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PreRA2 Progress Thread
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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Feb 07, 2011 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

That post made me realize how impossible Soviet ConYard buildup is. I mean, I know those buildups are very unrealistic, but this one takes the cake with that crane. #Tongue

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Feb 07, 2011 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great! Smile

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Feb 22, 2011 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

This is the barracks buildup Dasfonia and I have been working on.

Muuuuch better than the one I made back in 2006.

Up next: Battle Lab buildup. (Tomorrow maybe. It's almost done.)



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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Tue Feb 22, 2011 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

That flag pole looks familiar... #Tongue

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Feb 22, 2011 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Untrue wrote:
That flag pole looks familiar... #Tongue


AFAIK, the only other person who has made an SHP of this is Mooman, and his buildup was absolute rubbish. Sorry kiddo.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Feb 22, 2011 3:47 am    Post subject: Reply with quote  Mark this post and the followings unread

The buildup was just a modified Westwood Allied barracks with the pole moved. Looked pretty much like the one you just posted.

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Tue Feb 22, 2011 3:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
Untrue wrote:
That flag pole looks familiar... #Tongue


AFAIK, the only other person who has made an SHP of this is Mooman, and his buildup was absolute rubbish. Sorry kiddo.

Oh I didn't know that, Granddad.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Feb 23, 2011 12:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's the battle lab buildup, without finished lighting of course. Needs some more shadow work.



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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Feb 23, 2011 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Something about it seems off.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 23, 2011 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, is it slightly off centre?
Like, the tower rises out of the hole slightly to the right of centre?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Feb 23, 2011 2:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Damnit, I hope I can fix that...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed Feb 23, 2011 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont think it's off at all. It's just the way the buildup makes it look. If you watch the tower, it goes straight up and at the end it's centered. Looks great to me.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Feb 23, 2011 4:54 am    Post subject: Reply with quote  Mark this post and the followings unread

The expansion of the hole must be off because it isn't centered in the beginning.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Feb 23, 2011 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

What makes it look 'off' could just be the fact the animation stops in the middle when the tower reached the full height. It feels like 2 stages, while all original buildups are one long fluid motion.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Thu Feb 24, 2011 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

The way those pipes appear in the middle part of the building doesn't look right. They should start from one side and connect to the other one, not just appear and grow larger.

Other than that, it's a very solid work. Nice job.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Feb 27, 2011 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made the perfect Allied Green color and a AI Soviet base with some of our buildings, and the new Allied Barracks.



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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun Feb 27, 2011 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Note, neither of those screenshots represent how much work we have done. Almost all structures are completed, we just have not compiled a build of the mod on YR yet.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Feb 27, 2011 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Soviet's new Red, now it isn't an off looking red that looks pinkish. This red aims to be more the red in the Alpha Screen shots, which was closer to the remap red.



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Last edited by Dasfonia on Mon Feb 28, 2011 12:10 am; edited 1 time in total

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Feb 27, 2011 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks better. What is the RBG value of that red(the last pic) and green?

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Feb 27, 2011 11:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry but I cannot release that information. D:

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Sun Feb 27, 2011 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks wonderful and is coming along great.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Mon Feb 28, 2011 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
I'm sorry but I cannot release that information. D:

And I can figure it out. #Tongue

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Feb 28, 2011 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

It would be easy enough to get the HSV value for the original red ingame, convert it to RGB, and see where the RGB shows up on something that's in that screenshot, like the Warfactory. Then finding the exact same spot on the War Factory in your screenshot and getting that RGB would in turn allow for it to be converted into HSV.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon Feb 28, 2011 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Have fun, and if you do go figuring it out don't go blabbering your mouth because that would be leaking, now we don't need any of that. I am under a Tornado Watch right now... New Update on the Weather two tornados reported so far... One spotted and one on radar. A

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m7
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Joined: 17 Apr 2009

PostPosted: Mon Feb 28, 2011 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand how posting a color is leaking mod assets? It's not like you created the color. If I figured out how to make the color on my own and released it as a part of my mod, then you've got no claim.

I've no interest in reverse-engineering the color, it doesn't look that great to me. But I'm just sayin'.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 28, 2011 7:28 am    Post subject: Reply with quote  Mark this post and the followings unread

How will you handle the YR added structures? A revamp to fit the prerelease, or will they be left out entirely?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Feb 28, 2011 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The Underground Battle Lab has wrong shadow color, otherwise they looks nice.

(Honestly, I never liked the green of the beta, I favor blue for Allies.)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Feb 28, 2011 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Not a fan of the new red, looks too deep and artificial... doesn't quite blend with the game as well as the old one IMO. I also feel that Con Yard needs a lot more shadow work, just feels flipped atm, for example the black line on the left of the concrete base.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon Feb 28, 2011 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
How will you handle the YR added structures? A revamp to fit the prerelease, or will they be left out entirely?

Well I'm fine the tornados didn't get us but is hailed is got really windy.
But We will remove every Yuri's Revenge asset as far as I'm concerned.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Feb 28, 2011 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Orac wrote:
How will you handle the YR added structures? A revamp to fit the prerelease, or will they be left out entirely?

Well I'm fine the tornados didn't get us but is hailed is got really windy.
But We will remove every Yuri's Revenge asset as far as I'm concerned.


All YR assets will be removed. The conyard is still a work in progress. We're going to revamp every structure with new snow and new lighting, and possibly new shadows.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Wed Mar 02, 2011 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is showing the true lighting changes that we have done to the Soviet Construction Yard, As Prime said before the lighting was completely redone in Photoshop minus the crane shadow. Basically this shows frame 29 from our build up and Westwood's frame 29 flipped from the build up.



