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CNC Maps Renderer rewritten - works for Tiberian Sun and RA2
Moderators: Community Tools Developpers
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jan 11, 2020 12:26 pm    Post subject: Reply with quote

G-E wrote:
Just because FA2 is a bitch in some ways, I just realized something that could be handy, optionally show "hidden" units, you could use the standard behind anim...

This would be especially handy where FA2 isn't showing some infantry, and there are buildings placed on top of them.

Or short buildings behind taller buildings...

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Mar 15, 2020 12:12 am    Post subject: Reply with quote

I just wanted to mention that "pavement" tilesets (the ones with parking spots) should be rendered without LAT transition to individual pavement tiles. You can see this in both temperate and snow, but because urban doesn't have a particular edge difference, you won't notice there -- newurban and desert should be the same.


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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sun Mar 15, 2020 2:16 pm    Post subject: Reply with quote

Installer attached is the most up-to-date renderer with that pavement LAT issue fixed as well as it not writing or using invalid WindowLocation setting anymore (which used to happen if the window was closed while minimized). There's some other things I want to take a look at but maybe later.


CNCMaps_release_20200315.zip
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