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PreRA2 Progress Thread
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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Dec 28, 2010 6:48 am    Post subject:  PreRA2 Progress Thread
Subject description: Update: Soviet Psychic Sensor! See page 18
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Welcome back to PreRA2, ladies and gents.


This is now a community endeavor.  I simply don't have the motivation to finish this mod all by my lonesome - I've been working on it, off and on, for 10 years now!

October will mark 10 years, so let's get this thing done.

Team (7/2/2013): Brian, Alec, Toms, Chris.

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Last edited by Symphonic on Wed Oct 09, 2013 4:43 am; edited 20 times in total

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 28, 2010 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread

These three buildings are looking good so far.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Tue Dec 28, 2010 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello I am Dasfonia, also know elsewhere as 1bobsam1, bobsam, or Fsfssgffd.

About Me: I have always been interested in Pre- Release stages of many games that I like to play, simply because betas/alphas usually contain material that was cut from the final release of the game and that material, in my opinion looks usually better then the final build of the game.

So I decided to try making my own pre-release stuff. I first started to help Prime/ Symphonic when I showed him my work on a Pre-Soviet Barracks cameo(which will be in the mod) I made, so he liked it and he welcomed me aboard the team. But I had been talking to him about a year and a half before that event.

P.S. I work in MS Paint only.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Dec 28, 2010 7:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Buildup looks good.

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Tue Dec 28, 2010 8:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Need to add another snow buildings but it seems good...

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Tue Dec 28, 2010 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic is working on the snow/temp. base frames today, possibly doing the build up for snow too.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Dec 28, 2010 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mm. Something along these lines.



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Last edited by Symphonic on Wed Dec 29, 2010 8:14 pm; edited 1 time in total

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Dec 29, 2010 12:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia fixed up the remap for me on those posts. It's starting to really shape up. We have a buildup, base frames, and animations will be very easy.



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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Wed Dec 29, 2010 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Probably the 2nd best CP building I've seen yet. It sucks the other one is dead.

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Wed Dec 29, 2010 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Wonderful!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Dec 29, 2010 9:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Untrue wrote:
Probably the 2nd best CP building I've seen yet. It sucks the other one is dead.

Though I believe that these are more like remasters than C/P work - something which I have to say takes perseverance and skill in the extreme.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Wed Dec 29, 2010 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Untrue wrote:
Probably the 2nd best CP building I've seen yet. It sucks the other one is dead.

Though I believe that these are more like remasters than C/P work - something which I have to say takes perseverance and skill in the extreme.


It doesn't help that I'm a diehard perfectionist! And even then my teammate finds errors in my work.

It is, more than anything else, tedious.

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Wed Dec 29, 2010 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well anyway I hope this gets finished and moved to spotlighted section of SHP. #Tongue

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Wed Dec 29, 2010 5:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Untrue wrote:
Well anyway I hope this gets finished and moved to spotlighted section of SHP. #Tongue

Thank you! Haha I hope so too.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Thu Dec 30, 2010 10:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finished buildup. I'm pretty proud of this one. Now time for active animations and whatnot. Yes, there is a snow buildup already.



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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Fri Dec 31, 2010 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't see any snow buildups.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Dec 31, 2010 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

snow buildups don't make sense, unless you have the snow exploding up as the building comes out of the ground. Something thats is brand new wouldn't have had any snow acculmulate on it yet.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Dec 31, 2010 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
snow buildups don't make sense, unless you have the snow exploding up as the building comes out of the ground. Something thats is brand new wouldn't have had any snow acculmulate on it yet.


Err, all the RA2 buildings have them. So I made one for it to fit in.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Fri Dec 31, 2010 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Untrue wrote:
I don't see any snow buildups.

We will have it up when I have finished touching it up and put into SHP form. Which will be by tonight at the earliest but Symphonic is busy tonight so I don't know, but tomorrow if not tonight for sure.

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Fri Dec 31, 2010 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
snow buildups don't make sense, unless you have the snow exploding up as the building comes out of the ground.


Considering how the buildings in RA2 are "built", I would completely expect that to happen. #Tongue

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Dec 31, 2010 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Untrue wrote:
I don't see any snow buildups.

We will have it up when I have finished touching it up and put into SHP form. Which will be by tonight at the earliest but Symphonic is busy tonight so I don't know, but tomorrow if not tonight for sure.


Err, what do you need to touch up? I finished it a few days ago.



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Dec 31, 2010 2:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is odd that the top of the tower (the union part) in the middle appears in mid-air before it is connected to the main tower Confused

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Dec 31, 2010 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is as odd as the very same situation in original Soviet Construction Yard buildup. #Tongue

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Fri Dec 31, 2010 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh, I spy a few errors. I'll post a final final version tomorrow morning after das and I fix everything. I'll include some active animations as well, probably.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sat Jan 01, 2011 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Happy New Year, everyone!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jan 01, 2011 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
It is as odd as the very same situation in original Soviet Construction Yard buildup. #Tongue

Seriously? Never noticed #Tongue

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sat Jan 01, 2011 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's cause you play too much Tiberian Sun. #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jan 01, 2011 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Snow buildup seems to skip a few frames at the end but looks pretty nice. I always liked prerelease RA2 snow...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jan 02, 2011 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
That's cause you play too much Tiberian Sun. #Tongue

Nope, Generals/TW these days Fen #Tongue
Sorry to go so much off-topic Symphonic.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Jan 02, 2011 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a frame of the build-up of the Nuclear Reactor ingame. (Ignore the fact that the map I was playing on was so bright)



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jan 02, 2011 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should finally redo those Tesla Coils. I always thought they were way too blurry.