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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Mar 06, 2011 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Our new Allied Construction Yard, it was completely redone because our old one was just garbage and completely jpeg'd up, now with my png quality Alpha screen shot we are able to produce far better results. The Build up and the undamaged frame is all we have so far, but that will change in no time. Also this is a base I made in multiplayer it's basically our Allied Screen Shot map.



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Last edited by Dasfonia on Mon Mar 07, 2011 2:14 am; edited 2 times in total

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Mon Mar 07, 2011 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweet, I've been waiting for this one. Looks great.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Mar 07, 2011 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks really good, gotta say I'm impressed.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Mar 11, 2011 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Today, I'm proud to anounce the new title of the mod!

Red Alert 2: Going Back In Time To Early 2000 And Stuff, or:
RA2: GBITTE2AS.

I figured that was easier to remember than PreRA2, and had a better flow.

I'm also removing the art aspect of the mod. Instead, I'm going to use public assets to show solidarity with the community, such as Mooman's and The I-Man's stuff.

Some of that material isn't available anymore due to sites closing, so for some I'm going to use placeholder images directly from prerelease screenshots, without editing at all so that it feels GREAT.

Units:
- Light Tank (the cool one from the mix files)
- HIND for the soviets
- Howitzer for the allies (and its the wrong color so it'll be camouflaged when you use it against the soviets!
- B2 Bomber "Fortress" with 2 nuclear bombs
- Apache w/ the great Tiberian sun voxel as a placeholder.

These changes mean I can finish the mod in a few weeks, so expect a beta in the coming days! In order to protect the RA2 feel, I'm not going to be using my custom menu radar animation with the old RA2 logo either, that logo wasn't used in the beta and the beta is more cool.

And Dasfonia is fired, because he thought I was crazy for doing this.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Mar 11, 2011 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds perfect, I honestly can't wait (and I don't say this about many mods).

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Mar 12, 2011 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

These changes all look pretty legit to me. As a fan I look forward to the new RA2: GBITTE2AS mod. Keep up the good work.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Mar 12, 2011 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

This means that all of the previously shown work are also scrapped?

Speeder released some prerelease asset (Allied CY, Ore Purifier) in the MO scrappack, if you're interested.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Mar 12, 2011 10:51 am    Post subject: Reply with quote  Mark this post and the followings unread

I preferred PreRA2 as the name, but your choice #Tongue

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Mar 12, 2011 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
This means that all of the previously shown work are also scrapped?

Speeder released some prerelease asset (Allied CY, Ore Purifier) in the MO scrappack, if you're interested.

He's joking. Rolling Eyes

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sat Mar 12, 2011 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed BrianPrime was joking Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Mar 13, 2011 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

You're sure you're not fired?

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Mar 13, 2011 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

If he wasn't joking, I declare fail. But the tone was just too ridiculous to be serious.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Mar 13, 2011 2:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
You're sure you're not fired?

Symphonic was just trolololing... Also what Furry said.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Mar 13, 2011 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Awwww.. I was looking forward to some kind of parallel project you could start #Tongue
...And I know, it was bit obvious that Symphonic was joking. He's a little early, though. April 1st is still a ways away.

Anywho. This thread has gone without screenies for too long.
BTW, what are you doing for voxels? Not full remap, I hope.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
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PostPosted: Sun Mar 13, 2011 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

I have been revamping some of the Allied vehicles(The Prism, Grizzly, Mirage tank). And here is the new Allied Power plant and our new Allied Service Depot. And I had to photo edit in the new Pre- release rock because there isn''t one in the base. And yes we will do full remap for the Tesla Tank and V3 because this is a PRE-RELEASE mod. >_> Plus, it fits in with the alpha Heavy Tank. The Allied Power plant has active animations and snow done.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Mar 13, 2011 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

but but but.
Full remap vehicles are ztyping horrible to look at. They make me want to curl up and die.

I fear that by duplicating the visuals of all the prerelease screens you'll end up with a bunch of obviously mismatched graphics and bland maps. You'll basically have TS with larger tiles.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun Mar 13, 2011 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
but but but.
Full remap vehicles are ztyping horrible to look at. They make me want to curl up and die.

I fear that by duplicating the visuals of all the prerelease screens you'll end up with a bunch of obviously mismatched graphics and bland maps. You'll basically have TS with larger tiles.


No. Soviet vehicles will have remap. Allied vehicles will stick to the more current standards. Light tank included... The reason I like the all-remap soviet vehicles (well, not ALL remap), is that when you're in the campaign, the wall of soviet red is impressive (such was the original intention of those voxels.)

All allied buildings will follow a coherant visual style - I am making changes where necessary to preserve a nice unified standard. Hence the edits to the service depot despite the absence of any screenshot (yellow barrels, blue crane)

All soviet buildings will follow a coherant visual style (black onion dome, more severe lighting, bluish-tinted metal)

Believe me, I have no intention to ztype up arguably one of the most important aspects of a mod.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Mar 13, 2011 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno, the Service Depot doesn't look too hot IMO. Yellow wouldnt be out of place considering the Con Yard still has a yellow claw and yellow warning stripes like the Barracks.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Mar 13, 2011 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
I dunno, the Service Depot doesn't look too hot IMO. Yellow wouldnt be out of place considering the Con Yard still has a yellow claw and yellow warning stripes like the Barracks.
It doesn't matter that the claw and stripes are yellow, it matters if the cranes match, simple as that.

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