chem plant look on a dark map? any white dot syndtome?

This is definetely a useful prop for missions though.

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Thu Dec 16, 2010 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the sandbags are just too big.

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Cantdrawbutmod
Rocket Cyborg


Joined: 19 Oct 2009

PostPosted: Thu Dec 16, 2010 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I used a "color replacer" tool on the first picture of the topic.The result is worst than in the ingame,but it does show where blue dots are.
Basically,the roof on the left got blue dots,and those background towers have some too,it wasn't all removed in the shp since the ingame looked like what it look like.



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Dec 16, 2010 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Blue Dots? can you point them out? even though I wear glasses I still cant see well sometimes. Confused

...you also don't have a zoom function in your editor? Confused

The easiest way to spot them is indeed changing your background colour to something else than blue, and going over all edges. On C&C1, I use purple as background, because the colour palette doesn't contain any colours that purple could fade with.

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