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Sun Jan 02, 2011 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did, but they are still NOT 100% done and no anywhere to being ingame. I did a complete redo of the remap areas. Also if you looked close enough at the pre-release screen shot of that Tesla Coil you can see a concrete base I have to finish adding that in.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Jan 02, 2011 11:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn those walls look menacing.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Jan 03, 2011 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread


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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Mon Jan 03, 2011 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I dont see any fail in this thread
but u fail

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Jan 03, 2011 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

So MadHQ, I take it you are a fan of Prime's work?

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Mon Jan 03, 2011 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

New website!

http://prera2.cncguild.net

It includes a news updater, which is a direct line from my twitter account. I'll post updates whenever I'm working. It includes a link to the main twitter account, too, if you want to see more than the latest 4 updates.

Don't worry though, I'll still update this thread!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 03, 2011 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Contrary to some person in this thread, I like what I'm seeing here. The Tesla Coil and Walls look very good Smile

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Mon Jan 03, 2011 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Contrary to some person in this thread, I like what I'm seeing here. The Tesla Coil and Walls look very good Smile

Well the Tesla Coil is blurry and he was saying the walls look painful not bad.

Edit: Holy crap I just found some never before seen Red Alert 2 alpha/beta gameplay!



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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Tue Jan 04, 2011 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Dutchygamer wrote:
Contrary to some person in this thread, I like what I'm seeing here. The Tesla Coil and Walls look very good Smile

Well the Tesla Coil is blurry and he was saying the walls look painful not bad.

Edit: Holy crap I just found some never before seen Red Alert 2 alpha/beta gameplay!



Hey, that looks like the one on my dad's RA2 collector's edition. That's the BETA version.
TIP:
you know the part when the chrono legionnaire wipes out a building, the animation. Change that to the anim that looks like the "Yuri brain Blast" but much more colorful (Bubble-like-color scheme). Because that's the original RA2 BETA anim for the Chrono Leg....

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Jan 04, 2011 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Missile projectile was so much better than the white line trail we have today.

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Frossty
Vehicle Driver


Joined: 09 Sep 2007

PostPosted: Tue Jan 04, 2011 9:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Perfect nuclear reactor Smile . Do you plan relase this buildings ?

My tesla coils (still needs some work)



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jan 04, 2011 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

The middle one looks pretty nice. Not exactly like the prerelease version but a good remix.

And Speeder those trailers just look like TS ones to me (if you mean the Aegis/Dreadnought trailers).

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Pepzi
Plasma Trooper


Joined: 26 Nov 2004
Location: Sweden

PostPosted: Tue Jan 04, 2011 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does anyone have a picture of the very old Soviet battle lab, it looked like it's foundation was underground, and the battle lab had a moat surrounding it, four pipes attached to the structure, one from each side. Sound familiar?

Last edited by Pepzi on Tue Jan 04, 2011 1:30 pm; edited 1 time in total

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Dasfonia
Rocket Cyborg


Joined: 17 Apr 2010
Location: In a human body.

PostPosted: Tue Jan 04, 2011 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Umm that's not from the collectors edition... notice it's all off screen crappy quality footage there was never any of that in the collectors a edition ONLY a bit and it was off screen good quality footage. At any rate I already have a build up done for the Tesla Coil and active animations all I have to do is fix the remap on every frame and add in the base which isn't as easy as you'd think because of the base.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Tue Jan 04, 2011 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

+=Marvin=+ wrote:
TIP:
you know the part when the chrono legionnaire wipes out a building, the animation. Change that to the anim that looks like the "Yuri brain Blast" but much more colorful (Bubble-like-color scheme). Because that's the original RA2 BETA anim for the Chrono Leg....


No it's not, it was a placeholder.

Yes Frossty, I plan to release all parts of my mod, reactor included, for other people to use.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jan 08, 2011 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Missile projectile was so much better than the white line trail we have today.


Dat trail. :o

Agreed. I'd love to see that. I hope you're planning to use that, right?

Hell, I'd do it for my minimod if I actually knew how to do that. Unfortunately, my coding skills went to hell when I left PPM.

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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sun Feb 06, 2011 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's the finished construction yard buildup, thanks to Dasfonia. He bugfixed my work and did a little bit to fix some shit Westwood had messed up, too.



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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Feb 06, 2011 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why the crane move to the middle and to the west and dissapear?

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iNs0MNiaC
Medic


Joined: 23 Jan 2011

PostPosted: Mon Feb 07, 2011 7:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It's a chrono crane!

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