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Merry Christmas from TS Rising.
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yggdrasil
Vehicle Driver


Joined: 11 May 2007
Location: Everywhere

PostPosted: Sat Dec 25, 2010 9:07 pm    Post subject:  Merry Christmas from TS Rising. Reply with quote  Mark this post and the followings unread

Merry Christmas!

On behalf of the crew here at Tiberian Sun Rising, like to wish everyone a Merry Christmas and a fantastic New Year! In the Spirit of Christmas and by the powers of the Spirit Hand of Kane we present yet another update! I'd like to thank everyone who voted us for Mod of the Year 2010 and though we did not win Best Unreleased this year it was just a thrill to be in the Top 100 yet again! Thanks to all our fans for support throughout the year you've driven us forward with a vengeance this year. And a huge thank you to the team here at TS Rising I couldn't have come this far without you guys and the speed & quality of work this year has been amazing so thank you!

-----------------INCOMING TRANSMISSION------------------


The Hand of Nod

Commander I present to you the Hand of Nod, much like the First Tiberium War this is where we train those loyal to the Technology of Peace with the best equipment and facilities the Brotherhood has to offer which is mostly underground. The fallen over Hand reminds us of the loss of the First Tiberium War, but also symbolise's that we are not defeated we are guided by the Spirit Hand of Kane! Kane Lives in Death!



GDI Dropship Bay

Nod Intelligence has confirmed report's of increased usage of GDI Dropship's in GDI's Supply route's. These massive stratospheric supply craft's are used by GDI Commander's to bring reinforcements to the battlefield. The mean's of how these supply routes are being co-ordinated has been revelaed the GDI Dropship Bay. This structure is used by GDI Commander's to place a customised order of vehicle's to a nearby GDI base which is then loaded onto a Dropship and despatched to the location of choice on the battlefield by GDI Commander's. The Dropships flying through the stratosphere have quite fast travel times anywhere around the world, bypass all Anti - Air defence's flying at that height and when dropping off enemy reinforcements coming from that height it is described as "appearing from nowhere".



The Cyborg Control Centre



Through much experimentation over the year's since the First Tiberium War such prorams like "Project Regenesis" have finally developed a consistent process for developing Cyborg soldiers far superior in strength to the average human and capable of lifting heavier weapons platforms. The Cyborg Control Centre is used to link all Cyborg's into together and to send orders & receive information back from Cyborg force's. Cyborg's are produced at the Cyborg Control Centre and then are sent via the subterranean tunnels underneath all Nod base's to the Hand of Nod for outfitting with weaponry and loading battle data into each unit. It is also possible in the future Cyborg's may be sent to the War Factory for outfitting with heavier weaponry and augmented with more complex machinery. Due to the sheer amount of data & command decision's being transmitted the CABAL (Computer Assisted Biologically Augmented Lifeform) has been linked to these structure's giving the Cyborg force's an advanced hive mind making them extremely effective on the battlefield. If this structure is destroyed you will loose the ability to produce more Cyborgs, and you will also loose control of your existing Cyborg force's in some test scenario's Cyborg units have gone berserk. So keep this structure well hidden and well protected Commander. Further intelligence of Cyborg models ready for deployment will be forwarded to you when available.

------END TRANSMISSION------

Hope you all have a great Christmas and New Year's! See you all in 2011 with many exciting thing's coming in the new year! Very Happy Also remember we are now on Facebook , so be sure to add us if you like this project!

_________________
What really makes me sad, is the fact that common sense is slowly becoming a mythical superpower.

Last edited by yggdrasil on Sat Dec 25, 2010 11:30 pm; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Dec 25, 2010 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just a small piece of advice: update the images so they link to the full-sized versions on ModDB Wink
Besides that, great update guys. As said (many times) before: can't wait for this mod Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Dec 25, 2010 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep up the good work! I've been looking forward to this mod for a heck of a long time

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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yggdrasil
Vehicle Driver


Joined: 11 May 2007
Location: Everywhere

PostPosted: Sat Dec 25, 2010 11:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the support as always, especially everyone who voted for us during MOTY.

p.s.

@Dutchygamer :- Thanks for spotting that, knew I missed something but I couldn't quite put my finger on it.

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What really makes me sad, is the fact that common sense is slowly becoming a mythical superpower.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Dec 26, 2010 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Some great TW mods at the moment, can't wait for the first release.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Dec 26, 2010 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking good, not a fan of the new original Nod styles (such as the cnst yard and refinery) both of which seem to resemble 'generic futuristic styled building' and have no character or indication as to what they are/do, the radar looks like its been adjusted to partake in the SETI program as a secondary function and also nod's 'subterranean mcv' is and looks ridiculous imo.

looks like a caterpillar (which is about the only netural none offencive comment i can make about the thing)
http://www.cnc-source.com/forums/index.php?s=4f8ee7b0fa0bcd9c9c139ff17174c93a&app=gallery&module=images&section=viewimage&img=8140

But I am only one voice and opinion and also more importantly
the rest of this mod and majority looks brilliant and far outweighs any negative Smile

So well done!

Edit: the coloured circles around every building/unit are an eyesore too, but I did read on moddb that they will be changed/adjusted so they are not so in your face, so not sure if its worth mentioning....

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Last edited by SMIFFGIG on Mon Dec 27, 2010 3:48 pm; edited 1 time in total

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sun Dec 26, 2010 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Our art direction is not bound to follow a majority vote, if you have a good, elaborate suggestion on how to improve or replace a design, feel free to voice your opinion - even if we don't directly follow a suggestion we'll still discuss it and might integrate it into other designs.

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Off Duty.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Dec 26, 2010 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well originally I thought the Nod MCV looked a bit silly but then once ingame I think it's a really great design.

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