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Generals Textures question
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Dec 16, 2010 11:32 pm    Post subject:  Generals Textures question Reply with quote  Mark this post and the followings unread

I s there a way to tell what model uses what texture. Like is there an .ini that determines which structure uses which texture. or is it all done by the model in the 3d program itself? For instance, the ABBARRACK uses texture named abbarracks.dds but then ABPRISON dosent have a texture named after it. So how could I find out which texture ABPRISON uses? I hope I'm making sense here. Confused

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Dec 17, 2010 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

What I do is import the W3d into 3dsmax, and then save that file. I then reopen that file and the materials list should pop up telling you what files it is wanting. Not all units or structures have one map that is named after them, and several units share the same textures. I know for a fact that the GLA buggy and USA Comanche share a texture.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Dec 17, 2010 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Regulus, that did the trick.

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